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----------------------
-- Dropdown Feature --
----------------------
return object
end
end
end
end
local FIRST_CHOICE = 1
end
if selectedChoiceIndex then
end
end
end
end
end
end
end
return nil
end
if choiceIndex then
else
end
end
return object
end
end
end
end
end
end
end
function ZO_TradingHouseDropDownFeature_Params : SetGetValueFromItemCallback ( getValueFromItemCallback )
end
return i
end
end
end
end
return nil
end
end
end
end
end
-------------------------
-- Level Range Feature --
-------------------------
return object
end
end
end
end
local NO_MIN_LEVEL , NO_MAX_LEVEL , NOT_CHAMPION_RANK = nil , nil , false
end
-- different types of items interpret the level range provided differently
end
end
end
end
end
if minLevel or maxLevel then
minLevel = minLevel or 0
maxLevel = maxLevel or ( isChampionRank and GetChampionPointsPlayerProgressionCap ( ) or GetMaxLevel ( ) )
local ICON_SIZE = "100%"
if minLevel == maxLevel then
local exactLevel , exactChampionPoints = 0 , 0
if isChampionRank then
exactChampionPoints = minLevel
else
exactLevel = minLevel
end
else
end
end
end
return nil
end
--This feature will not be set from an item link
end
-------------------------
-- Price Range Feature --
-------------------------
return object
end
-- Can be overriden
end
end
end
local NO_MIN_PRICE , NO_MAX_PRICE = nil , nil
end
if minPrice or maxPrice then
end
end
searchTable [ "PriceRange" ] = { minPrice , maxPrice }
end
local savedPriceRange = searchTable [ "PriceRange" ]
end
end
end
local savedPriceRange = searchTable [ "PriceRange" ]
if minPrice or maxPrice then
minPrice = minPrice or MIN_TRADING_HOUSE_POST_PRICE
maxPrice = maxPrice or MAX_PLAYER_CURRENCY
local minPriceString = ZO_Currency_FormatPlatform ( CURT_MONEY , minPrice , ZO_CURRENCY_FORMAT_AMOUNT_ICON )
local maxPriceString = ZO_Currency_FormatPlatform ( CURT_MONEY , maxPrice , ZO_CURRENCY_FORMAT_AMOUNT_ICON )
if minPrice == maxPrice then
return minPriceString
else
-- delay using zo_strformat until this is combined with other descriptions
end
end
end
return nil
end
--This feature will not be set from an item link
end
------------------
-- Feature Data --
------------------
ZO_TRADING_HOUSE_FEATURE_TYPE_DROPDOWN = 1
ZO_TRADING_HOUSE_FEATURE_TYPE_LEVELRANGE = 2
ZO_TRADING_HOUSE_FEATURE_TYPE_SEARCHCATEGORY = 3
ZO_TRADING_HOUSE_FEATURE_TYPE_PRICERANGE = 4
ZO_TRADING_HOUSE_FEATURE_TYPE_NAMESEARCH = 5
ZO_TRADING_HOUSE_FEATURE_TYPES = { }
ZO_TRADING_HOUSE_DROPDOWN_FEATURE_PARAMS = { }
ZO_TRADING_HOUSE_FEATURE_TYPES [ key ] = ZO_TRADING_HOUSE_FEATURE_TYPE_DROPDOWN
ZO_TRADING_HOUSE_DROPDOWN_FEATURE_PARAMS [ key ] = params
return params
end
ZO_TRADING_HOUSE_LEVELRANGE_FEATURE_CALLBACKS = { }
ZO_TRADING_HOUSE_FEATURE_TYPES [ key ] = ZO_TRADING_HOUSE_FEATURE_TYPE_LEVELRANGE
end
ZO_TRADING_HOUSE_FEATURE_TYPES [ "SearchCategory" ] = ZO_TRADING_HOUSE_FEATURE_TYPE_SEARCHCATEGORY
ZO_TRADING_HOUSE_FEATURE_TYPES [ "PriceRange" ] = ZO_TRADING_HOUSE_FEATURE_TYPE_PRICERANGE
ZO_TRADING_HOUSE_FEATURE_TYPES [ "NameSearch" ] = ZO_TRADING_HOUSE_FEATURE_TYPE_NAMESEARCH
end )
end
local NO_VALUE = nil
end
end
-- Traits
do
weaponTraitParams : SetDisplayName ( GetString ( "SI_TRADINGHOUSEFEATURECATEGORY" , TRADING_HOUSE_FEATURE_CATEGORY_TRAIT ) )
ITEM_TRAIT_TYPE_WEAPON_ORNATE ,
ITEM_TRAIT_TYPE_WEAPON_INTRICATE ,
ITEM_TRAIT_TYPE_WEAPON_POWERED ,
ITEM_TRAIT_TYPE_WEAPON_CHARGED ,
ITEM_TRAIT_TYPE_WEAPON_PRECISE ,
ITEM_TRAIT_TYPE_WEAPON_INFUSED ,
ITEM_TRAIT_TYPE_WEAPON_DEFENDING ,
ITEM_TRAIT_TYPE_WEAPON_TRAINING ,
ITEM_TRAIT_TYPE_WEAPON_SHARPENED ,
ITEM_TRAIT_TYPE_WEAPON_DECISIVE ,
ITEM_TRAIT_TYPE_WEAPON_NIRNHONED ,
ITEM_TRAIT_TYPE_NONE ,
} )
armorTraitParams : SetDisplayName ( GetString ( "SI_TRADINGHOUSEFEATURECATEGORY" , TRADING_HOUSE_FEATURE_CATEGORY_TRAIT ) )
ITEM_TRAIT_TYPE_ARMOR_ORNATE ,
ITEM_TRAIT_TYPE_ARMOR_INTRICATE ,
ITEM_TRAIT_TYPE_ARMOR_STURDY ,
ITEM_TRAIT_TYPE_ARMOR_IMPENETRABLE ,
ITEM_TRAIT_TYPE_ARMOR_REINFORCED ,
ITEM_TRAIT_TYPE_ARMOR_WELL_FITTED ,
ITEM_TRAIT_TYPE_ARMOR_TRAINING ,
ITEM_TRAIT_TYPE_ARMOR_INFUSED ,
ITEM_TRAIT_TYPE_ARMOR_PROSPEROUS ,
ITEM_TRAIT_TYPE_ARMOR_DIVINES ,
ITEM_TRAIT_TYPE_ARMOR_NIRNHONED ,
ITEM_TRAIT_TYPE_NONE ,
} )
jewelryTraitParams : SetDisplayName ( GetString ( "SI_TRADINGHOUSEFEATURECATEGORY" , TRADING_HOUSE_FEATURE_CATEGORY_TRAIT ) )
ITEM_TRAIT_TYPE_JEWELRY_ORNATE ,
ITEM_TRAIT_TYPE_JEWELRY_INTRICATE ,
ITEM_TRAIT_TYPE_JEWELRY_ARCANE ,
ITEM_TRAIT_TYPE_JEWELRY_HEALTHY ,
ITEM_TRAIT_TYPE_JEWELRY_ROBUST ,
ITEM_TRAIT_TYPE_JEWELRY_TRIUNE ,
ITEM_TRAIT_TYPE_JEWELRY_INFUSED ,
ITEM_TRAIT_TYPE_JEWELRY_PROTECTIVE ,
ITEM_TRAIT_TYPE_JEWELRY_SWIFT ,
ITEM_TRAIT_TYPE_JEWELRY_HARMONY ,
ITEM_TRAIT_TYPE_JEWELRY_BLOODTHIRSTY ,
ITEM_TRAIT_TYPE_NONE ,
} )
end
-- Enchantments
do
-- none should be last
if left . value == ENCHANTMENT_SEARCH_CATEGORY_NONE or right . value == ENCHANTMENT_SEARCH_CATEGORY_NONE then
end
end
local NO_FILTER = nil
local enchantmentChoices = { }
table . insert ( enchantmentChoices , { name = GetString ( "SI_ENCHANTMENTSEARCHCATEGORYTYPE" , enchantmentSearchCategory ) , value = enchantmentSearchCategory } )
end
end
end
end
weaponEnchantmentParams : SetDisplayName ( GetString ( "SI_TRADINGHOUSEFEATURECATEGORY" , TRADING_HOUSE_FEATURE_CATEGORY_ENCHANTMENT ) )
AddEnumSearcher ( weaponEnchantmentParams , TRADING_HOUSE_FILTER_TYPE_ENCHANTMENT , GetItemLinkEnchantSearchCategory )
armorEnchantmentParams : SetDisplayName ( GetString ( "SI_TRADINGHOUSEFEATURECATEGORY" , TRADING_HOUSE_FEATURE_CATEGORY_ENCHANTMENT ) )
AddEnumSearcher ( armorEnchantmentParams , TRADING_HOUSE_FILTER_TYPE_ENCHANTMENT , GetItemLinkEnchantSearchCategory )
jewelryEnchantmentParams : SetDisplayName ( GetString ( "SI_TRADINGHOUSEFEATURECATEGORY" , TRADING_HOUSE_FEATURE_CATEGORY_ENCHANTMENT ) )
AddEnumSearcher ( jewelryEnchantmentParams , TRADING_HOUSE_FILTER_TYPE_ENCHANTMENT , GetItemLinkEnchantSearchCategory )
end
-- Quality
do
local QUALITY_VALUES =
{
ITEM_DISPLAY_QUALITY_NORMAL ,
ITEM_DISPLAY_QUALITY_MAGIC ,
ITEM_DISPLAY_QUALITY_ARCANE ,
ITEM_DISPLAY_QUALITY_ARTIFACT ,
ITEM_DISPLAY_QUALITY_LEGENDARY ,
}
local ANY_VALUE = nil
end
end
qualityParams : SetDisplayName ( GetString ( "SI_TRADINGHOUSEFEATURECATEGORY" , TRADING_HOUSE_FEATURE_CATEGORY_QUALITY ) )
end
-- Level Range
do
if minLevel or maxLevel then
local filterType = isChampionRank and TRADING_HOUSE_FILTER_TYPE_CHAMPION_POINTS or TRADING_HOUSE_FILTER_TYPE_LEVEL
end
end
if minLevel or maxLevel then
minLevel , maxLevel = ConvertItemGlyphTierRangeToRequiredLevelRange ( isChampionRank , minLevel , maxLevel )
local filterType = isChampionRank and TRADING_HOUSE_FILTER_TYPE_CHAMPION_POINTS or TRADING_HOUSE_FILTER_TYPE_LEVEL
end
end
end |