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end
if newState == SCENE_SHOWING then
elseif ( newState == SCENE_HIDING ) then
elseif newState == SCENE_HIDDEN then
end
end
end
self . itemList : AddDataTemplate ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
self . takeControl = contentContainer : GetNamedChild ( "KeybindContainer" ) : GetNamedChild ( "TakeContainer" )
self . takeAllControl = contentContainer : GetNamedChild ( "KeybindContainer" ) : GetNamedChild ( "TakeAllContainer" )
local SHOW_UNBOUND = true
local ALWAYS_PREFER_GAMEPAD_MODE = true
self . takeAllControl : SetKeybind ( nil , SHOW_UNBOUND , "UI_SHORTCUT_SECONDARY" , ALWAYS_PREFER_GAMEPAD_MODE )
local MAX_TAKEALL_SINGLE_ROW_WIDTH = 135
if takeAllNameWidth > MAX_TAKEALL_SINGLE_ROW_WIDTH then
end
end
end
end
local dontAutomaticallyExitScene = false
end
end
end
if selectedData then
local actionStringId = selectedData . isStolen and SI_LOOT_STEAL or SI_LOOT_TAKE
end
end
-- update the take all / steal all text depending on the situation
self . takeAllControl : SetText ( GetString ( self . nonStolenItemsPresent and SI_LOOT_TAKE_ALL or SI_LOOT_STEAL_ALL ) )
end
end
end
else
end
end
else
end
local OPEN_LOOT_WINDOW = false
end
local ARE_ETHEREAL = true
end
self . header = self . control : GetNamedChild ( "Content" ) : GetNamedChild ( "HeaderContainer" ) : GetNamedChild ( "Header" )
local capacityString = zo_strformat ( SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT , self . numUsedBagSlots , self . numTotalBagSlots )
end
return capacityString
end
}
end
--[[ Global Handlers ]] --
end |