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local KeybindsScrollList
return keybindingsManager
end
control : RegisterForEvent ( EVENT_KEYBINDING_SET , function ( eventCode , ... ) self : HandleBindingSet ( ... ) end )
control : RegisterForEvent ( EVENT_KEYBINDING_CLEARED , function ( eventCode , ... ) self : HandleBindingCleared ( ... ) end )
control : RegisterForEvent ( EVENT_KEYBINDINGS_LOADED , function ( eventCode , ... ) self : HandleBindingsLoaded ( ... ) end )
control : RegisterForEvent ( EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED , function ( eventCode , ... ) self : HandleMostRecentGamepadChanged ( ... ) end )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end
end
end
end
function KeybindingsManager : HandleBindingSet ( layerIndex , categoryIndex , actionIndex , bindingIndex , keyCode , mod1 , mod2 , mod3 , mod4 )
end
function KeybindingsManager : HandleBindingCleared ( layerIndex , categoryIndex , actionIndex , bindingIndex )
end
end
end
self . chordingAlwaysEnabled = alwaysEnabled
end
return self . chordingAlwaysEnabled
end
return bindKeyDialog
end
title =
{
} ,
buttons =
{
[ 1 ] =
{
end ,
} ,
[ 2 ] =
{
end ,
} ,
[ 3 ] =
{
} ,
}
} )
BlockAutomaticInputModeChange ( false ) -- call to avoid a situation where this value is "stuck" after a /reloadui
end
BindKeyToAction ( self . layerIndex , self . categoryIndex , self . actionIndex , self . bindingIndex , self : GetCurrentKeys ( ) )
end
end
if bindingIndex == 1 then
elseif bindingIndex == 2 then
elseif bindingIndex == 3 then
else
end
end
self . control . instructionsLabel : SetText ( zo_strformat ( SI_KEYBINDINGS_PRESS_A_KEY_OR_CLICK , ZO_SELECTED_TEXT : Colorize ( bindingSlotText ) , ZO_SELECTED_TEXT : Colorize ( data . localizedActionName ) ) )
local key , mod1 , mod2 , mod3 , mod4 = GetActionBindingInfo ( self . layerIndex , self . categoryIndex , self . actionIndex , self . bindingIndex )
self . allowChording = KEYBINDING_MANAGER : IsChordingAlwaysEnabled ( ) or ctrl or alt or shift or command
end
end
self . numMouseButtonsDown = ( self . numMouseButtonsDown or 0 ) + 1
if mouseButtonAsKeyCode == KEY_MOUSE_LEFTRIGHT then
self . forcedLmbRmb = true
elseif not self . forcedLmbRmb then
end
end
self . numMouseButtonsDown = self . numMouseButtonsDown - 1
if self . numMouseButtonsDown == 0 and mouseButtonAsKeyCode ~= KEY_MOUSE_LEFTRIGHT then
self . forcedLmbRmb = false
end
end
local mouseWheelAsKey = delta < 0 and KEY_MOUSEWHEEL_DOWN or KEY_MOUSEWHEEL_UP
end
if key ~= KEY_LWINDOWS and key ~= KEY_RWINDOWS then
return true
end
return false
end
end
self . numKeysDown = ( self . numKeysDown or 0 ) + 1
self . forcedComboKey = key
elseif not self . forcedComboKey then
end
end
end
self . numKeysDown = self . numKeysDown - 1
if self . numKeysDown == 0 and self . forcedComboKey ~= key then
self . forcedComboKey = nil
end
end
end
if isSet then
if key == modifier then
return KEY_INVALID
end
return modifier
end
return KEY_INVALID
end
self . currentKey = key
if self . allowChording then
else
self . currentCtrl = KEY_INVALID
self . currentAlt = KEY_INVALID
self . currentShift = KEY_INVALID
self . currentCommand = KEY_INVALID
end
end
end
return self . currentKey , self . currentCtrl , self . currentAlt , self . currentShift , self . currentCommand
end
return self . currentKey ~= KEY_INVALID
end
local bindingString = ZO_Keybindings_GetBindingStringFromKeys ( key , mod1 , mod2 , mod3 , mod4 , KEYBIND_TEXT_OPTIONS_FULL_NAME , KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP )
else
end
local categoryIndex , actionIndex , bindingIndex = GetBindingIndicesFromKeys ( self . layerIndex , key , mod1 , mod2 , mod3 , mod4 )
if categoryIndex and actionIndex and bindingIndex and ( self . categoryIndex ~= categoryIndex or self . actionIndex ~= actionIndex ) then
local actionName , isRebindable , isHidden = GetActionInfo ( self . layerIndex , categoryIndex , actionIndex )
if isRebindable then
self . control . overwriteWarning1 : SetText ( zo_strformat ( SI_KEYBINDINGS_ALREADY_BOUND , ZO_SELECTED_TEXT : Colorize ( bindingSlotText ) , ZO_SELECTED_TEXT : Colorize ( localizedActionName ) ) )
self . control . overwriteWarning2 : SetText ( zo_strformat ( SI_KEYBINDINGS_WOULD_UNBIND , ZO_SELECTED_TEXT : Colorize ( localizedActionName ) ) )
else
self . control . overwriteWarning1 : SetText ( zo_strformat ( SI_KEYBINDINGS_CANNOT_BIND_TO , ZO_SELECTED_TEXT : Colorize ( localizedActionName ) ) )
end
else
end
else
end
end
end
local LAYER_DATA_TYPE = 1
local CATEGORY_DATA_TYPE = 2
local KEYBIND_DATA_TYPE = 3
end
local ICON_SIZE_PERCENT = 150
local bindingText = ZO_Keybindings_GetBindingStringFromAction ( data . actionName , KEYBIND_TEXT_OPTIONS_FULL_NAME , KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP , bindingIndex , ICON_SIZE_PERCENT , ICON_SIZE_PERCENT )
else
end
end
self . owner = owner
end
end
end
end
ZO_ScrollList_AddDataType ( self . list , LAYER_DATA_TYPE , "ZO_KeybindingListLayerHeader" , 60 , SetUpLayerHeaderEntry )
ZO_ScrollList_AddDataType ( self . list , CATEGORY_DATA_TYPE , "ZO_KeybindingListCategoryHeader" , 48 , SetUpCategoryHeaderEntry )
end
-- no sorting, use the order defined in xml
end
local function AddBindingRow ( masterList , layerIndex , categoryIndex , actionIndex , actionName , isRebindable , layerName , layerId , categoryName , categoryId )
if localizedActionName == "" then
return layerId , categoryId
end
if not layerId then
masterList [ # masterList + 1 ] = ZO_ScrollList_CreateDataEntry ( LAYER_DATA_TYPE , { layerIndex = layerIndex , layerName = layerName } )
layerId = # masterList
end
if not categoryId then
if categoryName ~= "" then
masterList [ # masterList + 1 ] = ZO_ScrollList_CreateDataEntry ( CATEGORY_DATA_TYPE , { layerIndex = layerIndex , categoryIndex = categoryIndex , categoryName = categoryName } )
categoryId = # masterList
end
end
actionName = actionName ,
localizedActionName = localizedActionName ,
isRebindable = isRebindable ,
layerIndex = layerIndex ,
categoryIndex = categoryIndex ,
actionIndex = actionIndex ,
layerId = layerId ,
categoryId = categoryId ,
}
return layerId , categoryId
end
self . masterList = { }
local masterList = self . masterList
local layerId = nil
for categoryIndex = 1 , numCategories do
local categoryId = nil
for actionIndex = 1 , numActions do
if not isHidden then
layerId , categoryId = AddBindingRow ( masterList , layerIndex , categoryIndex , actionIndex , actionName , isRebindable , layerName , layerId , categoryName , categoryId )
end
end
end
end
end
end
end
end |