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--
--[[ ZO_ErrorFrame ]] --
--
return errorFrame
end
self . moreInfo = not self . moreInfo
end )
self . queuedErrors = { }
self . suppressErrorDialog = false
self . displayingError = false
EVENT_MANAGER : RegisterForEvent ( "ErrorFrame" , EVENT_LUA_ERROR , function ( eventCode , ... ) self : OnUIError ( ... ) end )
end
local KEYBOARD_STYLES = {
textEditTemplate = "ZO_ErrorFrameTextEdit_Keyboard_Template" ,
titleTemplate = "ZO_ErrorFrameTitle_Keyboard_Template" ,
dismissTemplate = "ZO_ErrorFrameDismiss_Keyboard_Template" ,
hideDismissIcon = true ,
}
local GAMEPAD_STYLES = {
textEditTemplate = "ZO_ErrorFrameTextEdit_Gamepad_Template" ,
titleTemplate = "ZO_ErrorFrameTitle_Gamepad_Template" ,
dismissTemplate = "ZO_ErrorFrameDismiss_Gamepad_Template" ,
hideDismissIcon = false ,
}
end
ZO_PlatformStyle : New ( function ( ... ) self : UpdatePlatformStyles ( ... ) end , KEYBOARD_STYLES , GAMEPAD_STYLES )
end
if # self . queuedErrors > 0 then
end
end
if not self . suppressErrorDialog and errorString then
if not self . displayingError then
self . displayingError = true
--Colored Full Error: Wrap the <Locals>...</Locals> section with color markup
end )
--Copy Error : Tab the <Locals>...</Locals> section for easier reading.
end )
--Simple Error: Remove the <Locals>...</Locals> section and any newline after it if there is one
end
end
end
if self . copyError then
end
end
if self . simpleError then
else
end
end
if not self . suppressErrorDialog then
if self . displayingError then
self . displayingError = false
end
end
end
if not self . suppressErrorDialog then
self . queuedErrors = { }
end
end
if not self . suppressErrorDialog then
end
self . suppressErrorDialog = not self . suppressErrorDialog
end
-- XML Handlers
end
end
end
end |