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------
-- ZO_RetraitStation_Gamepad
------
local GAMEPAD_RETRAIT_ROOT_SCENE_NAME = "retrait_gamepad_root"
local GAMEPAD_RETRAIT_SCENE_NAME = "retrait_gamepad"
local MODE_TO_SCENE_NAME =
{
[ ZO_RETRAIT_MODE_ROOT ] = GAMEPAD_RETRAIT_ROOT_SCENE_NAME ,
[ ZO_RETRAIT_MODE_RETRAIT ] = GAMEPAD_RETRAIT_SCENE_NAME ,
}
end
GAMEPAD_RETRAIT_SCENE = ZO_InteractScene : New ( GAMEPAD_RETRAIT_SCENE_NAME , SCENE_MANAGER , self . retraitStationInteraction )
local gamepadRetraitModeTopLevel = CreateControlFromVirtual ( "ZO_RetraitStation_RetraitMode_Gamepad" , GuiRoot , "ZO_RetraitStation_Retrait_GamepadTopLevel" )
ZO_RETRAIT_STATION_RETRAIT_GAMEPAD = ZO_RetraitStation_Retrait_Gamepad : New ( gamepadRetraitModeTopLevel , GAMEPAD_RETRAIT_SCENE )
end
end
end
{
-- Select mode.
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
self . modeList = ZO_GamepadVerticalItemParametricScrollList : New ( self . control : GetNamedChild ( "MaskContainerList" ) )
self . modeList : AddDataTemplate ( "ZO_GamepadItemEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
local retraitModeEntry = self : CreateModeEntry ( SI_RETRAIT_STATION_RETRAIT_MODE , ZO_RETRAIT_MODE_RETRAIT , "EsoUI/Art/Crafting/Gamepad/gp_retrait_tabIcon.dds" )
end
end
end
end
end
return false
end
end
return false
end
end
end
end
end
end
end
end
-- Global XML functions
end |