Back to Home

ESO Lua File v100034

ingame/giftinventory/keyboard/giftinventorycategory_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
ZO_GIFT_INVENTORY_KEYBOARD_ROW_HEIGHT = 52
ZO_GiftInventoryCategory_Keyboard = ZO_Object.MultiSubclass(ZO_SortFilterList, ZO_CallbackObject)
function ZO_GiftInventoryCategory_Keyboard:New(...)
    local object = ZO_CallbackObject.New(self)
    object:Initialize(...)
    return object
end
function ZO_GiftInventoryCategory_Keyboard:Initialize(control, tag)
    ZO_SortFilterList.Initialize(self, control)
    self.fragment = ZO_SimpleSceneFragment:New(control)
    self.fragment:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            self:SetLockedForUpdates(false)
            self:AddKeybinds()
        elseif newState == SCENE_FRAGMENT_HIDDEN then
            self:SetLockedForUpdates(true)
            self:RemoveKeybinds()
            if #self.giftIdsToMarkViewedOnHide > 0 then
                ViewGifts(unpack(self.giftIdsToMarkViewedOnHide))
                ZO_ClearNumericallyIndexedTable(self.giftIdsToMarkViewedOnHide)
            end
        end
    end)
    GIFT_INVENTORY_KEYBOARD:SetCategoryObject(self, control, tag)
    --the gift states that this list shows
    self.listSupportedGiftStates = {}
    self.giftStateToTypeId = {}
    self.giftIdsToMarkViewedOnHide = {}
    GIFT_INVENTORY_MANAGER:RegisterCallback("GiftListsChanged", function(changedLists)
        --find the most extreme change that a state list we are based on experienced
        local highestChangeType = GIFT_INVENTORY_MANAGER:GetHighestChangeType(changedLists, unpack(self.listSupportedGiftStates))
        if highestChangeType == ZO_GIFT_LIST_CHANGE_TYPE_LIST then
            self:RefreshData()
        elseif highestChangeType == ZO_GIFT_LIST_CHANGE_TYPE_SEEN then
            self:RefreshSort()
        end
    end)
    --Only update when visible
    self:SetLockedForUpdates(true)
    self:RefreshData()
end
function ZO_GiftInventoryCategory_Keyboard:AddSupportedGiftState(giftState, typeId, templateName, height, setupCallback)
    table.insert(self.listSupportedGiftStates, giftState)
    self.giftStateToTypeId[giftState] = typeId
    ZO_ScrollList_AddDataType(self.list, typeId, templateName, height, setupCallback)
end
function ZO_GiftInventoryCategory_Keyboard:SetSortFunction(sortFunction)
    self.sortFunction = sortFunction
end
--ZO_SortFilterList Overrides
function ZO_GiftInventoryCategory_Keyboard:BuildMasterList()
    ZO_ScrollList_Clear(self.list)
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    for _, giftState in ipairs(self.listSupportedGiftStates) do
        local giftList = GIFT_INVENTORY_MANAGER:GetGiftList(giftState)
        local typeId = self.giftStateToTypeId[giftState]
        for _, gift in ipairs(giftList) do
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(typeId, gift))
        end
    end
end
function ZO_GiftInventoryCategory_Keyboard:SortScrollList()
    if self.sortFunction then
        local scrollData = ZO_ScrollList_GetDataList(self.list)
        table.sort(scrollData, self.sortFunction)
    end
end
function ZO_GiftInventoryCategory_Keyboard:SetupRow(control, gift)
    ZO_SortFilterList.SetupRow(self, control, gift)
    control.gift = gift
    if gift:CanMarkViewedFromList() then
        local giftId = gift:GetGiftId()
        if not ZO_IsElementInNumericallyIndexedTable(self.giftIdsToMarkViewedOnHide, giftId) then
            table.insert(self.giftIdsToMarkViewedOnHide, giftId)
        end
    end
end
function ZO_GiftInventoryCategory_Keyboard:SetupStackCount(control, gift)
    local stackCountLabel = control:GetNamedChild("StackCount")
    local stackCount = gift:GetStackCount()
    if stackCount > 1 then
        stackCountLabel:SetHidden(false)
        stackCountLabel:SetText(stackCount)
    else
        stackCountLabel:SetHidden(true)
    end
end
function ZO_GiftInventoryCategory_Keyboard:EnterRow(row)
    ZO_SortFilterList.EnterRow(self, row)
    if not self.lockedForUpdates then
        local iconTexture = row:GetNamedChild("Icon")
        ZO_InventorySlot_SetControlScaledUp(iconTexture, true)
        ZO_InventorySlot_SetHighlightHidden(row, false)
    end
end
function ZO_GiftInventoryCategory_Keyboard:ExitRow(row)
    ZO_SortFilterList.ExitRow(self, row)
    if not self.lockedForUpdates then
        local iconTexture = row:GetNamedChild("Icon")
        ZO_InventorySlot_SetControlScaledUp(iconTexture, false)
        ZO_InventorySlot_SetHighlightHidden(row, true)
    end
end
--End ZO_SortFilterList Overrides
function ZO_GiftInventoryCategory_Keyboard:Row_OnMouseUp(control, button, upInside)
    if button == MOUSE_BUTTON_INDEX_RIGHT and upInside then
        local gift = control.gift
        local displayName = gift:GetPlayerName()
        ClearMenu()
        if IsChatSystemAvailableForCurrentPlatform() then
            AddMenuItem(GetString(SI_SOCIAL_LIST_SEND_MESSAGE), function() StartChatInput("", CHAT_CHANNEL_WHISPER, displayName) end)
        end
        AddMenuItem(GetString(SI_SOCIAL_MENU_SEND_MAIL), function() MAIL_SEND:ComposeMailTo(displayName) end)
        if not IsFriend(displayName) then
            AddMenuItem(GetString(SI_SOCIAL_MENU_ADD_FRIEND), function() ZO_Dialogs_ShowDialog("REQUEST_FRIEND", {name = displayName}) end)
        end
        if not IsIgnored(displayName) then
            AddMenuItem(GetString(SI_FRIEND_MENU_IGNORE), function() AddIgnore(displayName) end)
        end
        self:ShowMenu(control)
    end
end
    ZO_PropagateHandler(control:GetParent(), "OnMouseEnter")
    local gift = control:GetParent().gift
    local note = gift:GetNote()
    InitializeTooltip(InformationTooltip, control, RIGHT, -2, 0)
    SetTooltipText(InformationTooltip, note)
end
    ZO_PropagateHandler(control:GetParent(), "OnMouseExit")
    ClearTooltip(InformationTooltip)
end
    ZO_PropagateHandler(control:GetParent(), "OnMouseEnter")
    local gift = control:GetParent().gift
    InitializeTooltip(InformationTooltip, control, RIGHT, -2, 0)
    SetTooltipText(InformationTooltip, zo_strformat(SI_GIFT_INVENTORY_KEYBOARD_THANK_YOU_NOTE, gift:GetPlayerName()))
end
    ZO_PropagateHandler(control:GetParent(), "OnMouseExit")
    ClearTooltip(InformationTooltip)
end
    local gift = control:GetParent().gift
    GIFT_INVENTORY_VIEW_KEYBOARD:SetupAndShowGift(gift)
end
function ZO_GiftInventoryCategory_Keyboard:Show()
    SCENE_MANAGER:AddFragment(self.fragment)
end
function ZO_GiftInventoryCategory_Keyboard:Hide()
    SCENE_MANAGER:RemoveFragment(self.fragment)
end