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-- Miscellaneous data
local ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID =
{
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . ELDER_SCROLL_CAPTURED_BY_DAGGERFALL ,
} ,
}
local ARTIFACT_EVENT_DESCRIPTIONS =
{
[ OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
if keepId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_TAKEN , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_PICKED_UP , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
end
else
if keepId ~= 0 then
else
end
end
end ,
[ OBJECTIVE_CONTROL_EVENT_CAPTURED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
local soundId = ARTIFACT_STATE_ALLIANCE_TO_SOUND_ID [ OBJECTIVE_CONTROL_EVENT_CAPTURED ] [ alliance ]
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) ) , soundId
else
return zo_strformat ( SI_ARTIFACT_CAPTURED , playerName , allianceName , artifactName , GetKeepName ( keepId ) ) , soundId
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_ARTIFACT_RETURNED , playerName , allianceName , artifactName , GetKeepName ( keepId ) )
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_RETURNED_BY_TIMER , artifactName , GetKeepName ( keepId ) , GetCampaignName ( campaignId ) )
else
end
end ,
[ OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED ] = function ( artifactName , keepId , playerName , alliance , allianceName , campaignId )
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_ARTIFACT_DROPPED , playerName , allianceName , artifactName , GetCampaignName ( campaignId ) )
else
end
end ,
}
function GetAvAArtifactEventDescription ( artifactName , keepId , playerName , playerAlliance , event , campaignId )
return eventHandler ( artifactName , keepId , playerName , playerAlliance , GetColoredAllianceName ( playerAlliance ) , campaignId )
end
end
if campaignId ~= 0 then
return zo_strformat ( SI_CAMPAIGN_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) , GetCampaignName ( campaignId ) )
else
return zo_strformat ( SI_KEEP_CAPTURED , GetColoredAllianceName ( newOwner ) , GetKeepName ( keepId ) , GetColoredAllianceName ( oldOwner ) )
end
end
if open then
else
end
end
local CORONATION_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_CORONATED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_CORONATED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_CORONATED_DAGGERFALL ,
}
local DEPOSED_SOUND =
{
[ ALLIANCE_ALDMERI_DOMINION ] = SOUNDS . EMPEROR_DEPOSED_ALDMERI ,
[ ALLIANCE_EBONHEART_PACT ] = SOUNDS . EMPEROR_DEPOSED_EBONHEART ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = SOUNDS . EMPEROR_DEPOSED_DAGGERFALL ,
}
function GetCoronateEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
local userFacingName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( playerDisplayName ) or playerCharacterName
return zo_strformat ( SI_CAMPAIGN_CORONATE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , CORONATION_SOUND [ playerAlliance ]
end
function GetDeposeEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
local userFacingName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( playerDisplayName ) or playerCharacterName
if abdication then
return zo_strformat ( SI_CAMPAIGN_ABDICATE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , SOUNDS . EMPEROR_ABDICATED
else
return zo_strformat ( SI_CAMPAIGN_DEPOSE_EMPEROR , GetCampaignName ( campaignId ) , userFacingName , GetColoredAllianceName ( playerAlliance ) ) , DEPOSED_SOUND [ playerAlliance ]
end
end
return zo_strformat ( SI_CAMPAIGN_CLAIM_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_CLAIMED
end
return zo_strformat ( SI_CAMPAIGN_RELEASE_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName , playerName ) , SOUNDS . GUILD_KEEP_RELEASED
end
return zo_strformat ( SI_CAMPAIGN_LOST_KEEP_EVENT , GetCampaignName ( campaignId ) , GetKeepName ( keepId ) , guildName ) , SOUNDS . GUILD_KEEP_LOST
end
-- Return format is
-- Category - The alert category to send the alert to
-- SoundId - An optional sound id to play along with the message
-- Message - The message to alert (either a string or a function that returns a string that will be called every frame)
-- (Optional) Message2 - For combined text, the secondary text to display (either a string or a function that returns a string that will be called every frame)
-- (Optional) icon - An icon to be displayed with the announcement
-- (Optional) expiringCallback - A callback to be called when the announcement has begun fading out
-- (optional) bar params
-- (optional) lifespan of the message to be on the screen in milliseconds
--
-- NOTE: If a later optional return is used, the previous optional returns must be used as well (even if they return nil)
-- If Category or Message is nil, then nothing will be shown. Simply not returning anything tells the system to not do anything.
local CENTER_SCREEN_EVENT_HANDLERS = { }
-- TODO: Remove progress bar validation logic
-- We're trying to track down info for ESO-558876
local INVALID_VALUE = - 1
internalassert ( false , string . format ( "CSAH Bad Bar Params; barType: %d. Triggering Event: %d." , barType or INVALID_VALUE , barParams : GetTriggeringEvent ( ) or INVALID_VALUE ) )
end
end
local function GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , triggeringEvent )
local championXpToNextPoint
end
if ( championXpToNextPoint ~= nil and currentExperience > previousExperience ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , previousExperience , currentExperience )
return barParams
else
if ( levelSize ~= nil and currentExperience > previousExperience ) then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_XP , level , previousExperience , currentExperience )
return barParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_QUEST_ADDED ] = function ( journalIndex , questName , objectiveName )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . QUEST_ACCEPTED )
if iconTexture then
messageParams : SetText ( zo_strformat ( SI_NOTIFYTEXT_QUEST_ACCEPT_WITH_ICON , zo_iconFormat ( iconTexture , "75%" , "75%" ) , questName ) )
else
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_QUEST_COMPLETE ] = function ( questName , level , previousExperience , currentExperience , championPoints , questType , instanceDisplayType )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . QUEST_COMPLETED )
if iconTexture then
messageParams : SetText ( zo_strformat ( SI_NOTIFYTEXT_QUEST_COMPLETE_WITH_ICON , zo_iconFormat ( iconTexture , "75%" , "75%" ) , questName ) )
else
end
messageParams : SetBarParams ( GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_QUEST_COMPLETE ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_OBJECTIVE_COMPLETED ] = function ( zoneIndex , poiIndex , level , previousExperience , currentExperience , championPoints )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OBJECTIVE_COMPLETED )
messageParams : SetBarParams ( GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_OBJECTIVE_COMPLETED ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_QUEST_CONDITION_COUNTER_CHANGED ] = function ( journalIndex , questName , conditionText , conditionType , currConditionVal , newConditionVal , conditionMax , isFailCondition , stepOverrideText , isPushed , isComplete , isConditionComplete , isStepHidden , isConditionCompleteChanged )
if isStepHidden or ( isPushed and isComplete ) or ( currConditionVal >= newConditionVal ) then
return
end
if newConditionVal ~= currConditionVal and not isFailCondition then
messageParams : SetSound ( isConditionComplete and SOUNDS . QUEST_OBJECTIVE_COMPLETE or SOUNDS . QUEST_OBJECTIVE_INCREMENT )
end
if isConditionComplete and conditionType == QUEST_CONDITION_TYPE_GIVE_ITEM then
elseif stepOverrideText == "" then
if isFailCondition then
if conditionMax > 1 then
messageParams : SetText ( zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_FAIL , conditionText , newConditionVal , conditionMax ) )
else
end
else
if conditionMax > 1 and newConditionVal < conditionMax then
messageParams : SetText ( zo_strformat ( SI_ALERTTEXT_QUEST_CONDITION_UPDATE , conditionText , newConditionVal , conditionMax ) )
else
end
end
else
if isFailCondition then
else
end
end
if isConditionComplete then
else
end
return messageParams
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . QUEST_OBJECTIVE_COMPLETE )
return messageParams
end
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ACHIEVEMENT_AWARDED )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_BROADCAST ] = function ( message )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . MESSAGE_BROADCAST )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DISCOVERY_EXPERIENCE ] = function ( subzoneName , level , previousExperience , currentExperience , championPoints )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OBJECTIVE_DISCOVERED )
if currentExperience > previousExperience then
messageParams : SetBarParams ( GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_DISCOVERY_EXPERIENCE ) )
end
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_POI_DISCOVERED ] = function ( zoneIndex , poiIndex )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OBJECTIVE_ACCEPTED )
return messageParams
end
local XP_GAIN_SHOW_REASONS =
{
[ PROGRESS_REASON_PVP_EMPEROR ] = true ,
[ PROGRESS_REASON_DUNGEON_CHALLENGE ] = true ,
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = true ,
[ PROGRESS_REASON_SCRIPTED_EVENT ] = true ,
[ PROGRESS_REASON_LOCK_PICK ] = true ,
[ PROGRESS_REASON_LFG_REWARD ] = true ,
}
local XP_GAIN_SHOW_SOUNDS =
{
[ PROGRESS_REASON_OVERLAND_BOSS_KILL ] = SOUNDS . OVERLAND_BOSS_KILL ,
[ PROGRESS_REASON_LOCK_PICK ] = SOUNDS . LOCKPICKING_SUCCESS_CELEBRATION ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_EXPERIENCE_GAIN ] = function ( reason , level , previousExperience , currentExperience , championPoints )
if XP_GAIN_SHOW_REASONS [ reason ] then
local barParams = GetRelevantBarParams ( level , previousExperience , currentExperience , championPoints , EVENT_EXPERIENCE_GAIN )
if barParams then
return messageParams
end
end
if levelSize ~= nil and currentExperience >= levelSize then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . LEVEL_UP )
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_XP , level + 1 , currentExperience - levelSize , currentExperience - levelSize )
return messageParams
end
end
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , currentChampionXP , currentChampionXP )
return barParams
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ENLIGHTENED_STATE_GAINED )
messageParams : SetText ( zo_strformat ( SI_ENLIGHTENED_STATE_GAINED_HEADER ) , zo_strformat ( SI_ENLIGHTENED_STATE_GAINED_DESCRIPTION ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ENLIGHTENED_STATE_GAINED ] = function ( )
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ENLIGHTENED_STATE_LOST ] = function ( )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ENLIGHTENED_STATE_LOST )
return messageParams
end
end
local firstActivation = true
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_PLAYER_ACTIVATED ] = function ( )
if firstActivation then
firstActivation = false
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_SKILL_RANK_UPDATE ] = function ( skillType , skillLineIndex , rank )
-- crafting skill updates get deferred if they're increased while crafting animations are in progress
-- ZO_Skills_TieSkillInfoHeaderToCraftingSkill handles triggering the deferred center screen announce in that case
if skillType ~= SKILL_TYPE_RACIAL and ( skillType ~= SKILL_TYPE_TRADESKILL or not ZO_CraftingUtils_IsPerformingCraftProcess ( ) ) then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . SKILL_LINE_LEVELED_UP )
return messageParams
end
end
end
local GUILD_SKILL_SHOW_REASONS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = true ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = true ,
[ PROGRESS_REASON_BOSS_KILL ] = true ,
}
local GUILD_SKILL_SHOW_SOUNDS =
{
[ PROGRESS_REASON_DARK_ANCHOR_CLOSED ] = SOUNDS . SKILL_XP_DARK_ANCHOR_CLOSED ,
[ PROGRESS_REASON_DARK_FISSURE_CLOSED ] = SOUNDS . SKILL_XP_DARK_FISSURE_CLOSED ,
[ PROGRESS_REASON_BOSS_KILL ] = SOUNDS . SKILL_XP_BOSS_KILLED ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_SKILL_XP_UPDATE ] = function ( skillType , skillLineIndex , reason , rank , previousXP , currentXP )
if ( skillType == SKILL_TYPE_GUILD and GUILD_SKILL_SHOW_REASONS [ reason ] ) or reason == PROGRESS_REASON_JUSTICE_SKILL_EVENT then
if rankStartXP ~= nil then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
else
internalassert ( false , string . format ( "No Rank Start XP %d %d %d %d %d %d" , skillType , skillLineIndex , reason , rank , previousXP , currentXP ) )
end
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ABILITY_PROGRESSION_RANK_UPDATE ] = function ( progressionIndex , rank , maxRank , morph )
if atMorph then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . ABILITY_MORPH_AVAILABLE )
return messageParams
else
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . ABILITY_RANK_UP )
return messageParams
end
end
local SUPPRESS_SKILL_POINT_CSA_REASONS =
{
[ SKILL_POINT_CHANGE_REASON_IGNORE ] = true ,
[ SKILL_POINT_CHANGE_REASON_SKILL_RESPEC ] = true ,
[ SKILL_POINT_CHANGE_REASON_SKILL_RESET ] = true ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_SKILL_POINTS_CHANGED ] = function ( oldPoints , newPoints , oldPartialPoints , newPartialPoints , changeReason )
local numSkillPointsGained = newPoints - oldPoints
-- check if the skill point change was due to skyshards
if oldPartialPoints ~= newPartialPoints or changeReason == SKILL_POINT_CHANGE_REASON_SKYSHARD_INSTANT_UNLOCK then
if numSkillPointsGained < 0 then
return
end
local numSkyshardsGained = ( newPoints * NUM_PARTIAL_SKILL_POINTS_FOR_FULL + newPartialPoints ) - ( oldPoints * NUM_PARTIAL_SKILL_POINTS_FOR_FULL + oldPartialPoints )
-- if only the partial points changed, message out the new count of skyshard pieces
if newPoints == oldPoints then
messageParams : SetText ( largeText , zo_strformat ( SI_SKYSHARD_GAINED_POINTS , newPartialPoints , NUM_PARTIAL_SKILL_POINTS_FOR_FULL ) )
else
local messageText
-- if there are no leftover skyshard pieces, don't include them in the message
if newPartialPoints == 0 then
else
messageText = zo_strformat ( SI_SKILL_POINT_AND_SKYSHARD_PIECES_GAINED , numSkillPointsGained , newPartialPoints , NUM_PARTIAL_SKILL_POINTS_FOR_FULL )
end
end
return messageParams
elseif numSkillPointsGained > 0 then
if not SUPPRESS_SKILL_POINT_CSA_REASONS [ changeReason ] then
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_LORE_BOOK_LEARNED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , skillType , skillLineIndex , rank , previousXP , currentXP )
if guildReputationIndex > 0 then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . BOOK_ACQUIRED )
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_LORE_COLLECTION_COMPLETED ] = function ( categoryIndex , collectionIndex , bookIndex , guildReputationIndex , isMaxRank )
if guildReputationIndex == 0 or isMaxRank then
-- Only fire this message if we're not part of the guild or at max level within the guild.
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if not hidden then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . BOOK_COLLECTION_COMPLETED )
messageParams : SetText ( GetString ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE ) , zo_strformat ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL , collectionName ) )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_LORE_COLLECTION_COMPLETED_SKILL_EXPERIENCE ] = function ( categoryIndex , collectionIndex , guildReputationIndex , skillType , skillLineIndex , rank , previousXP , currentXP )
if guildReputationIndex > 0 then
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if not hidden then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . BOOK_COLLECTION_COMPLETED )
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( barType , rank , previousXP - rankStartXP , currentXP - rankStartXP )
messageParams : SetText ( GetString ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_LARGE ) , zo_strformat ( SI_LORE_LIBRARY_COLLECTION_COMPLETED_SMALL , collectionName ) )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_PLEDGE_OF_MARA_RESULT ] = function ( result , characterName , displayName )
if result == PLEDGE_OF_MARA_RESULT_PLEDGED then
messageParams : SetText ( GetString ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_LARGE ) , zo_strformat ( SI_RITUAL_OF_MARA_COMPLETION_ANNOUNCE_SMALL , ZO_FormatUserFacingDisplayName ( displayName ) , characterName ) )
return messageParams
end
end
if lifespan then
end
return messageParams
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ARTIFACT_CONTROL_STATE ] = function ( artifactName , keepId , characterName , playerAlliance , controlEvent , controlState , campaignId , displayName )
local nameToShow = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( displayName ) or characterName
local description , soundId = GetAvAArtifactEventDescription ( artifactName , keepId , nameToShow , playerAlliance , controlEvent , campaignId )
return CreateAvAMessageParams ( soundId , description , CENTER_SCREEN_ANNOUNCE_TYPE_ARTIFACT_CONTROL_STATE )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DAEDRIC_ARTIFACT_OBJECTIVE_SPAWNED_BUT_NOT_REVEALED ] = function ( daedricArtifactId )
return CreateAvAMessageParams ( SOUNDS . DAEDRIC_ARTIFACT_SPAWNED , description , CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED ] = function ( objectiveKeepId , objectiveObjectiveId , battlegroundContext , objectiveControlEvent , objectiveControlState , holderAlliance , lastHolderAlliance , pinType , daedricArtifactId , lastObjectiveControlState )
if lastObjectiveControlState == OBJECTIVE_CONTROL_STATE_UNKNOWN and objectiveControlState ~= OBJECTIVE_CONTROL_STATE_UNKNOWN then
-- Revealed (UNKNOWN -> !UNKNOWN)
return CreateAvAMessageParams ( SOUNDS . DAEDRIC_ARTIFACT_REVEALED , description , CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
elseif lastObjectiveControlState ~= OBJECTIVE_CONTROL_STATE_UNKNOWN and objectiveControlState == OBJECTIVE_CONTROL_STATE_UNKNOWN then
-- Despawned (!UNKNOWN -> UNKNOWN)
return CreateAvAMessageParams ( SOUNDS . DAEDRIC_ARTIFACT_DESPAWNED , description , CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_KEEP_GATE_STATE_CHANGED ] = function ( keepId , open )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CORONATE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
local description , soundId = GetCoronateEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , playerDisplayName )
return CreateAvAMessageParams ( soundId , description , CENTER_SCREEN_ANNOUNCE_TYPE_CORONATE_EMPEROR , 5000 )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DEPOSE_EMPEROR_NOTIFICATION ] = function ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
local description , soundId = GetDeposeEmperorEventDescription ( campaignId , playerCharacterName , playerAlliance , abdication , playerDisplayName )
return CreateAvAMessageParams ( soundId , description , CENTER_SCREEN_ANNOUNCE_TYPE_DEPOSE_EMPEROR , 5000 )
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_REVENGE_KILL ] = function ( killedCharacterName , killedDisplayName )
local killedName = IsInGamepadPreferredMode ( ) and ZO_FormatUserFacingDisplayName ( killedDisplayName ) or killedCharacterName
local soundId = nil
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_AVENGE_KILL ] = function ( avengedCharacterName , killedCharacterName , avengedDisplayName , killedDisplayName )
local avengedName = avengedCharacterName
local killedName = killedCharacterName
end
local soundId = nil
end
end
-- Begin Battleground Event Handlers --
local function ShouldShowBattlegroundObjectiveCSA ( objectiveKeepId , objectiveId , battlegroundContext )
return IsBattlegroundObjective ( objectiveKeepId , objectiveId , battlegroundContext ) and GetCurrentBattlegroundState ( ) == BATTLEGROUND_STATE_RUNNING
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CAPTURE_AREA_STATE_CHANGED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , objectiveName , objectiveControlEvent , objectiveControlState , owningAlliance , pinType )
if objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_CAPTURED then
--150% because the icon textures contain a good bit of empty space
text = zo_strformat ( SI_BATTLEGROUND_CAPTURE_AREA_CAPTURED , GetColoredBattlegroundYourTeamText ( owningAlliance ) , captureAreaIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_CAPTURED_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_CAPTURE_AREA_CAPTURED , GetColoredBattlegroundEnemyTeamText ( owningAlliance ) , captureAreaIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_CAPTURED_OTHER_TEAM
end
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CAPTURE_AREA_SPAWNED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , pinType , hasMoved )
--150% because the icon textures contain a good bit of empty space
if hasMoved then
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_MOVED
else
soundId = SOUNDS . BATTLEGROUND_CAPTURE_AREA_SPAWNED
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CAPTURE_FLAG_STATE_CHANGED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , objectiveName , objectiveControlEvent , objectiveControlState , originalOwnerAlliance , holderAlliance , lastHolderAlliance , pinType )
--150% because the icon textures contain a good bit of empty space
if objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN then
text = zo_strformat ( SI_BATTLEGROUND_FLAG_PICKED_UP , GetColoredBattlegroundYourTeamText ( holderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_TAKEN_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_FLAG_PICKED_UP , GetColoredBattlegroundEnemyTeamText ( holderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_TAKEN_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED then
text = zo_strformat ( SI_BATTLEGROUND_FLAG_DROPPED , GetColoredBattlegroundYourTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_DROPPED_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_FLAG_DROPPED , GetColoredBattlegroundEnemyTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_DROPPED_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED or objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_CAPTURE_FLAG_RETURNED , zo_strformat ( SI_BATTLEGROUND_FLAG_RETURNED , flagIcon ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_CAPTURED then
text = zo_strformat ( SI_BATTLEGROUND_FLAG_CAPTURED , GetColoredBattlegroundYourTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_CAPTURED_BY_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_FLAG_CAPTURED , GetColoredBattlegroundEnemyTeamText ( lastHolderAlliance ) , flagIcon )
soundId = SOUNDS . BATTLEGROUND_CAPTURE_FLAG_CAPTURED_BY_OTHER_TEAM
end
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_MURDERBALL_STATE_CHANGED ] = function ( objectiveKeepId , objectiveId , battlegroundContext , objectiveName , objectiveControlEvent , objectiveControlState , holderAlliance , lastHolderAlliance , holderRawCharacterName , holderDisplayName , lastHolderRawCharacterName , lastHolderDisplayName , pinType )
--150% because the icon textures contain a good bit of empty space
if objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_TAKEN then
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_PICKED_UP , GetColoredBattlegroundYourTeamText ( holderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_TAKEN_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_PICKED_UP , GetColoredBattlegroundEnemyTeamText ( holderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_TAKEN_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_DROPPED then
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_DROPPED , GetColoredBattlegroundYourTeamText ( lastHolderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_DROPPED_OWN_TEAM
else
text = zo_strformat ( SI_BATTLEGROUND_MURDERBALL_DROPPED , GetColoredBattlegroundEnemyTeamText ( lastHolderAlliance ) , murderballIcon )
soundId = SOUNDS . BATTLEGROUND_MURDERBALL_DROPPED_OTHER_TEAM
end
elseif objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED or objectiveControlEvent == OBJECTIVE_CONTROL_EVENT_FLAG_RETURNED_BY_TIMER then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_MURDERBALL_RETURNED , zo_strformat ( SI_BATTLEGROUND_FLAG_RETURNED , murderballIcon ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_BATTLEGROUND_KILL ] = function ( killedPlayerCharacterName , killedPlayerDisplayName , killedPlayerBattlegroundAlliance , killingPlayerCharacterName , killingPlayerDisplayName , killingPlayerBattlegroundAlliance , battlegroundKillType )
if battlegroundId ~= 0 then
if gameType == BATTLEGROUND_GAME_TYPE_DEATHMATCH then
local killedPlayerName = ZO_GetPrimaryPlayerName ( killedPlayerDisplayName , killedPlayerCharacterName )
local coloredKilledPlayerName = GetBattlegroundAllianceColor ( killedPlayerBattlegroundAlliance ) : Colorize ( killedPlayerName )
if battlegroundKillType == BATTLEGROUND_KILL_TYPE_KILLING_BLOW or battlegroundKillType == BATTLEGROUND_KILL_TYPE_ASSIST then
local you = GetBattlegroundAllianceColor ( killingPlayerBattlegroundAlliance ) : Colorize ( GetString ( SI_BATTLEGROUND_YOU ) )
if battlegroundKillType == BATTLEGROUND_KILL_TYPE_KILLING_BLOW then
else
end
return CreatePvPMessageParams ( sound , zo_strformat ( format , you , coloredKilledPlayerName ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
elseif battlegroundKillType == BATTLEGROUND_KILL_TYPE_KILLED_BY_MY_TEAM then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_KILL_KILLED_BY_MY_TEAM , zo_strformat ( format , GetColoredBattlegroundYourTeamText ( killingPlayerBattlegroundAlliance ) , coloredKilledPlayerName ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
elseif battlegroundKillType == BATTLEGROUND_KILL_TYPE_STOLEN_BY_ENEMY_TEAM then
return CreatePvPMessageParams ( SOUNDS . BATTLEGROUND_KILL_STOLEN_BY_ENEMY_TEAM , zo_strformat ( format , GetColoredBattlegroundEnemyTeamText ( killingPlayerBattlegroundAlliance ) , coloredKilledPlayerName ) , CENTER_SCREEN_ANNOUNCE_TYPE_BATTLEGROUND_OBJECTIVE )
end
end
end
end
-- End Battleground Event Handlers --
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DISPLAY_ANNOUNCEMENT ] = function ( primaryText , secondaryText , icon , soundId , lifespanMS , category )
soundId = soundId == "" and SOUNDS . DISPLAY_ANNOUNCEMENT or soundId
if icon ~= ZO_NO_TEXTURE_FILE then
end
if lifespanMS > 0 then
end
-- sanatize text
if primaryText == "" then
primaryText = nil
end
if secondaryText == "" then
secondaryText = nil
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_STARTED ] = function ( raidName , isWeekly )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . RAID_TRIAL_STARTED )
return messageParams
end
do
local TRIAL_COMPLETE_LIFESPAN_MS = 10000
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_COMPLETE ] = function ( raidName , score , totalTime )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_RAID_COMPLETE_TEXT , SOUNDS . RAID_TRIAL_COMPLETED )
local formattedTime = ZO_FormatTimeMilliseconds ( totalTime , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_SECONDS )
messageParams : SetEndOfRaidData ( { score , formattedTime , wasUnderTargetTime , vitalityBonus , zo_strformat ( SI_REVIVE_COUNTER_REVIVES_USED , currentCount , maxCount ) } )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_FAILED ] = function ( raidName , score )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . RAID_TRIAL_FAILED )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_NEW_BEST_SCORE ] = function ( raidName , score , isWeekly )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . RAID_TRIAL_NEW_BEST )
messageParams : SetText ( zo_strformat ( isWeekly and SI_TRIAL_NEW_BEST_SCORE_WEEKLY or SI_TRIAL_NEW_BEST_SCORE_LIFETIME , raidName ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_REVIVE_COUNTER_UPDATE ] = function ( currentCount , countDelta )
-- TODO: revisit this once there is a way to properly handle this in client/server code
return
end
if countDelta < 0 then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . RAID_TRIAL_COUNTER_UPDATE )
messageParams : SetText ( zo_strformat ( SI_REVIVE_COUNTER_UPDATED_LARGE , "EsoUI/Art/Trials/VitalityDepletion.dds" ) )
return messageParams
end
end
do
local TRIAL_SCORE_REASON_TO_ASSETS =
{
[ RAID_POINT_REASON_KILL_MINIBOSS ] = { icon = "EsoUI/Art/Trials/trialPoints_normal.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_NORMAL } ,
[ RAID_POINT_REASON_KILL_BOSS ] = { icon = "EsoUI/Art/Trials/trialPoints_veryHigh.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_HIGH } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_LOW ] = { icon = "EsoUI/Art/Trials/trialPoints_veryLow.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_LOW } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM ] = { icon = "EsoUI/Art/Trials/trialPoints_low.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_LOW } ,
[ RAID_POINT_REASON_BONUS_ACTIVITY_HIGH ] = { icon = "EsoUI/Art/Trials/trialPoints_high.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_HIGH } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_ONE ] = { icon = "EsoUI/Art/Trials/trialPoints_veryLow.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_LOW } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_TWO ] = { icon = "EsoUI/Art/Trials/trialPoints_low.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_LOW } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_THREE ] = { icon = "EsoUI/Art/Trials/trialPoints_normal.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_NORMAL } ,
[ RAID_POINT_REASON_SOLO_ARENA_PICKUP_FOUR ] = { icon = "EsoUI/Art/Trials/trialPoints_high.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_HIGH } ,
[ RAID_POINT_REASON_SOLO_ARENA_COMPLETE ] = { icon = "EsoUI/Art/Trials/trialPoints_veryHigh.dds" , soundId = SOUNDS . RAID_TRIAL_SCORE_ADDED_VERY_HIGH } ,
}
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RAID_TRIAL_SCORE_UPDATE ] = function ( scoreUpdateReason , scoreAmount , totalScore )
local reasonAssets = TRIAL_SCORE_REASON_TO_ASSETS [ scoreUpdateReason ]
if reasonAssets then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , reasonAssets . soundId )
return messageParams
end
end
end
do
local CHAMPION_UNLOCKED_LIFESPAN_MS = 12000
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CHAMPION_LEVEL_ACHIEVED ] = function ( wasChampionSystemUnlocked )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . CHAMPION_POINT_GAINED )
if wasChampionSystemUnlocked then
local barParams = CENTER_SCREEN_ANNOUNCE : CreateBarParams ( PPB_CP , championPoints , currentChampionXP , currentChampionXP )
else
local championXPGained = 0 ;
for i = 0 , ( totalChampionPoints - 1 ) do
end
end
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_CHAMPION_POINT_GAINED ] = function ( pointDelta )
-- adding one so that we are starting from the first gained point instead of the starting champion points
local startingPoints = endingPoints - pointDelta + 1
local championPointsByType =
{
[ CHAMPION_DISCIPLINE_TYPE_WORLD ] = 0 ,
[ CHAMPION_DISCIPLINE_TYPE_COMBAT ] = 0 ,
[ CHAMPION_DISCIPLINE_TYPE_CONDITIONING ] = 0 ,
}
while startingPoints <= endingPoints do
championPointsByType [ pointType ] = championPointsByType [ pointType ] + 1
startingPoints = startingPoints + 1
end
local pointsLines = { }
if amount > 0 then
end
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . CHAMPION_POINT_GAINED )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_INVENTORY_BAG_CAPACITY_CHANGED ] = function ( previousCapacity , currentCapacity , previousUpgrade , currentUpgrade )
if previousCapacity > 0 and previousCapacity ~= currentCapacity and previousUpgrade ~= currentUpgrade then
messageParams : SetText ( GetString ( SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_TITLE ) , zo_strformat ( SI_INVENTORY_BAG_UPGRADE_ANOUNCEMENT_DESCRIPTION , previousCapacity , currentCapacity ) )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_INVENTORY_BANK_CAPACITY_CHANGED ] = function ( previousCapacity , currentCapacity , previousUpgrade , currentUpgrade )
if previousCapacity > 0 and previousCapacity ~= currentCapacity and previousUpgrade ~= currentUpgrade then
messageParams : SetText ( GetString ( SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_TITLE ) , zo_strformat ( SI_INVENTORY_BANK_UPGRADE_ANOUNCEMENT_DESCRIPTION , previousCapacity , currentCapacity ) )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_FORCE_RESPEC ] = function ( respecType )
messageParams : SetText ( GetString ( "SI_RESPECTYPE_POINTSRESETTITLE" , respecType ) , GetString ( "SI_RESPECTYPE" , respecType ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ACTIVITY_FINDER_ACTIVITY_COMPLETE ] = function ( )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . LFG_COMPLETE_ANNOUNCEMENT )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DUEL_COUNTDOWN ] = function ( startTimeMS )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_COUNTDOWN_TEXT , SOUNDS . DUEL_START )
return messageParams
end
do
local DUEL_BOUNDARY_WARNING_LIFESPAN_MS = 2000
local DUEL_BOUNDARY_WARNING_UPDATE_TIME_MS = 2100
local lastEventTime = 0
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . DUEL_BOUNDARY_WARNING )
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DUEL_NEAR_BOUNDARY ] = function ( isInWarningArea )
if isInWarningArea then
EVENT_MANAGER : RegisterForUpdate ( "EVENT_DUEL_NEAR_BOUNDARY" , DUEL_BOUNDARY_WARNING_UPDATE_TIME_MS , CheckBoundary )
if nowEventTime > lastEventTime + DUEL_BOUNDARY_WARNING_UPDATE_TIME_MS then
lastEventTime = nowEventTime
end
else
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DUEL_FINISHED ] = function ( result , wasLocalPlayersResult , opponentCharacterName , opponentDisplayName )
local userFacingName
if wasLocalPlayersResult then
else
end
local localPlayerWonDuel = ( result == DUEL_RESULT_WON and wasLocalPlayersResult ) or
( result == DUEL_RESULT_FORFEIT and not wasLocalPlayersResult )
local localPlayerForfeitDuel = ( result == DUEL_RESULT_FORFEIT and wasLocalPlayersResult )
local resultSound = nil
if localPlayerWonDuel then
resultSound = SOUNDS . DUEL_WON
elseif localPlayerForfeitDuel then
resultSound = SOUNDS . DUEL_FORFEIT
end
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , resultSound )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_RIDING_SKILL_IMPROVEMENT ] = function ( ridingSkill , previous , current , source )
messageParams : SetText ( GetString ( SI_RIDING_SKILL_ANNOUCEMENT_BANNER ) , zo_strformat ( SI_RIDING_SKILL_ANNOUCEMENT_SKILL_INCREASE , GetString ( "SI_RIDINGTRAINTYPE" , ridingSkill ) , previous , current ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ESO_PLUS_FREE_TRIAL_STATUS_CHANGED ] = function ( hasFreeTrial )
local soundId
if hasFreeTrial then
soundId = SOUNDS . ESO_PLUS_TRIAL_STARTED
else
soundId = SOUNDS . ESO_PLUS_TRIAL_ENDED
end
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_OUTFIT_CHANGE_RESPONSE ] = function ( result , outfitIndex )
if result == APPLY_OUTFIT_CHANGES_RESULT_SUCCESS then
if outfitManipulator then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . OUTFIT_CHANGES_APPLIED )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_DAILY_LOGIN_REWARDS_CLAIMED ] = function ( )
local rewardId , quantity = GetDailyLoginRewardInfoForCurrentMonth ( GetDailyLoginNumRewardsClaimedInMonth ( ) )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . DAILY_LOGIN_REWARDS_CLAIM_ANNOUNCEMENT )
local secondaryText = claimedDailyLoginReward : GetQuantity ( ) > 1 and claimedDailyLoginReward : GetFormattedNameWithStack ( ) or claimedDailyLoginReward : GetFormattedName ( )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_LEAD_ACQUIRED ] = function ( antiquityId )
local secondaryText = zo_strformat ( SI_ANTIQUITY_LEAD_ACQUIRED_TEXT , antiquityData : GetColorizedName ( ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_DIGGING_READY_TO_PLAY ] = function ( )
messageParams : SetText ( GetString ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TITLE ) , GetString ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_BEGIN_TEXT ) )
return messageParams
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_DIGGING_ANTIQUITY_UNEARTHED ] = function ( )
--If the game is over then the end of game summary will handle showing this info
if antiquityData then
local title = zo_strformat ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TITLE , antiquityData : GetColorizedName ( ) )
messageParams : SetText ( title , GetString ( SI_ANTIQUITIES_DIGGING_ANNOUNCEMENT_ANTIQUITY_UNEARTHED_TEXT ) )
return messageParams
end
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_DIGGING_BONUS_LOOT_UNEARTHED ] = function ( )
return messageParams
end
end
CENTER_SCREEN_EVENT_HANDLERS [ EVENT_ANTIQUITY_SCRYING_RESULT ] = function ( result )
--The map handles the case where you improved and unlocked more goals than before
if result == ANTIQUITY_SCRYING_RESULT_NO_PROGRESS or result == ANTIQUITY_SCRYING_RESULT_NO_ADDITIONAL_PROGRESS then
if antiquityData then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SCRYING_PROGRESS_TEXT )
messageParams : SetScryingProgressData ( numGoalsAchieved , numGoalsAchieved , antiquityData : GetTotalNumGoals ( ) )
return messageParams
end
end
end
return CENTER_SCREEN_EVENT_HANDLERS
end
return CENTER_SCREEN_EVENT_HANDLERS [ eventId ]
end
-- Lower-priority events
ZO_CenterScreenAnnounce_SetPriority ( CENTER_SCREEN_ANNOUNCE_TYPE_DAEDRIC_ARTIFACT_OBJECTIVE_STATE_CHANGED )
ZO_CenterScreenAnnounce_SetPriority ( CENTER_SCREEN_ANNOUNCE_TYPE_LORE_COLLECTION_COMPLETED_SKILL_EXPERIENCE )
-- Higher-priority events
-- Miscellaneous event handlers
if not isCompleted then
end
end
-- Quest Advancement displays all the "appropriate" conditions that the player needs to do to advance the current step
local function OnQuestAdvanced ( eventId , questIndex , questName , isPushed , isComplete , mainStepChanged )
if ( not mainStepChanged ) then return end
local announceObject = CENTER_SCREEN_ANNOUNCE
local _ , visibility , stepType , stepOverrideText , conditionCount = GetJournalQuestStepInfo ( questIndex , stepIndex )
if visibility == nil or visibility == QUEST_STEP_VISIBILITY_OPTIONAL then
if stepOverrideText ~= "" then
else
for conditionIndex = 1 , conditionCount do
local conditionText , curCount , maxCount , isFailCondition , isConditionComplete , _ , isVisible = GetJournalQuestConditionInfo ( questIndex , stepIndex , conditionIndex )
end
end
end
end
end
end
end
end
-- Center Screen Queueable Handlers
-- Usage: Whenever there is an event type that occurs multiple times within a short timeframe
-- add another table entry with data to help facilitate the combining of the multiple events into a single call
-- updateTimeDelaySeconds: The time delay from when an event that is marked as queueable is received to when the event enters into the regular event queue.
-- The system will restart the time after each new event is received
-- updateParameters: A table of parameter positions that should be overwritten with the latest data from the newest event received.
-- The position is derived from the parameters in the event callback function defined in the CENTER_SCREEN_EVENT_HANDLERS table for the same event.
-- conditionParameters: A table of parameter positions that should be unique amoung any given number of eventIds. For example, if you kill a monster that gives
-- exp and guild rep, they will both come down as skill xp update events, but their skilltype and skillindex values are different, so they should be added the to system independently
-- and not added together for updating
local CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS = { }
do
local PARAMETER_RIDING_SKILL_TYPE = 1
local PARAMETER_CURRENT_RIDING_SKILL = 3
local PARAMETER_RIDING_SKILL_SOURCE = 4
local PARAMETER_SKILL_TYPE = 1
local PARAMETER_SKILL_INDEX = 2
local PARAMETER_CURRENT_XP = 6
local PARAMETER_CURRENT_CAPACITY = 2
local PARAMETER_CURRENT_UPGRADE = 4
local MEDIUM_UPDATE_INTERVAL_SECONDS = 2
local LONG_UPDATE_INTERVAL_SECONDS = 2.5
local EXTRA_LONG_UPDATE_INTERVAL_SECONDS = 3.1
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_SKILL_XP_UPDATE ] =
{
updateTimeDelaySeconds = LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_XP } ,
conditionParameters = { PARAMETER_SKILL_TYPE , PARAMETER_SKILL_INDEX }
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_RAID_REVIVE_COUNTER_UPDATE ] =
{
updateTimeDelaySeconds = LONG_UPDATE_INTERVAL_SECONDS ,
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_INVENTORY_BAG_CAPACITY_CHANGED ] =
{
updateTimeDelaySeconds = EXTRA_LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_CAPACITY , PARAMETER_CURRENT_UPGRADE }
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_INVENTORY_BANK_CAPACITY_CHANGED ] =
{
updateTimeDelaySeconds = EXTRA_LONG_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_CAPACITY , PARAMETER_CURRENT_UPGRADE }
}
CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ EVENT_RIDING_SKILL_IMPROVEMENT ] =
{
updateTimeDelaySeconds = MEDIUM_UPDATE_INTERVAL_SECONDS ,
updateParameters = { PARAMETER_CURRENT_RIDING_SKILL } ,
conditionParameters = { PARAMETER_RIDING_SKILL_TYPE , PARAMETER_RIDING_SKILL_SOURCE }
}
end
return CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS
end
return CENTER_SCREEN_QUEUEABLE_EVENT_HANDLERS [ eventId ]
end
-- Center Screen Callback Handlers
-- Usage: When we want to register with a callback object instead of an event
local COLLECTIBLE_EMERGENCY_BACKGROUND = "EsoUI/Art/Guild/guildRanks_iconFrame_selected.dds"
local CENTER_SCREEN_CALLBACK_HANDLERS =
{
{
callbackManager = ZO_COLLECTIBLE_DATA_MANAGER ,
callbackRegistration = "OnCollectionUpdated" ,
if collectionUpdateType == ZO_COLLECTION_UPDATE_TYPE . UNLOCK_STATE_CHANGES then
local nowOwnedCollectibles = collectiblesByUnlockState [ COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED ]
if nowOwnedCollectibles then
if # nowOwnedCollectibles > MAX_INDIVIDUAL_COLLECTIBLE_UPDATES then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_COLLECTIBLES_UPDATED_ANNOUNCEMENT_BODY , # nowOwnedCollectibles ) )
return messageParams
else
local messageParamsObjects = { }
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY , collectibleName , categoryName ) )
end
end
end
end
end ,
} ,
{
callbackManager = SKILLS_DATA_MANAGER ,
callbackRegistration = "SkillLineAdded" ,
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SMALL_TEXT , SOUNDS . SKILL_LINE_ADDED )
return messageParams
end
end ,
} ,
{
callbackManager = ANTIQUITY_DATA_MANAGER ,
callbackRegistration = "SingleAntiquityDigSitesUpdated" ,
-- Only trigger for forward progress
if numGoalsAchieved > 0 and numGoalsAchieved > lastNumGoalsAchieved then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_SCRYING_PROGRESS_TEXT , SOUNDS . SCRYING_PROGRESS_ADDED )
messageParams : SetText ( GetString ( SI_ANTIQUITIES_SCRYING_PROGRESS_UPDATED_HEADER ) , antiquityData : GetColorizedFormattedName ( ) )
messageParams : SetScryingProgressData ( lastNumGoalsAchieved , numGoalsAchieved , antiquityData : GetTotalNumGoals ( ) )
return messageParams
end
end ,
} ,
{
callbackManager = ITEM_SET_COLLECTIONS_DATA_MANAGER ,
callbackRegistration = "SlotsJustUnlocked" ,
if # slotsJustUnlocked > 4 then
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_BODY , # slotsJustUnlocked ) )
return messageParams
else
local messageParamsObjects = { }
local itemSetCollectionData = ITEM_SET_COLLECTIONS_DATA_MANAGER : GetItemSetCollectionData ( slotJustUnlocked . itemSetId )
local messageParams = CENTER_SCREEN_ANNOUNCE : CreateMessageParams ( CSA_CATEGORY_LARGE_TEXT , SOUNDS . COLLECTIBLE_UNLOCKED )
messageParams : SetText ( GetString ( SI_ITEM_SET_COLLECTIONS_UPDATED_ANNOUNCEMENT_TITLE ) , zo_strformat ( SI_ITEM_SET_COLLECTION_UPDATED_ANNOUNCEMENT_BODY , pieceName ) )
end
end
end ,
} ,
}
return CENTER_SCREEN_CALLBACK_HANDLERS
end |