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--Gamma Adjust
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-- Screen Adjust Scene
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screenAdjustScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW ) -- TODO: Heron, why is this here?
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--Crown Store Announcement Scene
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-- Show Market Scene
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-- Show Eso Plus Scene
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--Lockpick Scene
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--Lore Reader (From Inventory)
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--Lore Reader (From Lore Library)
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--Lore Reader (From Interaction)
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--Treasure Map (From Inventory)
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--Treasure Map (From Quick Slot)
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--Game Menu
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--Siege Bar Scene
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--Champion Perks Scene
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CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_EARNED_POINT_COUNTER_FRAGMENT )
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--Housing Editor Scene
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HOUSING_EDITOR_HUD_SCENE : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_OPENED_EDITOR ) )
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-- Battleground Scoreboard End Of Game Scene
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BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . BATTLEGROUND_SCOREBOARD_GROUP )
BATTLEGROUND_SCOREBOARD_END_OF_GAME_SCENE : AddFragment ( BATTLEGROUND_SCOREBOARD_ACTION_LAYER_FRAGMENT )
BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . BATTLEGROUND_SCOREBOARD_GROUP )
BATTLEGROUND_SCOREBOARD_IN_GAME_UI_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . BATTLEGROUND_SCOREBOARD_GROUP )
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-- Antiquity Digging Minigame Remote Scene
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--This is separated so the keybinds can be above the help overlay while everything else is below it
ANTIQUITY_DIGGING_SCENE : AddFragment ( ZO_SimpleSceneFragment : New ( ZO_AntiquityDigging_KeybindContainer ) )
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-- Scrying Minigame Remote Scene
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