ingame/combatlogs/targetdummylog.lua:96 -- function ZO_TargetDummyLog_Manager:HandleCombatEvent(actionResult, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, shouldLog, sourceUnitId, targetUnitId, abilityId)