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----------------------------------------
-- Backpack Layout Fragment
----------------------------------------
local DEFAULT_BACKPACK_LAYOUT_DATA =
{
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
width = 565 ,
backpackOffsetY = 96 ,
inventoryTopOffsetY = - 20 ,
inventoryBottomOffsetY = - 30 ,
sortByOffsetY = 63 ,
emptyLabelOffsetY = 100 ,
sortByHeaderWidth = 576 ,
sortByNameWidth = 241 ,
hideBankInfo = true ,
hideCurrencyInfo = false ,
}
return fragment
end
if ( layoutData ) then
if layoutData [ k ] == nil then
layoutData [ k ] = v
end
end
else
end
end
end
end
end
----------------------------------------
-- Fragment Declarations
----------------------------------------
local DEFAULT_INVENTORY_TOP_OFFSET_Y = ZO_SCENE_MENU_HEIGHT -- currently we only need to offset by the height of the menu bar from ZO_InventoryMenu
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
} )
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true } ,
return ( not slot . stolen )
end ,
hideBankInfo = false ,
} )
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true } ,
return ( not slot . stolen ) and ( not slot . isPlayerLocked )
end ,
hideBankInfo = false ,
} )
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
backpackOffsetY = 140 ,
sortByOffsetY = 110 ,
emptyLabelOffsetY = 140 ,
useSearchBar = true ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true , [ ITEMFILTERTYPE_JUNK ] = true } ,
end ,
} )
{
inventoryTopOffsetY = 50 ,
inventoryBottomOffsetY = - 60 ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true } ,
return ( not IsItemBound ( slot . bagId , slot . slotIndex ) ) and ( not slot . stolen ) and ( not slot . isPlayerLocked ) and ( not IsItemBoPAndTradeable ( slot . bagId , slot . slotIndex ) )
end ,
} )
{
inventoryTopOffsetY = 50 ,
inventoryBottomOffsetY = - 60 ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true } ,
end ,
waitUntilInventoryOpensToClearNewStatus = true ,
} )
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y ,
inventoryBottomOffsetY = - 30 ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true } ,
return ( not slot . stolen ) and ( not slot . isPlayerLocked )
end ,
alwaysReapplyLayout = true ,
} )
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y ,
inventoryBottomOffsetY = - 30 ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true } ,
return slot . stolen and slot . stackSellPrice > 0
end ,
alwaysReapplyLayout = true ,
} )
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y ,
inventoryBottomOffsetY = - 30 ,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y ,
hiddenFilters = { [ ITEMFILTERTYPE_QUEST ] = true } ,
return slot . stolen
end ,
alwaysReapplyLayout = true ,
} ) |