1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 |
end
self . burstToSlot = { }
self . slotToBurst = { }
end
do
local g_extractPool
if not g_extractPool then
local extractionBurst = ZO_ObjectPool_CreateControl ( "ZO_CraftingSmithingExtractionBurst" , objectPool , GuiRoot )
extractionBurst . phase1Animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "CraftingSmithingExtractionBurstAnimationPhase1" )
extractionBurst . phase2Animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "CraftingSmithingExtractionBurstAnimationPhase2" )
end
end )
extractionBurst . owner . slotToBurst [ extractionBurst . slot ] = nil
extractionBurst . owner . burstToSlot [ extractionBurst ] = nil
extractionBurst . slot = nil
extractionBurst . owner = nil
end )
return extractionBurst
end
end
extractionBurst . key = key
return extractionBurst
end
end
local extractionBurst = nil
local existingBurst = self . slotToBurst [ slot ]
if existingBurst then
--just stomp on this animation and keep using it
extractionBurst = existingBurst
-- this animation is too far along to stomp, stop it and let a new animation replace it
end
else
end
extractionBurst . owner = self
extractionBurst . slot = slot
self . burstToSlot [ extractionBurst ] = slot
self . slotToBurst [ slot ] = extractionBurst
end
end
end
end
end |