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-- TODO: replace with CAMPAIGN_QUEUE_TYPE enum
-- this is used where the API expects a bool isGroup value instead of the enum
CAMPAIGN_QUEUE_INDIVIDUAL = false
CAMPAIGN_QUEUE_GROUP = true
ZO_CAMPAIGN_DATA_TYPE_CAMPAIGN = 1
ZO_CAMPAIGN_DATA_TYPE_QUEUE = 2
ZO_CAMPAIGN_QUEUE_STEP_INITIAL = 1
ZO_CAMPAIGN_QUEUE_STEP_COLLECTIBLE_CHECK = 2
ZO_CAMPAIGN_QUEUE_STEP_QUEUED_AS_GUEST_CHECK = 3
ZO_CAMPAIGN_QUEUE_STEP_ALLIANCE_LOCK_CHECK = 4
ZO_CAMPAIGN_QUEUE_STEP_SELECT_QUEUE_TYPE = 5
ZO_CAMPAIGN_QUEUE_STEP_PERFORM_QUEUE = 6
return object
end
self . selectionCampaignList = { }
self . campaignRulesetsByType = { }
end
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowserManager" , EVENT_CAMPAIGN_SELECTION_DATA_CHANGED , OnCampaignSelectionDataChanged )
if campaignData then
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowserManager" , EVENT_CAMPAIGN_QUEUE_JOINED , OnCampaignQueueChanged )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowserManager" , EVENT_CAMPAIGN_QUEUE_LEFT , OnCampaignQueueChanged )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowserManager" , EVENT_CAMPAIGN_QUEUE_STATE_CHANGED , OnCampaignQueueChanged )
if campaignData then
campaignData . lockedToAlliance = lockedToAlliance
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowserManager" , EVENT_CAMPAIGN_ALLIANCE_LOCK_ACTIVATED , OnCampaignAllianceLockActivated )
end
do
end
end
return not data . isImperialCityCampaign and GetAssignedCampaignId ( ) ~= data . id and DoesPlayerMeetCampaignRequirements ( data . id )
end
return false
end
else
if lockTimeLeft > 0 then
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG , { id = data . id , campaignData = data } )
else
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_SET_HOME_REVIEW_DIALOG , { id = data . id , campaignData = data } )
end
else
end
end
end
end
if currentCampaignId == targetCampaignData . id then
return true
end
if currentCampaignData == nil then
return false
end
return currentCampaignData . isImperialCityCampaign == targetCampaignData . isImperialCityCampaign
end
local canQueueIndividual = false
local canQueueGroup = false
if IsCampaignData ( data ) and not self : IsPlayerInSameCampaignType ( data ) and not IsQueuedForCampaign ( data . id , CAMPAIGN_QUEUE_INDIVIDUAL ) and DoesPlayerMeetCampaignRequirements ( data . id ) then
canQueueIndividual = true
end
canQueueGroup = true
end
end
return canQueueIndividual , canQueueGroup
end
local NO_QUEUE_TYPE = nil
end
end
function ZO_CampaignBrowser_Manager : ContinueQueueForCampaignFlow ( campaignData , lastQueueStepExecuted , queueType )
-- Queue steps are used to create an asynchronous flow that can be restarted by each individual dialog in the flow.
-- each dialog knows which step it "comes from", but not which one it "goes to" so we can reorder them without changing each dialog.
-- To finish a step without needing to stop and restart execution, we can just increment the step.
local currentQueueStep = lastQueueStepExecuted + 1
if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_COLLECTIBLE_CHECK then
if campaignData . isImperialCityCampaign then
local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER : GetCollectibleDataById ( GetImperialCityCollectibleId ( ) )
local marketOperation = MARKET_OPEN_OPERATION_DLC_FAILURE_CAMPAIGN_QUEUE
ZO_Dialogs_ShowPlatformDialog ( "COLLECTIBLE_REQUIREMENT_FAILED" , { collectibleData = collectibleData , marketOpenOperation = marketOperation } , { mainTextParams = { message , collectibleName , categoryName } } )
return
end
end
currentQueueStep = currentQueueStep + 1
end
if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_QUEUED_AS_GUEST_CHECK then
TUTORIAL_SYSTEM : TriggerTutorialWithDeferredAction ( TUTORIAL_TRIGGER_QUEUED_FOR_CAMPAIGN_AS_GUEST , function ( )
end )
return
end
currentQueueStep = currentQueueStep + 1
end
if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_ALLIANCE_LOCK_CHECK then
return
return
end
currentQueueStep = currentQueueStep + 1
end
if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_SELECT_QUEUE_TYPE then
if canQueueIndividual and canQueueGroup then
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_QUEUE_DIALOG , { campaignData = campaignData } , { mainTextParams = { campaignRulesetTypeString , campaignData . name } } )
return
else
return
end
elseif canQueueIndividual then
queueType = CAMPAIGN_QUEUE_TYPE_INDIVIDUAL
elseif canQueueGroup then
queueType = CAMPAIGN_QUEUE_TYPE_GROUP
end
currentQueueStep = currentQueueStep + 1
end
if currentQueueStep == ZO_CAMPAIGN_QUEUE_STEP_PERFORM_QUEUE then
local isGroup = queueType == CAMPAIGN_QUEUE_TYPE_GROUP
return
end
end
end
return false
end
if queueData . state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING then
elseif queueData . state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then
end
end
end
end
end
do
return ( GetCampaignRulesetDurationInSeconds ( rulesetIdA ) > GetCampaignRulesetDurationInSeconds ( rulesetIdB ) )
end
-- Get Campaign Data
local campaignData = { }
campaignData . id = campaignId
campaignData . selectionIndex = selectionIndex
campaignData . rulesetId = rulesetId
campaignData . allianceLockConflictingCharacterName = GetSelectionCampaignAllianceLockConflictingCharacterName ( selectionIndex )
self . selectionCampaignList [ selectionIndex ] = campaignData
end
-- Categorize campaign data
local campaignRulesetId = campaignData . rulesetId
local campaignRulesetType = campaignData . rulesetType
if not self . campaignRulesetsByType [ campaignRulesetType ] then
self . campaignRulesetsByType [ campaignRulesetType ] = { }
end
local rulesetIds = self . campaignRulesetsByType [ campaignRulesetType ]
end
end
end
end
end
return
{
id = campaignData . id ,
isGroup = isGroup ,
}
end
local queueData = campaignData . queue
end
return self . selectionCampaignList
end
return self . campaignRulesetsByType
end
if campaignId ~= 0 then -- zero means "no campaign"
if campaignData . id == campaignId then
return campaignData
end
end
end
return nil
end
end
do
for i = 1 , GROUP_SIZE_MAX do
return true
end
end
return false
end
local QUEUE_MESSAGES = {
[ CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT ] = GetString ( SI_CAMPAIGN_BROWSER_QUEUE_PENDING_ACCEPT ) ,
}
local queueMessage = QUEUE_MESSAGES [ state ]
if queueMessage then
return true , queueMessage
else
local descriptionText
local iconTexture
if state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING then
iconTexture = "EsoUI/Art/Campaign/campaignBrowser_queued.dds"
elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then
iconTexture = "EsoUI/Art/Campaign/campaignBrowser_ready.dds"
end
if state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING then
elseif state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then
local timeString = ZO_FormatTime ( GetCampaignQueueRemainingConfirmationSeconds ( id , isGroup ) , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
end
return false , descriptionText , iconTexture
end
end
end
local allianceString = ZO_SELECTED_TEXT : Colorize ( ZO_CampaignBrowser_FormatPlatformAllianceIconAndName ( campaignData . lockedToAlliance ) )
local characterNameString = campaignData . allianceLockConflictingCharacterName and ZO_SELECTED_TEXT : Colorize ( ZO_FormatUserFacingCharacterName ( campaignData . allianceLockConflictingCharacterName ) )
local campaignEndCooldownString = ZO_SELECTED_TEXT : Colorize ( ZO_FormatTime ( secondsUntilCampaignEnd , TIME_FORMAT_STYLE_SHOW_LARGEST_TWO_UNITS , TIME_FORMAT_PRECISION_TWELVE_HOUR , TIME_FORMAT_DIRECTION_DESCENDING ) )
if campaignData . allianceLockReason == CAMPAIGN_ALLIANCE_LOCK_REASON_ENTERED_CAMPAIGN then
elseif campaignData . allianceLockReason == CAMPAIGN_ALLIANCE_LOCK_REASON_CHARACTER_ASSIGNED then
elseif campaignData . allianceLockReason == CAMPAIGN_ALLIANCE_LOCK_REASON_CAMPAIGN_ENTERED_AND_ASSIGNED then
end
end
-- Global functions
do
local CAMPAIGN_RULESET_TYPE_KEYBOARD_ICONS =
{
[ CAMPAIGN_RULESET_TYPE_CYRODIIL ] =
{
up = "EsoUI/Art/LFG/LFG_indexIcon_allianceWar_up.dds" ,
down = "EsoUI/Art/LFG/LFG_indexIcon_allianceWar_down.dds" ,
over = "EsoUI/Art/LFG/LFG_indexIcon_allianceWar_over.dds" ,
} ,
[ CAMPAIGN_RULESET_TYPE_IMPERIAL_CITY ] =
{
up = "EsoUI/Art/LFG/LFG_indexIcon_imperialCity_up.dds" ,
down = "EsoUI/Art/LFG/LFG_indexIcon_imperialCity_down.dds" ,
over = "EsoUI/Art/LFG/LFG_indexIcon_imperialCity_over.dds" ,
} ,
}
local CAMPAIGN_RULESET_TYPE_GAMEPAD_ICONS =
{
[ CAMPAIGN_RULESET_TYPE_CYRODIIL ] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_cyrodiil.dds" ,
[ CAMPAIGN_RULESET_TYPE_IMPERIAL_CITY ] = "EsoUI/Art/LFG/Gamepad/LFG_activityIcon_imperialCity.dds" ,
}
return CAMPAIGN_RULESET_TYPE_KEYBOARD_ICONS [ rulesetType ]
end
return CAMPAIGN_RULESET_TYPE_GAMEPAD_ICONS [ rulesetType ]
end
end
do
local POPULATION_ICONS =
{
[ CAMPAIGN_POP_LOW ] = "EsoUI/Art/Campaign/campaignBrowser_lowPop.dds" ,
[ CAMPAIGN_POP_MEDIUM ] = "EsoUI/Art/Campaign/campaignBrowser_medPop.dds" ,
[ CAMPAIGN_POP_HIGH ] = "EsoUI/Art/Campaign/campaignBrowser_hiPop.dds" ,
[ CAMPAIGN_POP_FULL ] = "EsoUI/Art/Campaign/campaignBrowser_fullPop.dds" ,
}
return POPULATION_ICONS [ population ]
end
end
return campaignData . lockedToAlliance == ALLIANCE_NONE or campaignData . lockedToAlliance == GetUnitAlliance ( "player" )
end
-- Only show warning if the campaign hasn't already been entered
return campaignData . canBeAllianceLocked and
campaignData . allianceLockReason ~= CAMPAIGN_ALLIANCE_LOCK_REASON_ENTERED_CAMPAIGN and
campaignData . allianceLockReason ~= CAMPAIGN_ALLIANCE_LOCK_REASON_CAMPAIGN_ENTERED_AND_ASSIGNED
end
local ICON_SIZE = "100%"
return zo_iconTextFormatNoSpace ( GetPlatformAllianceSymbolIcon ( alliance ) , ICON_SIZE , ICON_SIZE , GetAllianceName ( alliance ) )
end |