Back to Home

ESO Lua File v100032

ingame/tradinghouse/gamepad/tradinghouse_dialogs_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
function ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog(itemData, dialogName, displayPrice, iconFile)
    local listingIndex = itemData.slotIndex
    local stackCount = itemData.stackCount
    local itemName = itemData.name
    local price = displayPrice
    -- itemData.quality is deprecated, included here for addon backwards compatibility
    local displayQuality = itemData.displayQuality or itemData.quality
    local nameColor = GetItemQualityColor(displayQuality)
    local currencyType = itemData.currencyType or CURT_MONEY
    local itemNameWithQuantity = nameColor:Colorize(zo_strformat(SI_TOOLTIP_ITEM_NAME_WITH_QUANTITY, itemName, stackCount))
    local title = itemNameWithQuantity
    if iconFile then
        local iconMarkup = zo_iconFormat(iconFile, 55, 55)
        title = string.format("%s %s", iconMarkup, itemNameWithQuantity)
    end
    local priceText = zo_strformat(SI_GAMEPAD_TRADING_HOUSE_ITEM_AMOUNT, ZO_CurrencyControl_FormatCurrency(price), ZO_Currency_GetGamepadFormattedCurrencyIcon(currencyType))
    local mainTextParams
    if stackCount > 1 then
        mainTextParams = 
        {
            title,
            "|c" .. nameColor:ToHex(),
            itemName,
            stackCount,
            priceText,
        }
    else
        mainTextParams =
        {
            title,
            nameColor:Colorize(itemName),
            priceText,
        }
    end
    ZO_Dialogs_ShowGamepadDialog(dialogName, { listingIndex = listingIndex, stackCount = stackCount, price = price }, { mainTextParams = mainTextParams })
end
ESO_Dialogs["TRADING_HOUSE_CONFIRM_REMOVE_LISTING"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TITLE,
    },
    mainText = 
    {
        text =  function(dialog)
                    if dialog.data.stackCount > 1 then
                        return SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_MULTIPLE_DIALOG_TEXT
                    else
                        return SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE_DIALOG_TEXT
                    end
                end,
    },
    buttons =
    {
        [1] =
        {
            text =      SI_DIALOG_REMOVE,
            callback =  function(dialog)
                            CancelTradingHouseListing(dialog.data.listingIndex)
                        end
        },
        [2] =
        {
            text =       SI_DIALOG_CANCEL,
        }  
    }
}
local exitOnFinished = true
ESO_Dialogs["TRADING_HOUSE_CONFIRM_SELL_ITEM"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TITLE,
    },
    mainText = 
    {
        text =  function(dialog)
                    if dialog.data.stackCount > 1 then
                        return SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_MULTIPLE_DIALOG_TEXT
                    else
                        return SI_GAMEPAD_TRADING_HOUSE_CONFIRM_SELL_DIALOG_TEXT
                    end
                end,
    },
    setup = function()
        exitOnFinished = false
    end,
    finishedCallback = function(dialog)
        if exitOnFinished then
            SCENE_MANAGER:HideCurrentScene()
        end
    end,
    buttons =
    {
        [1] =
        {
            text = SI_DIALOG_YES,
            callback = function(dialog)
               local stackCount = dialog.data.stackCount
               local desiredPrice = dialog.data.price
               local listingIndex = dialog.data.listingIndex
               RequestPostItemOnTradingHouse(BAG_BACKPACK, listingIndex, stackCount, desiredPrice)
               exitOnFinished = true
            end
        },
        [2] =
        {
            text = SI_DIALOG_NO,
        }  
    }
}
ESO_Dialogs["TRADING_HOUSE_CONFIRM_BUY_ITEM"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TITLE,
    },
    mainText = 
    {
        text = function(dialog)
            if dialog.data.stackCount > 1 then
                return SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_MULTIPLE_DIALOG_TEXT
            else
                return SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TEXT
            end
        end,
    },
    buttons =
    {
        [1] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM,
            callback =  function(dialog)
                            ConfirmPendingItemPurchase()
                         end
        },
        [2] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL,
            callback =  function(dialog)
                            ClearPendingItemPurchase()
                        end
        }
    }
}
ESO_Dialogs["TRADING_HOUSE_CONFIRM_BUY_GUILD_SPECIFIC_ITEM"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TITLE,
    },
    mainText = 
    {
        text = function(dialog)
            if dialog.data.stackCount > 1 then
                return SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_MULTIPLE_DIALOG_TEXT
            else
                return SI_GAMEPAD_TRADING_HOUSE_CONFIRM_BUY_DIALOG_TEXT
            end
        end,
    },
    buttons =
    {
        [1] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CONFIRM,
            callback =  function(dialog)
                            BuyGuildSpecificItem(dialog.data.listingIndex)
                         end
        },
        [2] =
        {
            text =      SI_TRADING_HOUSE_PURCHASE_ITEM_DIALOG_CANCEL
        }
    }
}
local function IsActiveGuild(data)
    return data.isCurrentGuild
end
local function SetupTradingHouseGuildItem(control, data, ...)
    if IsActiveGuild(data) then
        control.statusIndicator:AddIcon(CHECKED_ICON)
        control.statusIndicator:Show()
    end
end
local GUILD_ENTRY_TEMPLATE = "ZO_GamepadSubMenuEntryWithStatusTemplate"
local function SetupGuildSelectionDialog(dialog)
    local currentGuildId = GetSelectedTradingHouseGuildId()
    dialog.info.parametricList = {}
    local indexToSelect = nil
    for i = 1, GetNumGuilds() do
        local guildId = GetGuildId(i)
        local guildName = GetGuildName(guildId)
        local allianceId = GetGuildAlliance(guildId)
        local icon = GetLargeAllianceSymbolIcon(allianceId)
        local listItem = 
        {
            template = GUILD_ENTRY_TEMPLATE,
            templateData = 
            {
                 guildId = guildId,
                 guildName = guildName,
                 allianceId = allianceId,
                 fontScaleOnSelection = false,
                 setup = SetupTradingHouseGuildItem,
                 isCurrentGuild = guildId == currentGuildId
            },
            icon = icon,
            text = guildName,
        }
        table.insert(dialog.info.parametricList, listItem)
        if guildId == currentGuildId then
            indexToSelect = i
        end
    end
    dialog:setupFunc()
    if indexToSelect then
        dialog.entryList:SetSelectedIndexWithoutAnimation(indexToSelect)
    end
end
ESO_Dialogs["TRADING_HOUSE_CHANGE_ACTIVE_GUILD"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
    },
    title =
    {
        text = SI_GAMEPAD_TRADING_HOUSE_GUILD_SELECTION,
    },
    buttons =
    {
        [1] =
        {
            text = SI_GAMEPAD_SELECT_OPTION,
            callback = function(dialog)
               local data = dialog.entryList:GetTargetData()
               if data.guildId then
                   SelectTradingHouseGuildId(data.guildId)
               end
            end
        },
        [2] =
        {
            text = SI_DIALOG_EXIT,
        }
    }
}
ESO_Dialogs["TRADING_HOUSE_DISPLAY_ERROR"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_PROMPT_TITLE_ERROR,
    },
    mainText = 
    {
        text = SI_GAMEPAD_TRADING_HOUSE_ERROR_TEXT,
    },
    buttons =
    {
        [1] =
        {
            text =       SI_GAMEPAD_BACK_OPTION,
            keybind =    "DIALOG_NEGATIVE",
        }  
    }
}