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end
self . isAttributePoint = true
end
self . isSkillPoint = true
end
self . isAdditionalUnlock = true
self . description = description
end
return self . isAttributePoint
end
return self . isSkillPoint
end
return self . isAdditionalUnlock
end
return self . description
end
-----------------------------
-- Level Up Rewards Manager
-----------------------------
return obj
end
end
EVENT_MANAGER : RegisterForEvent ( "LevelUpRewardsManager" , EVENT_LEVEL_UP_REWARD_UPDATED , function ( eventCode ) self : OnLevelUpRewardsUpdated ( ) end )
EVENT_MANAGER : RegisterForEvent ( "LevelUpRewardsManager" , EVENT_LEVEL_UP_REWARD_CHOICE_UPDATED , function ( eventCode ) self : OnLevelUpRewardsChoiceUpdated ( ) end )
end
end
end
if entryInfo . choices then
choiceEntryInfo . isSelectedChoice = IsLevelUpRewardChoiceSelected ( entryInfo . rewardId , choiceEntryInfo . rewardId )
end
end
end
end
local NO_PARENT_CHOICE = nil
if self . pendingRewardLevel then
self . pendingLevelUpRewards = { }
for rewardIndex = 1 , numRewards do
local rewardData = REWARDS_MANAGER : GetInfoForReward ( rewardId , quantity , NO_PARENT_CHOICE , IsLevelUpRewardValidForPlayer , IsLevelUpRewardChoiceSelected )
end
table . sort ( self . pendingLevelUpRewards , function ( ... ) return self : SortRewardAndAdditionalUnlockEntries ( ... ) end )
else
self . pendingLevelUpRewards = nil
end
if self . upcomingRewardLevel then
self . upcomingLevelUpRewards = { }
for rewardIndex = 1 , numRewards do
local rewardData = REWARDS_MANAGER : GetInfoForReward ( rewardId , quantity , NO_PARENT_CHOICE , IsLevelUpRewardValidForPlayer , IsLevelUpRewardChoiceSelected )
end
table . sort ( self . upcomingLevelUpRewards , function ( ... ) return self : SortRewardAndAdditionalUnlockEntries ( ... ) end )
else
self . upcomingLevelUpRewards = nil
end
if nextMilestoneRewardLevel and nextMilestoneRewardLevel ~= self . upcomingRewardLevel then
self . upcomingMilestoneRewardLevel = nextMilestoneRewardLevel
self . upcomingMilestoneLevelUpRewards = { }
for rewardIndex = 1 , numRewards do
local rewardData = REWARDS_MANAGER : GetInfoForReward ( rewardId , quantity , NO_PARENT_CHOICE , IsLevelUpRewardValidForPlayer , IsLevelUpRewardChoiceSelected )
end
self : GetAdditionalUnlocksForLevel ( self . upcomingMilestoneRewardLevel , self . upcomingMilestoneLevelUpRewards )
table . sort ( self . upcomingMilestoneLevelUpRewards , function ( ... ) return self : SortRewardAndAdditionalUnlockEntries ( ... ) end )
else
self . upcomingMilestoneRewardLevel = nil
self . upcomingMilestoneLevelUpRewards = nil
end
end
return self . pendingRewardLevel
end
return self . pendingLevelUpRewards
end
return self . upcomingRewardLevel
end
return self . upcomingLevelUpRewards
end
return self . upcomingMilestoneRewardLevel
end
return self . upcomingMilestoneLevelUpRewards
end
local additionalUnlocks = rewardInfoTable or { }
for index = 1 , numAdditionalUnlocks do
local formattedDisplayName = zo_strformat ( SI_TOOLTIP_ITEM_NAME , GetAdditionalLevelUpUnlockDisplayName ( level , index ) )
additionalReward : SetIcon ( GetAdditionalLevelUpUnlockKeyboardIcon ( level , index ) , GetAdditionalLevelUpUnlockGamepadIcon ( level , index ) )
end
return additionalUnlocks
end
return "EsoUI/Art/LevelUpRewards/levelup_attribute_64.dds"
end
return "EsoUI/Art/LevelUpRewards/levelup_skillpt_64.dds"
end
attributeReward : SetFormattedName ( zo_strformat ( SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINTS_ENTRY_FORMATTER , ZO_SELECTED_TEXT : Colorize ( attributePoints ) ) )
return attributeReward
end
skillPointReward : SetFormattedName ( zo_strformat ( SI_LEVEL_UP_REWARDS_SKILL_POINTS_ENTRY_FORMATTER , ZO_SELECTED_TEXT : Colorize ( skillPoints ) ) )
return skillPointReward
end
else
end
end
if rewardData . rewardType and rewardData . rewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
end
end
end
end
end
-- entries with choices sort to the end
local data1Choices = data1 . choices
local data2Choices = data2 . choices
if data1Choices ~= nil and data2Choices ~= nil then
if # data1Choices ~= # data2Choices then
return # data1Choices < # data2Choices
end
elseif data1Choices ~= data2Choices then
return data1Choices == nil
end
if data1 . isAdditionalUnlock ~= data2 . isAdditionalUnlock then
return not data1 . isAdditionalUnlock
elseif data1 . isAdditionalUnlock then
return data1 . formattedName < data2 . formattedName
end
return data1 . rewardId < data2 . rewardId
end
do
{ 0.7 , 0.7 , 0.4 } , 0.1 ,
{ 0.8 , 0.3 , 0.3 } , 0.3 ,
{ 1.0 , 1.0 , 0.0 } , 0.3 ,
{ 1.0 , 0.5 , 0.0 } , 0.3 )
local halfArtHeight = artHeight * 0.5
particleSystem : SetParticleParameter ( "BentArcElevationStartRadians" , ZO_UniformRangeGenerator : New ( 0.3 * math . pi , 0.7 * math . pi ) )
particleSystem : SetParticleParameter ( "BentArcElevationChangeRadians" , ZO_UniformRangeGenerator : New ( - 0.8 , 0.8 ) )
particleSystem : SetParticleParameter ( "StartColorR" , "StartColorG" , "StartColorB" , sparkStartColorGenerator )
particleSystem : SetParticleParameter ( "BentArcBendEasing" , ZO_WeightedChoiceGenerator : New ( QuickBendEasing , 0.4 , LateBendEasing , 0.6 ) )
particleSystem : SetParticleParameter ( "StartOffsetX" , "EndOffsetX" , ZO_UniformRangeGenerator : New ( - halfArtWidth , halfArtWidth , - halfArtWidth , halfArtWidth ) )
return particleSystem
end
end
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