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return object
end
self . sceneName = sceneName
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
GIFT_INVENTORY_MANAGER : RegisterCallback ( "GiftActionResult" , function ( ... ) self : OnGiftActionResult ( ... ) end )
end
self . overlayGlowFadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_GiftInventoryView_OverlayGlowFadeAnimation" , self . overlayGlowControl )
local BACKGROUND_PADDING = 8 * 2 -- Padding per edge times num edges
local newWidth = newRight - newLeft
local newHeight = newBottom - newTop
if newWidth ~= topLevelwidth or newHeight ~= topLevelheight then
self . overlayGlowControl : SetDimensions ( newWidth + BACKGROUND_PADDING , newHeight + BACKGROUND_PADDING )
topLevelwidth = newWidth
topLevelheight = newHeight
end
end )
end
blastParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/ember.dds" )
blastParticleSystem : SetParticleParameter ( "PhysicsInitialVelocityElevationRadians" , ZO_UniformRangeGenerator : New ( 0 , FULL_CIRCLE_RADIANS ) )
blastParticleSystem : SetParticleParameter ( "PhysicsAccelerationElevationRadians1" , math . rad ( 270 ) ) --Down; Right is 0
self . blastParticleSystem = blastParticleSystem
local headerSparksParticleSystem = ZO_ControlParticleSystem : New ( ZO_AnalyticalPhysicsParticle_Control )
headerSparksParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/PregameAnimatedBackground/ember.dds" )
headerSparksParticleSystem : SetParticleParameter ( "PhysicsInitialVelocityElevationRadians" , ZO_UniformRangeGenerator : New ( 0 , FULL_CIRCLE_RADIANS ) )
self . headerSparksParticleSystem = headerSparksParticleSystem
headerStarbustParticleSystem : SetParticleParameter ( "Texture" , "EsoUI/Art/Miscellaneous/lensflare_star_256.dds" )
headerStarbustParticleSystem : SetParticleParameter ( "StartScale" , ZO_UniformRangeGenerator : New ( 1 , 1.3 ) )
headerStarbustParticleSystem : SetParticleParameter ( "StartRotationRadians" , ZO_UniformRangeGenerator : New ( 0 , FULL_CIRCLE_RADIANS ) )
MIN_ROTATION_SPEED , 0.25 ,
MAX_ROTATION_SPEED , 0.25 ,
- MIN_ROTATION_SPEED , 0.25 ,
- MAX_ROTATION_SPEED , 0.25 )
headerStarbustParticleSystem : SetParticleParameter ( "RotationSpeedRadians" , headerStarbustRotationSpeedGenerator )
self . headerStarbustParticleSystem = headerStarbustParticleSystem
end
function ZO_GiftInventoryView_Shared : InitializeKeybinds ( claimKeybind , previewKeybind , declineKeybind )
self . keybindStripDescriptor =
{
-- Claim Gift
{
end ,
end ,
} ,
-- Preview Gift
{
else
end
end ,
else
end
end ,
end ,
} ,
-- Return/Delete Gift
{
else
end
end ,
end ,
} ,
}
self . updateKeybindsCallback = function ( ) KEYBIND_STRIP : UpdateKeybindButtonGroup ( self . keybindStripDescriptor ) end
end
internalassert ( MARKET_PURCHASE_RESULT_MAX_VALUE == 36 , "Update gift claim dialog to handle new purchase result" )
if expectedClaimResult == MARKET_PURCHASE_RESULT_SUCCESS then
local noticeText , helpCategoryIndex , helpIndex = GetMarketProductClaimGiftNoticeInfo ( marketProductId )
else
end
else
-- We can't claim this gift for some reason
local errorString
if expectedClaimResult == MARKET_PURCHASE_RESULT_NOT_ENOUGH_ROOM then
elseif expectedClaimResult == MARKET_PURCHASE_RESULT_COLLECTIBLE_ALREADY then
elseif expectedClaimResult == MARKET_PURCHASE_RESULT_EXCEEDS_CURRENCY_CAP then
elseif expectedClaimResult == MARKET_PURCHASE_RESULT_ALREADY_COMPLETED_INSTANT_UNLOCK then
if unlockType == INSTANT_UNLOCK_WEREWOLF_BITE or unlockType == INSTANT_UNLOCK_VAMPIRE_BITE then
else
end
elseif expectedClaimResult == MARKET_PURCHASE_RESULT_FAIL_INSTANT_UNLOCK_REQ_LIST then
local errorStrings = { }
if errorStringId ~= 0 then
end
end
end
local dialogParams =
{
warningParams = { errorString } ,
}
local NO_DATA = nil
end
end
end
function ZO_GiftInventoryView_Shared : ShowClaimGiftNoticeDialog ( noticeText , helpCategoryIndex , helpIndex )
end
if self . gift then
end
end
if self . gift then
end
return false
end
end
end
else
end
end
end
local isRelevantAction = giftAction == GIFT_ACTION_TAKE or giftAction == GIFT_ACTION_RETURN or giftAction == GIFT_ACTION_DELETE
local isSuccess = result == GIFT_ACTION_RESULT_SUCCESS
if isDisplayedGift and isRelevantAction and isSuccess then
end
end
return self . scene
end
end
end
end
self . gift = gift
local titleStringFormatterId = self : IsReceivedGift ( ) and SI_GIFT_INVENTORY_VIEW_WINDOW_RECEIVED_TITLE or SI_GIFT_INVENTORY_VIEW_WINDOW_THANKED_TITLE
if stackCount > 1 then
else
end
end
end
end |