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end
ZO_LevelUpRewardsUpcoming_Base . Initialize ( self , control , "ZO_UpcomingLevelUpRewards_GamepadRewardEntry" )
function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
end
end )
end
end
if icon then
else
end
if rewardType then
local r , g , b = GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , data : GetItemDisplayQuality ( ) )
else
end
if previousControl then
else
end
return rewardControl
end
function ZO_LevelUpRewardsUpcoming_Gamepad : LayoutRewardsForLevel ( level , levelRewards , rewardContainer )
local previousControl = nil
if attributePoints > 0 then
previousControl = attributeControl
end
if skillPoints > 0 then
previousControl = skillControl
end
previousControl = rewardControl
end
end
end
end
end
end
end
end
--
--[[ XML Handlers ]] --
--
end |