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local TOTALS_EMOTES_IN_ONE_COLUMN = 22
local NUM_OF_COLUMNS = 4
local KEYBOARD_EMOTE_ICONS = {
[ EMOTE_CATEGORY_INVALID ] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_up.dds" ,
down = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_down.dds" ,
over = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_over.dds" ,
} ,
[ EMOTE_CATEGORY_CEREMONIAL ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_ceremonial_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_ceremonial_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_ceremonial_over.dds" ,
} ,
[ EMOTE_CATEGORY_CHEERS_AND_JEERS ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_cheersJeers_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_cheersJeers_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_cheersJeers_over.dds" ,
} ,
[ EMOTE_CATEGORY_DEPRECATED ] = {
up = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_up.dds" ,
down = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_down.dds" ,
over = "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_over.dds" ,
} ,
[ EMOTE_CATEGORY_EMOTION ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_emotion_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_emotion_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_emotion_over.dds" ,
} ,
[ EMOTE_CATEGORY_ENTERTAINMENT ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_entertain_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_entertain_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_entertain_over.dds" ,
} ,
[ EMOTE_CATEGORY_FOOD_AND_DRINK ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_eatDrink_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_eatDrink_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_eatDrink_over.dds" ,
} ,
[ EMOTE_CATEGORY_GIVE_DIRECTIONS ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_directions_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_directions_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_directions_over.dds" ,
} ,
[ EMOTE_CATEGORY_PERPETUAL ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_perpetual_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_perpetual_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_perpetual_over.dds" ,
} ,
[ EMOTE_CATEGORY_PHYSICAL ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_physical_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_physical_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_physical_over.dds" ,
} ,
[ EMOTE_CATEGORY_POSES_AND_FIDGETS ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_fidget_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_fidget_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_fidget_over.dds" ,
} ,
[ EMOTE_CATEGORY_PROP ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_prop_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_prop_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_prop_over.dds" ,
} ,
[ EMOTE_CATEGORY_SOCIAL ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_social_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_social_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_social_over.dds" ,
} ,
[ EMOTE_CATEGORY_PERSONALITY_OVERRIDE ] = {
up = "EsoUI/Art/Emotes/emotes_indexIcon_personality_up.dds" ,
down = "EsoUI/Art/Emotes/emotes_indexIcon_personality_down.dds" ,
over = "EsoUI/Art/Emotes/emotes_indexIcon_personality_over.dds" ,
} ,
[ EMOTE_CATEGORY_COLLECTED ] = {
up = "EsoUI/Art/Collections/collections_tabIcon_collectibles_up.dds" ,
down = "EsoUI/Art/Collections/collections_tabIcon_collectibles_down.dds" ,
over = "EsoUI/Art/Collections/collections_tabIcon_collectibles_over.dds" ,
} ,
}
return playerEmote
end
if newState == SCENE_SHOWING then
end
end
end )
function ( )
else
end
end )
end
end
if selected then
end
end
end
local control = ZO_ObjectPool_CreateNamedControl ( "EmoteText" , "ZO_PlayerEmote_Keyboard_EmoteText" , pool , self . control )
else
else
end
end
end
end
--Uses an object pool because we don't want the default control pool behavior of clearing anchors when a control is released back into the pool
end
local oldSelectedCategory
if oldSelectedData then
oldSelectedCategory = oldSelectedData . emoteCategory
end
local nodeToSelect
local icons = KEYBOARD_EMOTE_ICONS [ category ] or KEYBOARD_EMOTE_ICONS [ EMOTE_CATEGORY_INVALID ]
return icons . up , icons . down , icons . over
end
if category ~= EMOTE_CATEGORY_INVALID then
up = upIcon ,
down = downIcon ,
over = overIcon ,
emoteCategory = category ,
}
if oldSelectedCategory and category == oldSelectedCategory then
nodeToSelect = node
end
end
end
end
end
if i <= NUM_OF_COLUMNS * TOTALS_EMOTES_IN_ONE_COLUMN then
if emoteInfo . isOverriddenByPersonality then
else
end
else
break
end
end
end
-- Global XML --
end |