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return registration
end
EVENT_MANAGER : RegisterForEvent ( namespace , EVENT_PLAYER_ACTIVATED , function ( ) self : OnPlayerActivated ( ) end )
EVENT_MANAGER : RegisterForEvent ( namespace , EVENT_PLAYER_DEACTIVATED , function ( ) self : OnPlayerDeactivated ( ) end )
self . needsData = false
end
if self . needsData ~= needsData then
self . needsData = needsData
if needsData then
else
end
end
end
end
if self . needsData then
end
self . needsData = false
end |