- ingame/housingeditor/housingeditorhud.lua:1072 --
ZO_Rotate2D(theta, -0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1073 --
ZO_Rotate2D(theta, 0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1074 --
ZO_Rotate2D(theta, -0.5, 0.5)
- ingame/housingeditor/housingeditorhud.lua:1075 --
ZO_Rotate2D(theta, 0.5, 0.5)
- internalingame/scrying/scrying.lua:570 --
ZO_Rotate2D(-angle, 0, INITIAL_DISTANCE)
- libraries/globals/globalapi.lua:307 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:308 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:309 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:310 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)