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ACTIVE_COMBAT_TIP_SYSTEM = nil
local FADE_OUT_TIME = 750
local FADE_IN_TIME = 250
local MIN_TIME_BETWEEN_MESSAGES = 5000
return acts
end
self . supressionTime = 0
self . activeCombatTipId = nil
end
end )
control : RegisterForEvent ( EVENT_DISPLAY_ACTIVE_COMBAT_TIP , function ( eventCode , ... ) self : OnDisplayActiveCombatTip ( ... ) end )
control : RegisterForEvent ( EVENT_REMOVE_ACTIVE_COMBAT_TIP , function ( eventCode , ... ) self : OnRemoveActiveCombatTip ( ... ) end )
control : RegisterForEvent ( EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( ) self : OnGamepadPreferredModeChanged ( ) end )
end
end
end
end
local activeCombatTipId = self . activeCombatTipId
if not activeCombatTipId then
return
end
if iconPath ~= "" then
else
end
end
self . activeCombatTipId = activeCombatTipId
self . tip . activeCombatTipId = activeCombatTipId
end
end
local SoundsForReason = {
[ ACTIVE_COMBAT_TIP_RESULT_SUCCESS ] = SOUNDS . ACTIVE_COMBAT_TIP_SUCCESS ,
[ ACTIVE_COMBAT_TIP_RESULT_FAILURE ] = SOUNDS . ACTIVE_COMBAT_TIP_FAILS ,
[ ACTIVE_COMBAT_TIP_RESULT_NO_ACTION ] = nil ,
}
if self . activeCombatTipId == activeCombatTipId then
if SoundsForReason [ reason ] then
end
end
end
end |