Back to Home

ESO Lua File v100034

ingame/compass/compass.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
local AREA_TEXTURE_RESTING_ALPHA_GAMEPAD = 1
local AREA_TEXTURE_RESTING_ALPHA_KEYBOARD = 0.85
local QUEST_AREA_PIN_TYPES =
{
    MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION,
    MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION,
    MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_CONDITION,
    MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_TRACKED_QUEST_CONDITION,
    MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION,
    MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_CONDITION,
    MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_QUEST_CONDITION,
    MAP_PIN_TYPE_QUEST_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_QUEST_REPEATABLE_CONDITION,
    MAP_PIN_TYPE_QUEST_REPEATABLE_OPTIONAL_CONDITION,
    MAP_PIN_TYPE_QUEST_ZONE_STORY_CONDITION,
    MAP_PIN_TYPE_QUEST_ZONE_STORY_OPTIONAL_CONDITION,
}
local SHOWN_AREA_PIN_TYPES_TO_ANIMATION_PIN_TEXTURE =
{
    [MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION] = "EsoUI/Art/Compass/quest_icon_assisted.dds",
    [MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/quest_icon_assisted.dds",
    [MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon_assisted.dds",
    [MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon_assisted.dds",
    [MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon_assisted.dds",
    [MAP_PIN_TYPE_ASSISTED_QUEST_ZONE_STORY_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon_assisted.dds",
    [MAP_PIN_TYPE_TRACKED_QUEST_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds",
    [MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds",
    [MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds",
    [MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds",
    [MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds",
    [MAP_PIN_TYPE_TRACKED_QUEST_ZONE_STORY_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds",
    [MAP_PIN_TYPE_QUEST_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds",
    [MAP_PIN_TYPE_QUEST_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/quest_icon.dds",
    [MAP_PIN_TYPE_QUEST_REPEATABLE_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds",
    [MAP_PIN_TYPE_QUEST_REPEATABLE_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/repeatableQuest_icon.dds",
    [MAP_PIN_TYPE_QUEST_ZONE_STORY_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds",
    [MAP_PIN_TYPE_QUEST_ZONE_STORY_OPTIONAL_CONDITION] = "EsoUI/Art/Compass/zoneStoryQuest_icon.dds",
}
local AREA_PIN_TYPE_NAME =
{
    QUEST_PINS = "areaQuestPins",
    ZONE_STORY_SUGGESTION_PINS = "areaZoneStorySuggestionPins",
    ANTIQUITY_DIG_SITE_PINS = "antiquityDigSitePins",
}
Compass = ZO_Object:Subclass()
function Compass:New(...)
    local compass = ZO_Object.New(self)
    compass:Initialize(...)
    return compass
end
local function IsPlayerInsideJournalQuestConditionGoalArea(journalIndex, stepIndex, conditionIndex)
    journalIndex = journalIndex - 1
    stepIndex = stepIndex - 1
    conditionIndex = conditionIndex - 1
    for _, pinType in ipairs(QUEST_AREA_PIN_TYPES) do
        if IsPlayerInsidePinArea(pinType, journalIndex, stepIndex, conditionIndex) then
            return true
        end
    end
    return false
end
local function IsQuestVisible(journalIndex)
    local visibilitySetting = tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_COMPASS_ACTIVE_QUESTS))
    if visibilitySetting == COMPASS_ACTIVE_QUESTS_CHOICE_ON then 
        return true
    elseif visibilitySetting == COMPASS_ACTIVE_QUESTS_CHOICE_OFF then 
        return false
    else
        return GetTrackedIsAssisted(TRACK_TYPE_QUEST, journalIndex)
    end
end
local function ShouldShowQuestArea(journalIndex, stepIndex, conditionIndex)
    if IsPlayerInsideJournalQuestConditionGoalArea(journalIndex, stepIndex, conditionIndex) then
        return IsQuestVisible(journalIndex)
    else
        return false
    end
end
function Compass:Initialize(control)
    self.control = control
    self.container = control:GetNamedChild("Container")
    self.areaOverride = control:GetNamedChild("AreaOverride")
    self.areaOverrideLabel = self.areaOverride:GetNamedChild("Label")
    self.areaOverrideAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassAreaOverrideLabelAnimation", self.areaOverride)
    self.areaOverrideAnimation:SetHandler("OnStop", function()
        self.currentOverrideJournalIndex = nil
        self.currentOverrideStepIndex = nil
        self.currentOverrideConditionIndex = nil
        while self.areaOverrideQueue do
            local nextOverride = table.remove(self.areaOverrideQueue, 1)
            if #self.areaOverrideQueue == 0 then
                self.areaOverrideQueue = nil
            end
            if ShouldShowQuestArea(nextOverride.journalIndex, nextOverride.stepIndex, nextOverride.conditionIndex) then
                self:PlayAreaOverrideAnimation(nextOverride.journalIndex, nextOverride.stepIndex, nextOverride.conditionIndex)
                break
            end
        end
        self.areaOverride:SetWidth(0)
        self.areaOverride:SetAlpha(1)
    end)
    self.container:SetHandler("OnUpdate", function() self:OnUpdate() end)
    self.areaAnimationPools = {}
    self:InitializePoiPins()
    self:InitializeQuestPins()
    local function OnPlayerInPinAreaChanged(eventCode, pinType, param1, param2, param3, playerIsInside)
        if ZO_MapPin.QUEST_CONDITION_PIN_TYPES[pinType] then
            self:OnQuestAreaGoalStateChanged(param1 + 1, param2 + 1, param3 + 1, playerIsInside)
        elseif pinType == MAP_PIN_TYPE_ZONE_STORY_SUGGESTED_AREA then
            self:OnPlayerInZoneStoryPinAreaChanged(pinType, param1, param2, param3, playerIsInside)
        elseif pinType == MAP_PIN_TYPE_ANTIQUITY_DIG_SITE or pinType == MAP_PIN_TYPE_TRACKED_ANTIQUITY_DIG_SITE  then
            self:OnPlayerInAntiquityDigSitePinAreaChanged(pinType, param1, param2, param3, playerIsInside)
        end
    end
    self.control:RegisterForEvent(EVENT_PLAYER_IN_PIN_AREA_CHANGED, OnPlayerInPinAreaChanged)
    self.nextLabelUpdateTime = 0
    self:OnGamepadPreferredModeChanged() -- Setup initial visual style based on current mode.
    self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)
end
function Compass:InitializeCenterOveredPins()
    self.centerOverPinLabel = self.control:GetNamedChild("CenterOverPinLabel")
    self.centerOverPinLabelAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassCenterOverPinAnimation", self.centerOverPinLabel)
end
function Compass:InitializePoiPins()
    local function OnPoiAnimationStopped(animation, control)
        self.poiAnimationPool:ReleaseObject(animation:GetTimeline().key)
        control:ClearAnchors()
        control:SetHidden(true)
    end
    local function CreatePoiAnimationTimeline()
        local timeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassPoiPinAnimationOut")
        timeline:GetFirstAnimation():SetHandler("OnStop", OnPoiAnimationStopped)
        return timeline
    end
    self.poiAnimationPool = ZO_ObjectPool:New(CreatePoiAnimationTimeline, function() end)
    self.control:RegisterForEvent(EVENT_ZONE_CHANGED, function() self:OnZoneChanged() end)
    self.control:RegisterForEvent(EVENT_QUEST_COMPLETE, function() self:OnZoneChanged() end)
end
function Compass:ApplyTemplateToAreaTexture(texture, template, restingAlpha, pinType)
    ApplyTemplateToControl(texture, template)
    if restingAlpha and texture.resetAlphaAnimation then
        texture.resetAlphaAnimation:SetEndAlpha(restingAlpha)
        if texture:GetAlpha() ~= 0 then
            texture:SetAlpha(restingAlpha)
        end
    end
    self:SetAreaTexturePlatformTextures(texture, pinType)
end
function Compass:OnPlayerInZoneStoryPinAreaChanged(pinType, param1, param2, param3, playerIsInside)
    local trackedZoneId, trackedZoneCompletionType, trackedActivityId = GetTrackedZoneStoryActivityInfo()
    if trackedZoneId == param1 and trackedZoneCompletionType == param2 and trackedActivityId == param3 then
        if playerIsInside then
            self:TryPlayingAnimationOnAreaPin(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, trackedZoneId, trackedZoneCompletionType, trackedActivityId, pinType)
        else
            self:StopAreaPinOutAnimation(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, trackedZoneId, trackedZoneCompletionType, trackedActivityId)
        end
        self:SetPlayerInside(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, trackedZoneId, trackedZoneCompletionType, trackedActivityId, playerIsInside)
    end
end
function Compass:OnPlayerInAntiquityDigSitePinAreaChanged(pinType, param1, param2, param3, playerIsInside)
    if playerIsInside then
        self:TryPlayingAnimationOnAreaPin(AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS, param1, param2, param3, pinType)
    else
        self:StopAreaPinOutAnimation(AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS, param1, param2, param3)
    end
    self:SetPlayerInside(AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS, param1, param2, param3, playerIsInside)
end
function Compass:InitializeZoneStoryAreaPins()
    local function ResetAreaTexture(areaTexture)
        Compass.ResetAreaTexture(areaTexture)
    end
    local function CreateAreaTexture(objectPool)
        return self:CreateAreaTexture(AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS, objectPool)
    end
    local areaTexturePinPool = ZO_ObjectPool:New(CreateAreaTexture, ResetAreaTexture)
    local function OnAreaAnimationStarted(animationTimeline)
        local IGNORE_PIN_TEXTURE = true
        self:OnAreaAnimationStarted(animationTimeline, areaTexturePinPool, IGNORE_PIN_TEXTURE)
    end
    local function OnAreaAnimationStopped(animationTimeline)
        self:OnAreaAnimationStopped(animationTimeline, self.areaAnimationPools[AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS])
    end
    local function CreateAreaAnimationTimeline()
    end
    self.areaAnimationPools[AREA_PIN_TYPE_NAME.ZONE_STORY_SUGGESTION_PINS] = ZO_ObjectPool:New(CreateAreaAnimationTimeline, function() end)
end
    local function ResetAreaTexture(areaTexture)
        Compass.ResetAreaTexture(areaTexture)
    end
    local function CreateAreaTexture(objectPool)
        return self:CreateAreaTexture(AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS, objectPool)
    end
    local areaTexturePinPool = ZO_ObjectPool:New(CreateAreaTexture, ResetAreaTexture)
    local function OnAreaAnimationStarted(animationTimeline)
        local IGNORE_PIN_TEXTURE = true
        self:OnAreaAnimationStarted(animationTimeline, areaTexturePinPool, IGNORE_PIN_TEXTURE)
    end
    local function OnAreaAnimationStopped(animationTimeline)
        self:OnAreaAnimationStopped(animationTimeline, self.areaAnimationPools[AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS])
    end
    local function CreateAreaAnimationTimeline()
    end
    self.areaAnimationPools[AREA_PIN_TYPE_NAME.ANTIQUITY_DIG_SITE_PINS] = ZO_ObjectPool:New(CreateAreaAnimationTimeline, function() end)
end
function Compass:SetAreaTexturePlatformTextures(areaTexture, pinType)
    local platformModifier = IsInGamepadPreferredMode() and "Gamepad/gp_" or ""
    pinType = pinType or areaTexture.pinType
    local pinTypeAssisted = ZO_MapPin.ASSISTED_PIN_TYPES[pinType] or pinType == MAP_PIN_TYPE_TRACKED_ANTIQUITY_DIG_SITE
    if pinTypeAssisted then
        areaTexture.left:SetTexture("EsoUI/Art/Compass/"..platformModifier.."areapin2frame_ends.dds")
        areaTexture.right:SetTexture("EsoUI/Art/Compass/"..platformModifier.."areapin2frame_ends.dds")
        areaTexture.center:SetTexture("EsoUI/Art/Compass/"..platformModifier.."area2frameAnim_centers.dds")
        areaTexture.pinType = pinType
    else
        areaTexture.left:SetTexture("EsoUI/Art/Compass/"..platformModifier.."area2frameAnim_standard_endcap.dds")
        areaTexture.right:SetTexture("EsoUI/Art/Compass/"..platformModifier.."area2frameAnim_standard_endcap.dds")
        areaTexture.center:SetTexture("EsoUI/Art/Compass/"..platformModifier.."area2frameAnim_standard_center.dds")
        areaTexture.pinType = pinType
    end
end
function Compass:SetPlayerInside(areaPinName, param1, param2, param3, playerIsInside)
    if not self.playerIsInsidePins then
        self.playerIsInsidePins = {}
    end
    if not self.playerIsInsidePins[areaPinName] then
        self.playerIsInsidePins[areaPinName] = {}
    end
    for i, pin in pairs(self.playerIsInsidePins[areaPinName]) do
        if pin.param1 == param1 and pin.param2 == param2 and pin.param3 == param3 then
            pin.playerIsInside = playerIsInside
            return
        end
    end
    if param1 and param2 and param3 then
        table.insert(self.playerIsInsidePins[areaPinName], { param1 = param1, param2 = param2, param3 = param3, playerIsInside = playerIsInside })
    end
end
function Compass:ClearPlayerInside(areaPinName, param1, param2, param3)
    if self.playerIsInsidePins and self.playerIsInsidePins[areaPinName] then
        for i, pin in pairs(self.playerIsInsidePins[areaPinName]) do
            if pin.param1 == param1 and (not param2 or pin.param2 == param2) and (not param3 or pin.param3 == param3) then
                table.remove(self.playerIsInsidePins[areaPinName], i)
            end
        end
    end
end
function Compass:IsPlayerInside(areaPinName, param1, param2, param3)
    if self.playerIsInsidePins and self.playerIsInsidePins[areaPinName] then
        for i, pin in pairs(self.playerIsInsidePins[areaPinName]) do
            if pin.param1 == param1 and pin.param2 == param2 and param3 == param3 then
                return pin.playerIsInside
            end
        end
    end
    return false
end
function Compass.ResetAreaTexture(areaTexture)
    areaTexture:SetHidden(true)
    areaTexture:ClearAnchors()
end
local END_CAP_WIDTH = 18
local function CalculateAreaTextureEndDimensions(areaTextureControl)
    local width, height = areaTextureControl:GetParent():GetDimensions()
    return (width + END_CAP_WIDTH * 2), height
end
function Compass:CreateAreaTexture(areaPinName, objectPool)
    local areaTexture = ZO_ObjectPool_CreateNamedControl(areaPinName, "ZO_CompassAreaTexture", objectPool, self.control)
    local animationIn = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassAreaTextureAnimationIn")
    animationIn:GetAnimation(1):SetAnimatedControl(areaTexture.left)
    animationIn:GetAnimation(2):SetAnimatedControl(areaTexture.right)
    animationIn:GetAnimation(3):SetAnimatedControl(areaTexture.center)
    for i = 4, animationIn:GetNumAnimations() do
        animationIn:GetAnimation(i):SetAnimatedControl(areaTexture)
    end
    areaTexture.animationIn = animationIn
    -- This will allow the OnPlay event to trigger when running PlayInstantlyToEnd on the animation
    areaTexture.animationIn:SetSkipAnimationsBehindPlayheadOnInitialPlay(false)
    areaTexture.resetAlphaAnimation = animationIn:GetLastAnimation()
    areaTexture.resetAlphaAnimation:SetEndAlpha(IsInGamepadPreferredMode() and AREA_TEXTURE_RESTING_ALPHA_GAMEPAD or AREA_TEXTURE_RESTING_ALPHA_KEYBOARD)
    local function OnAreaTextureInOnStop(animationTimeline)
        local animatingControl = animationTimeline.areaTexture
        objectPool:ReleaseObject(animatingControl.key)
    end
    local animationOut = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassAreaTextureAnimationOut", areaTexture)
    animationOut:SetHandler("OnStop", OnAreaTextureInOnStop)
    animationOut.areaTexture = areaTexture
    areaTexture.animationOut = animationOut
    return areaTexture
end
function Compass:OnAreaAnimationStarted(animationTimeline, areaTexturePinPool, ignorePinTexture, setAlphaFunction, setStartFrameFunction)
    local pin = animationTimeline:GetFirstAnimation():GetAnimatedControl()
    animationTimeline.pin = pin
    local areaTexture, key = areaTexturePinPool:AcquireObject()
    areaTexture.key = key
    animationTimeline.areaTexture = areaTexture
    areaTexture.pin = pin
    local animationPinType = animationTimeline.pinType
    if not animationPinType then
        return
    end
    local NO_RESTING_ALPHA = nil
    local compassAreaTextureTemplate = IsInGamepadPreferredMode() and "ZO_CompassAreaTexture_Gamepad_Template" or "ZO_CompassAreaTexture_Keyboard_Template"
    self:ApplyTemplateToAreaTexture(areaTexture, compassAreaTextureTemplate, NO_RESTING_ALPHA, animationPinType)
    if not ignorePinTexture then
        local pinTexture = SHOWN_AREA_PIN_TYPES_TO_ANIMATION_PIN_TEXTURE[animationPinType]
        internalassert(pinTexture ~= nil)
        pin:SetTexture(pinTexture)
    end
    areaTexture:SetAlpha(setAlphaFunction and setAlphaFunction(pin) or pin:GetAlpha())
    areaTexture:SetHidden(false)
    areaTexture.animationIn:PlayFromStart(setStartFrameFunction and setStartFrameFunction() or 0)
end
function Compass:OnAreaAnimationStopped(animationTimeline, areaAnimationPool)
    areaAnimationPool:ReleaseObject(animationTimeline.key)
    animationTimeline.areaTexture.animationIn:Stop()
    animationTimeline.areaTexture.animationOut:PlayFromStart()
end
    local timeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("CompassAreaPinAnimationOut")
    timeline.owner = self
    timeline:SetHandler("OnPlay", OnAreaAnimationStarted)
    timeline:SetHandler("OnStop", OnAreaAnimationStopped)
    return timeline
end
function Compass:OnQuestAreaGoalStateChanged(journalIndex, stepIndex, conditionIndex, playerIsInside)
    local _, _, _, isComplete = GetJournalQuestConditionValues(journalIndex, stepIndex, conditionIndex)
    if not isComplete and playerIsInside == self:IsPlayerInside(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex, stepIndex, conditionIndex) then
        self.refreshingJournalIndex = true
    end
    if playerIsInside and IsQuestVisible(journalIndex) then
        self:PlayQuestAreaPinOutAnimation(journalIndex, stepIndex, conditionIndex)
    else
        self:StopAreaPinOutAnimation(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex - 1, stepIndex - 1, conditionIndex - 1)
        if self.areaOverrideQueue then
            for i = #self.areaOverrideQueue, 1, -1 do
                local nextOverride = self.areaOverrideQueue[i]
                if nextOverride.journalIndex == journalIndex and nextOverride.stepIndex == stepIndex and nextOverride.conditionIndex == conditionIndex then
                    table.remove(self.areaOverrideQueue, i)
                    if #self.areaOverrideQueue == 0 then
                        self.areaOverrideQueue = nil
                    end
                    break
                end
            end
        end
    end
    self:SetPlayerInside(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex, stepIndex, conditionIndex, playerIsInside)
    self.refreshingJournalIndex = false
end
function Compass:InitializeQuestPins()
    local function ResetAreaTexture(areaTexture)
        Compass.ResetAreaTexture(areaTexture)
    end
    local function CreateAreaTexture(objectPool)
        return self:CreateAreaTexture(AREA_PIN_TYPE_NAME.QUEST_PINS, objectPool)
    end
    local areaTexturePinPool = ZO_ObjectPool:New(CreateAreaTexture, ResetAreaTexture)
    local function OnAreaAnimationStarted(animationTimeline)
        local USE_PIN_TEXTURE = false
        local function SetTextureAlpha(pin)
            return self.refreshingJournalIndex and 1 or pin:GetAlpha()
        end
        local function SetPlayFromFrame()
            return self.refreshingJournalIndex and 350 or 0
        end
        self:OnAreaAnimationStarted(animationTimeline, areaTexturePinPool, USE_PIN_TEXTURE, SetTextureAlpha, SetPlayFromFrame)
    end
    local function OnAreaAnimationStopped(animationTimeline)
        self:OnAreaAnimationStopped(animationTimeline, self.areaAnimationPools[AREA_PIN_TYPE_NAME.QUEST_PINS])
    end
    local function CreateAreaAnimationTimeline()
    end
    self.areaAnimationPools[AREA_PIN_TYPE_NAME.QUEST_PINS] = ZO_ObjectPool:New(CreateAreaAnimationTimeline, function() end)
    local function OnQuestTrackerTrackingStateChanged()
       local template = IsInGamepadPreferredMode() and "ZO_CompassAreaTexture_Gamepad_Template" or "ZO_CompassAreaTexture_Keyboard_Template"
       local restingAlpha = IsInGamepadPreferredMode() and AREA_TEXTURE_RESTING_ALPHA_GAMEPAD or AREA_TEXTURE_RESTING_ALPHA_KEYBOARD
       if self[AREA_PIN_TYPE_NAME.QUEST_PINS] then
            for _, journalEntry in pairs(self[AREA_PIN_TYPE_NAME.QUEST_PINS]) do
                for _, stepEntry in pairs(journalEntry) do
                    for _, animation in pairs(stepEntry) do
                        local trackingLevel = GetTrackingLevel(TRACK_TYPE_QUEST, animation.param1 + 1)
                        local newPinType = GetQuestPinTypeForTrackingLevel(animation.areaTexture.pinType, trackingLevel)
                        self:ApplyTemplateToAreaTexture(animation.areaTexture, template, restingAlpha, newPinType)
                    end
                end
            end
        end
    end
    FOCUSED_QUEST_TRACKER:RegisterCallback("QuestTrackerTrackingStateChanged", OnQuestTrackerTrackingStateChanged)
    local function OnQuestChanged(eventCode, journalIndex)
        self:RemoveAreaPinsByQuest(journalIndex)
    end
    local function OnQuestRemoved(eventCode, isCompleted, journalIndex)
        self:RemoveAreaPinsByQuest(journalIndex)
    end
    self.control:RegisterForEvent(EVENT_QUEST_ADVANCED, OnQuestChanged)
    self.control:RegisterForEvent(EVENT_QUEST_REMOVED, OnQuestRemoved)
    local function OnPlayerActivated()
        self.refreshingJournalIndex = true
        self:PerformFullAreaQuestUpdate()
        self.refreshingJournalIndex = false
        COMPASS_FRAME:SetCompassReady(true)
        self:OnZoneChanged()
    end
    self.control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
    local function OnScreenResized()
        -- The various area textures are not anchored to grow and shrink with the compass frame
        -- instead their size animation targets the size of the compass frame at start and sets the
        -- textures width to that. So when the screen resizes, and the width of the frame changes,
        -- the area textures widths need to be updated as well
        for _, areaAnimationPool in pairs(self.areaAnimationPools) do
            for _, animationTimeline in areaAnimationPool:ActiveObjectIterator() do
                local sizeAnimation = animationTimeline.areaTexture.animationIn:GetAnimation(5)
                local animatedControl = sizeAnimation:GetAnimatedControl()
                local areaTextureWidth, areaTextureHeight = CalculateAreaTextureEndDimensions(animatedControl)
                if sizeAnimation:IsPlaying() then
                    sizeAnimation:SetEndWidth(areaTextureWidth)
                else
                    animatedControl:SetWidth(areaTextureWidth)
                end
            end
        end
    end
    self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, OnScreenResized)
    C_MAP_HANDLERS:RegisterCallback("RefreshedSingleQuestPins", function(questIndex) self:PerformFullAreaQuestUpdate() end)
    C_MAP_HANDLERS:RegisterCallback("RefreshedAllQuestPins", function() self.refreshingJournalIndex = true self:PerformFullAreaQuestUpdate() self.refreshingJournalIndex = false end)
end
function Compass:SetCardinalDirections(font)
    self.container:SetCardinalDirection(GetString(SI_COMPASS_NORTH_ABBREVIATION), font, CARDINAL_DIRECTION_NORTH)
    self.container:SetCardinalDirection(GetString(SI_COMPASS_EAST_ABBREVIATION), font, CARDINAL_DIRECTION_EAST)
    self.container:SetCardinalDirection(GetString(SI_COMPASS_WEST_ABBREVIATION), font, CARDINAL_DIRECTION_WEST)
    self.container:SetCardinalDirection(GetString(SI_COMPASS_SOUTH_ABBREVIATION), font, CARDINAL_DIRECTION_SOUTH)
end
function Compass:ApplyKeyboardStyle()
    ApplyTemplateToControl(self.control, "ZO_Compass_Keyboard_Template")
    self:ApplyTemplateToAreaTextures("ZO_CompassAreaTexture_Keyboard_Template", AREA_TEXTURE_RESTING_ALPHA_KEYBOARD)
    self:SetCardinalDirections("ZoFontHeader4")
end
function Compass:ApplyGamepadStyle()
    ApplyTemplateToControl(self.control, "ZO_Compass_Gamepad_Template")
    self:ApplyTemplateToAreaTextures("ZO_CompassAreaTexture_Gamepad_Template", AREA_TEXTURE_RESTING_ALPHA_GAMEPAD)
    self:SetCardinalDirections("ZoFontGamepadBold34")
end
function Compass:OnGamepadPreferredModeChanged()
    if IsInGamepadPreferredMode() then
        self:ApplyGamepadStyle()
    else
        self:ApplyKeyboardStyle()
    end
end
function Compass:PerformFullAreaQuestUpdate()
    for journalIndex = 1, MAX_JOURNAL_QUESTS  do
        if IsValidQuestIndex(journalIndex) then
            for stepIndex = QUEST_MAIN_STEP_INDEX, GetJournalQuestNumSteps(journalIndex) do
                for conditionIndex = 1, GetJournalQuestNumConditions(journalIndex, stepIndex) do
                    if ShouldShowQuestArea(journalIndex, stepIndex, conditionIndex) then
                        self:PlayQuestAreaPinOutAnimation(journalIndex, stepIndex, conditionIndex)
                    else
                        self:StopAreaPinOutAnimation(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex - 1, stepIndex - 1, conditionIndex - 1)
                    end
                end
            end
        end
    end
end
function Compass:UpdateInsidePoiState()
    self.zoneIndex, self.poiIndex = GetCurrentSubZonePOIIndices()
end
function Compass:IsInsidePoi()
    return self.zoneIndex ~= nil
end
function Compass:OnZoneChanged()
    self:UpdateInsidePoiState()
    local isInPoi = self:IsInsidePoi()
    if isInPoi then
        self:PlayPoiPinOutAnimation()
    end
end
function Compass:TryPlayingAnimationOnSinglePoi(zoneIndex, poiIndex, pinType)
    local animation, key = self.poiAnimationPool:AcquireObject()
    if not StartMapPinAnimation(animation, PIN_ANIMATION_TARGET_MAP_ONLY, CT_COMPASS, pinType, zoneIndex - 1, poiIndex - 1) then
        self.poiAnimationPool:ReleaseObject(key)
    else
        animation.key = key
    end
end
function Compass:PlayPoiPinOutAnimation()
    self:TryPlayingAnimationOnSinglePoi(self.zoneIndex, self.poiIndex, MAP_PIN_TYPE_POI_SEEN)
    self:TryPlayingAnimationOnSinglePoi(self.zoneIndex, self.poiIndex, MAP_PIN_TYPE_POI_COMPLETE)
end
local IGNORE_BREADCRUMBS = true
function Compass:TryPlayingAnimationOnAreaPin(areaPinTypeName, param1, param2, param3, pinType)
    local animation, key = self.areaAnimationPools[areaPinTypeName]:AcquireObject()
    animation.pinType = pinType
    if not StartMapPinAnimation(animation, PIN_ANIMATION_TARGET_MAP_ONLY, CT_COMPASS, pinType, param1, param2, param3, nil, IGNORE_BREADCRUMBS) then
        self.areaAnimationPools[areaPinTypeName]:ReleaseObject(key)
        return false
    else
        animation.key = key
        animation.param1 = param1
        animation.param2 = param2
        animation.param3 = param3
        self:StoreAreaPinAnimation(areaPinTypeName, param1, param2, param3, animation)
        return true
    end
end
function Compass:PlayAreaOverrideAnimation(journalIndex, stepIndex, conditionIndex)
    local conditionText = GetJournalQuestConditionInfo(journalIndex, stepIndex, conditionIndex)
    self.areaOverrideLabel:SetText(conditionText)
    local desiredWidth = self.areaOverrideLabel:GetTextWidth() + 10
    local sizeAnimation = self.areaOverrideAnimation:GetFirstAnimation()
    sizeAnimation:SetStartAndEndWidth(0, desiredWidth)
    local currentAreaOverrideHeight = self.areaOverride:GetHeight()
    sizeAnimation:SetStartAndEndHeight(currentAreaOverrideHeight, currentAreaOverrideHeight) -- Make sure the height is the correct height for the current keyboard/gamepad template
    self.areaOverrideAnimation:PlayFromStart()
    self.currentOverrideJournalIndex = journalIndex
    self.currentOverrideStepIndex = stepIndex
    self.currentOverrideConditionIndex = conditionIndex
end
function Compass:PlayQuestAreaPinOutAnimation(journalIndex, stepIndex, conditionIndex)
    local playedAnyAnimation = false
    for _, pinType in ipairs(QUEST_AREA_PIN_TYPES) do
        if self:TryPlayingAnimationOnAreaPin(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex - 1, stepIndex - 1, conditionIndex - 1, pinType) then
            playedAnyAnimation = true
        end
    end
    if not self.refreshingJournalIndex and playedAnyAnimation and (self.currentOverrideJournalIndex ~= journalIndex or self.currentOverrideStepIndex ~= stepIndex or self.currentOverrideConditionIndex ~= conditionIndex) then
        if self.areaOverrideQueue then
            for i, nextOverride in ipairs(self.areaOverrideQueue) do
                if nextOverride.journalIndex == journalIndex and nextOverride.stepIndex == stepIndex and nextOverride.conditionIndex == conditionIndex then
                    return -- already queued
                end
            end
        end
        if self.areaOverrideAnimation:IsPlaying() then
            if not self.areaOverrideQueue then
                self.areaOverrideQueue = {}
            end
            self.areaOverrideQueue[#self.areaOverrideQueue + 1] = { journalIndex = journalIndex, stepIndex = stepIndex, conditionIndex = conditionIndex } 
        else
            self:PlayAreaOverrideAnimation(journalIndex, stepIndex, conditionIndex)
        end
    end
end
function Compass:StopAreaPinOutAnimation(areaPinTypeName, param1, param2, param3)
    local animation = self:GetAreaPinAnimationFromStorage(areaPinTypeName, param1, param2, param3)
    if animation then
        animation:Stop()
        self:RemoveAreaPinAnimationFromStorage(areaPinTypeName, param1, param2, param3)
    end
end
do
    local function CreatePath(t, ...)
        local current = t
        for i = 1, select("#", ...) do
            local key = select(i, ...)
            if not current[key] then
                current[key] = {}
            end
            current = current[key]
        end
        return current
    end
    function Compass:StoreAreaPinAnimation(areaPinTypeName, param1, param2, param3, animation)
        local path = CreatePath(self, areaPinTypeName, param1, param2)
        path[param3] = animation
    end
    function Compass:GetAreaPinAnimationFromStorage(areaPinTypeName, param1, param2, param3)
        local areaPinAnimations = self[areaPinTypeName]
        if areaPinAnimations then
            local areaPinAnimationsParam1 = areaPinAnimations[param1]
            if areaPinAnimationsParam1 then
                local areaPinAnimationsParam2 = areaPinAnimationsParam1[param2]
                if areaPinAnimationsParam2 then
                    return areaPinAnimationsParam2[param3]
                end
            end
        end
    end
    function Compass:RemoveAreaPinAnimationFromStorage(areaPinTypeName, param1, param2, param3)
        local areaPinAnimations = self[areaPinTypeName]
        if areaPinAnimations then
            local areaPinAnimationsParam1 = areaPinAnimations[param1]
            if areaPinAnimationsParam1 then
                local areaPinAnimationsParam2 = areaPinAnimationsParam1[param2]
                if areaPinAnimationsParam2 then
                    areaPinAnimationsParam2[param3] = nil
                end
            end
        end
    end
    function Compass:RemoveAreaPinsByQuest(journalIndex)
        local param1 = journalIndex - 1
        local questPinAreaAnimationPool = self.areaAnimationPools[AREA_PIN_TYPE_NAME.QUEST_PINS]
        if questPinAreaAnimationPool and questPinAreaAnimationPool[param1] then
            for i, step in ipairs(questPinAreaAnimationPool[param1]) do
                for j, animation in ipairs(step) do
                    animation:Stop()
                end
            end
            questPinAreaAnimationPool[param1] = nil
            self:ClearPlayerInside(AREA_PIN_TYPE_NAME.QUEST_PINS, journalIndex)
        end
    end
    function Compass:ApplyTemplateToAreaTextures(template, restingAlpha)
        for i, name in pairs(AREA_PIN_TYPE_NAME) do
            if self[name] then
                for _, param1Entry in pairs(self[name]) do
                    for _, param2Entry in pairs(param1Entry) do
                        for _, animation in pairs(param2Entry) do
                            self:ApplyTemplateToAreaTexture(animation.areaTexture, template, restingAlpha)
                            -- [ESO-671175] We need to force an OnPlay event to trigger so that the size function can be called
                            -- to resize the animation to fit the appropriately shown compass for the current platform.
                            -- Only animationIn type animations are added to the list being iterated through here.
                            animation.areaTexture.animationIn:PlayInstantlyToEnd()
                        end
                    end
                end
            end
        end
    end
end
local function CalculateLayerInformedDistance(drawLayer, drawLevel)
    return (1.0 - (drawLevel / 0xFFFFFFFF)) - drawLayer
end 
do
    local pinTypeToFormatId =
    {
        [MAP_PIN_TYPE_POI_SEEN] = SI_COMPASS_LOCATION_NAME_FORMAT,
        [MAP_PIN_TYPE_POI_COMPLETE] = SI_COMPASS_LOCATION_NAME_FORMAT,
    }
    ZO_SetCachedStrFormatterOnlyStoreOne(SI_COMPASS_LOCATION_NAME_FORMAT)
    local TIME_BETWEEN_LABEL_UPDATES_MS = 100
    local bestPinIndices = {}
    local bestPinDistances = {}
    function Compass:OnUpdate()
        if self.areaOverrideAnimation:IsPlaying() then
            self.centerOverPinLabelAnimation:PlayBackward()
        elseif not self.centerOverPinLabelAnimation:IsPlaying() or not self.centerOverPinLabelAnimation:IsPlayingBackward() then
            local now = GetFrameTimeMilliseconds()
            if now < self.nextLabelUpdateTime then
                return
            end
            self.nextLabelUpdateTime = now + TIME_BETWEEN_LABEL_UPDATES_MS
            local bestPinDescription
            local bestPinType
            if not COMPASS_FRAME:GetBossBarActive() then
                ZO_ClearNumericallyIndexedTable(bestPinIndices)
                ZO_ClearNumericallyIndexedTable(bestPinDistances)
                for i = 1, self.container:GetNumCenterOveredPins() do
                    if not self.container:IsCenterOveredPinSuppressed(i) then
                        local drawLayer, drawLevel = self.container:GetCenterOveredPinLayerAndLevel(i)
                        local layerInformedDistance = CalculateLayerInformedDistance(drawLayer, drawLevel)
                        local insertIndex
                        for bestPinIndex = 1, #bestPinIndices do
                            if layerInformedDistance < bestPinDistances[bestPinIndex] then
                                insertIndex = bestPinIndex
                                break
                            end
                        end
                        if not insertIndex then
                            insertIndex = #bestPinIndices + 1
                        end
                        table.insert(bestPinIndices, insertIndex, i)
                        table.insert(bestPinDistances, insertIndex, layerInformedDistance)
                    end
                end
                for i, centeredPinIndex in ipairs(bestPinIndices) do
                    local description = self.container:GetCenterOveredPinDescription(centeredPinIndex)
                    if description ~= "" then
                        bestPinDescription = description
                        bestPinType = self.container:GetCenterOveredPinType(centeredPinIndex)
                        break
                    end
                end
            end
            if bestPinDescription then
                local formatId = pinTypeToFormatId[bestPinType]
                --The first 3 types are the player pins (self, group, leader)
                if bestPinType < 3 then
                    bestPinDescription = ZO_FormatUserFacingCharacterOrDisplayName(bestPinDescription)
                end
                if formatId then
                    self.centerOverPinLabel:SetText(ZO_CachedStrFormat(formatId, bestPinDescription))
                else
                    self.centerOverPinLabel:SetText(bestPinDescription)
                end
                self.centerOverPinLabelAnimation:PlayForward()
            else
                self.centerOverPinLabelAnimation:PlayBackward()
            end
        end
    end
end
    COMPASS = Compass:New(control)
end
function ZO_CompassPoiPinAnimationOutUpdate(animation, progress, control)
    COMPASS:CompassPoiPinAnimationOutUpdate(animation, progress, control)
end
function ZO_Compass_AnimationIn_Size(animation, animatingControl)
    local pinScale = animatingControl.pin:GetScale()
    local areaTextureWidth, areaTextureHeight = CalculateAreaTextureEndDimensions(animatingControl)
    animation:SetStartAndEndWidth(32 * pinScale, areaTextureWidth)
    animation:SetStartAndEndHeight(32 * pinScale, areaTextureHeight)
end
function ZO_Compass_AnimationIn_Translate(animation, animatingControl)
    local parent = animatingControl:GetParent()
    local offsetX = animatingControl.pin:GetCenter() - parent:GetCenter()
    animatingControl:ClearAnchors()
    animatingControl:SetAnchor(CENTER, parent, CENTER, offsetX, 0)
    animation:SetTranslateDeltas(-offsetX, 0)
end
function ZO_Compass_AnimationOut_Alpha(animation, animatingControl)
    if animation:GetTimeline().owner.refreshingJournalIndex then
        animation:SetAlphaValues(0, 0)
    else
        animation:SetAlphaValues(animatingControl:GetAlpha(), 0)
    end
end