- ingame/champion/champion.lua:2467 --
zo_deltaNormalizedLerp(self.sensitivityFactor, targetSensitivity, ZO_CHAMPION_SENSITIVITY_APPROACH)
- ingame/lockpick/lockpick.lua:223 --
zo_deltaNormalizedLerp(spring.interpolatedChamberProgress, spring.totalProgress, APPROACH_AMOUNT_PER_NORMALIZED_FRAME)
- ingame/map/mappin.lua:2848 --
zo_deltaNormalizedLerp(control:GetScale(), self.targetScale * self.scaleModifier, 0.17)
- ingame/map/worldmap.lua:2902 --
zo_deltaNormalizedLerp(self.currentNormalizedZoom, self.targetNormalizedZoom, LERP_FACTOR)
- ingame/map/worldmap.lua:2937 --
zo_deltaNormalizedLerp(offsetX, self.targetOffsetX, amount)
- ingame/map/worldmap.lua:2946 --
zo_deltaNormalizedLerp(offsetY, self.targetOffsetY, amount)
- libraries/zo_horizontalscrolllist/zo_horizontalscrolllist.lua:351 --
zo_deltaNormalizedLerp(self.lastPrimaryControlOffsetX, targetOffsetX, .2)
- libraries/zo_lerpinterpolator/zo_lerpinterpolator.lua:89 --
zo_deltaNormalizedLerp(self.currentValue, targetFinal, self.approachFactor)
- libraries/zo_parametricscrolllist/zo_parametricscrolllist.lua:902 --
zo_deltaNormalizedLerp(self.lastContinousTargetOffset, continousTargetOffset, SELECTION_LERP_RATE)
- libraries/zo_templates/windowtemplates.lua:409 --
zo_deltaNormalizedLerp(control:GetScale(), target, .2)