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-- Piece --
self . pieceId = pieceId
self . itemSetCollectionSlot = itemSetCollectionSlot
end
return self . pieceId
end
return self . itemSetCollectionSlot
end
end
self . itemSetCollectionData = itemSetCollectionData
end
return self . itemSetCollectionData
end
self . isItemLinkDirty = true
end
end
-- As these are often accessed from entry instance data, make sure that the refreshed info actually gets applied to the source data and not the entry instance data
-- In order to keep this hefty system more lightweight, let the garbage collector clean up isItemLinkDirty. It shouldn't dirty often, so no reason to keep the memory around
if self . dataSource then
self . dataSource . itemLink = itemLink
self . dataSource . isItemLinkDirty = nil
else
self . itemLink = itemLink
self . isItemLinkDirty = nil
end
end
if self . isItemLinkDirty then
end
return self . itemLink
end
end
end
end
end
end
end
end
end
end
end
end
end
end
-- There's a piece id function, but using the slot, if it's already known, is more effecient
end
end
end
end
-- Text search filters on sets, not individual pieces
end
-- Reconstruction Piece --
-- Info will be set post initialize
end
self . overrideTraitType = ITEM_TRAIT_TYPE_NONE
self . upgradeFunctionalQuality = nil
end
return self . overrideTraitType
end
if self . overrideTraitType ~= overrideTraitType then
self . overrideTraitType = overrideTraitType
end
end
return GetItemLinkFunctionalQuality ( GetItemSetCollectionPieceItemLink ( self . pieceId , LINK_STYLE_DEFAULT , ITEM_TRAIT_TYPE_NONE ) )
end
end
function ZO_ItemSetCollectionReconstructionPieceData : SetUpgradeFunctionalQuality ( upgradeFunctionalQuality )
if self . upgradeFunctionalQuality ~= upgradeFunctionalQuality then
self . upgradeFunctionalQuality = upgradeFunctionalQuality
end
end
return GetItemSetCollectionPieceItemLink ( self . pieceId , LINK_STYLE_DEFAULT , self . overrideTraitType , self . upgradeFunctionalQuality )
end
local currencyOptionTypes = ITEM_SET_COLLECTIONS_DATA_MANAGER : GetReconstructionCurrencyOptionTypes ( )
local currencyOptions = { }
{
currencyLocation = currencyLocation ,
currencyRequired = currencyCost ,
currencyType = currencyType ,
} )
end
-- Calculate the costs from the default quality through the requested upgrade quality.
local materialCosts = { }
for quality = minimumQuality , upgradeQuality do
local materialCost =
{
fromFunctionalQuality = quality ,
toFunctionalQuality = quality + 1 ,
reagentIcon = reagentIcon ,
reagentItemLink = reagentItemLink ,
reagentsRequired = reagentsRequired ,
reagentsAvailable = reagentsAvailable ,
}
end
return currencyOptions , materialCosts
end
-- Collection --
self . itemSetId = itemSetId
self . pieces = { }
-- Get Item Set Collection Category information
if itemSetCollectionCategoryId ~= 0 then
local itemSetCollectionCategoryData = ITEM_SET_COLLECTIONS_DATA_MANAGER : GetOrCreateItemSetCollectionCategoryData ( itemSetCollectionCategoryId )
self . itemSetCollectionCategoryData = itemSetCollectionCategoryData
end
local itemSetCollectionPieceData = ITEM_SET_COLLECTIONS_DATA_MANAGER : GetOrCreateItemSetCollectionPieceData ( pieceId , slot )
end
end
return self . itemSetId
end
end
end
end
end
end
return # self . pieces
end
end
end
end
local DONT_BROADCAST = true
end
if not dontBroadcast then
end
end
end
local currencyType = ITEM_SET_COLLECTIONS_DATA_MANAGER : GetReconstructionCurrencyOptionType ( currencyOptionIndex )
end
return self . itemSetCollectionCategoryData
end
if CompareId64s ( itemSetCollectionPieceData : GetItemSetCollectionSlot ( ) , itemSetCollectionSlot ) == 0 then
return itemSetCollectionPieceData
end
end
return nil
end
self . searchResultsVersion = searchResultsVersion
end
if self . searchResultsVersion then
return true
else
-- Old search result, might as well clean it up while we're here
self . searchResultsVersion = nil
end
end
return false
end
do
-- if this triggers, need to add set type to this arbitrary sort order
local SET_TYPE_SORT_ORDER =
{
[ ITEM_SET_TYPE_MONSTER ] = 1 ,
[ ITEM_SET_TYPE_WEAPON ] = 2 ,
[ ITEM_SET_TYPE_DUNGEON ] = 3 ,
[ ITEM_SET_TYPE_WORLD ] = 4 ,
[ ITEM_SET_TYPE_CRAFTED ] = 99 , -- Technically invalid for item set collections
[ ITEM_SET_TYPE_NONE ] = 99 , -- Technically invalid for item set collections
}
-- table.sort compares an entry to itself, no good answer, just always return false
return false
end
if setTypeSortOrder ~= otherSetTypeSortOrder then
return setTypeSortOrder < otherSetTypeSortOrder
end
-- Check for perfected versions of sets and group them after their unperfected counterpart
local otherUnperfectedSetCollectionData = otherItemSetCollectionData : GetUnperfectedSetCollectionData ( )
local isSetPerfected = unperfectedSetCollectionData ~= nil
local isOtherSetPerfected = otherUnperfectedSetCollectionData ~= nil
local otherSortName = isOtherSetPerfected and otherUnperfectedSetCollectionData : GetRawName ( ) or otherItemSetCollectionData : GetRawName ( )
if sortName == otherSortName then
-- Names in theory should only match if one is the perfected version of the other, or when table.sort compares an entry to itself
if isSetPerfected ~= isOtherSetPerfected then
-- Unperfected comes first
return isOtherSetPerfected
else
end
else
return sortName < otherSortName
end
end
end
end
return true
end
return false
end
-- Category --
self . categoryId = categoryId
self . collections = { }
self . subcategories = { }
-- Get parent category information
if parentCategoryId ~= 0 then
self . parentCategoryData = ITEM_SET_COLLECTIONS_DATA_MANAGER : GetOrCreateItemSetCollectionCategoryData ( parentCategoryId )
end
end
end
end
return self . categoryId
end
end
end
end
end
end
return self . parentCategoryData
end
return self . parentCategoryData == nil
end
return self . parentCategoryData ~= nil
end
return # self . subcategories
end
return # self . subcategories > 0
end
return # self . collections
end
return # self . collections > 0
end
local numPieces = 0
end
else
end
end
return numPieces
end
local numUnlockedPieces = 0
end
else
end
end
return numUnlockedPieces
end
-- Minor optimization over calling the two functions independently
local numUnlockedPieces = 0
local numTotalPieces = 0
local numUnlockedSubcategoryPieces , numTotalSubcategoryPieces = subcategoryData : GetNumUnlockedAndTotalPieces ( )
numUnlockedPieces = numUnlockedPieces + numUnlockedSubcategoryPieces
numTotalPieces = numTotalPieces + numTotalSubcategoryPieces
end
else
end
end
return numUnlockedPieces , numTotalPieces
end
do
for _ , subcategoryData in self : SubcategoryIterator ( { ZO_ItemSetCollectionCategoryData . HasAnyUnlockedPieces } ) do
return true
end
else
return true
end
end
return false
end
end
for _ , subcategoryData in self : SubcategoryIterator ( { ZO_ItemSetCollectionCategoryData . HasAnyNewPieces } ) do
return true
end
else
return true
end
end
end
local DONT_BROADCAST = true
end
else
end
end
if not dontBroadcast then
end
end
self . searchResultsVersion = searchResultsVersion
if self . parentCategoryData then
end
end
if self . searchResultsVersion then
return true
else
-- Old search result, might as well clean it up while we're here
self . searchResultsVersion = nil
end
end
return false
end
end
return order < otherOrder or ( order == otherOrder and self : GetName ( ) < otherItemSetCollectionCategoryData : GetName ( ) )
end
end
end
end
end
end
end
return true
end
end
else
return true
end
end
end
return false
end |