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ESO Lua File v100032

ingame/guildfinder/guildbrowser_guildinfo_shared.lua

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------------------
-- Guild Finder --
------------------
ZO_GuildBrowser_GuildInfo_Shared = ZO_Object:Subclass()
function ZO_GuildBrowser_GuildInfo_Shared:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_GuildBrowser_GuildInfo_Shared:Initialize(control)
    self.control = control
    self.currentGuildId = 0
    self.guildRequested = nil
    local function OnGuildDataReady(guildId)
        local guildRequested = self.guildRequested
        if guildRequested then
            if guildId == guildRequested then
                self.guildRequested = nil
                self:RefreshInfoPanel()
            end
        end
    end
    local function OnGuildFinderSearchResultsReady()
        if self:IsShown() then
            self:RefreshInfoPanel()
        end
    end
    GUILD_BROWSER_MANAGER:RegisterCallback("OnGuildDataReady", OnGuildDataReady)
    GUILD_BROWSER_MANAGER:RegisterCallback("OnGuildFinderSearchResultsReady", OnGuildFinderSearchResultsReady)
end
function ZO_GuildBrowser_GuildInfo_Shared:SetGuildToShow(guildId)
    self.currentGuildId = guildId
    local guildData = GUILD_BROWSER_MANAGER:GetGuildData(guildId)
    if not guildData then
        if GUILD_BROWSER_MANAGER:RequestGuildData(guildId) then
            self.guildRequested = guildId
        else
            internalassert(false, "can't have no data and can't fetch data simultaneously")
        end
    end
end
function ZO_GuildBrowser_GuildInfo_Shared:RefreshInfoPanel()
    local guildData = GUILD_BROWSER_MANAGER:GetGuildData(self.currentGuildId)
    if guildData then
        local guildId = self.currentGuildId
        GUILD_BROWSER_MANAGER:BuildGuildHeraldryControl(self.heraldry, guildData)
        self.guildNameLabel:SetText(guildData.guildName)
        self.allianceIcon:SetTexture(self:GetAllianceIcon(guildData.alliance))
        self.headerMessageLabel:SetText(guildData.headerMessage)
        self.recruitmentMessageLabel:SetText(guildData.recruitmentMessage)
    end
    local isListed = GetGuildRecruitmentStatusAttribute(self.currentGuildId) == GUILD_RECRUITMENT_STATUS_ATTRIBUTE_VALUE_LISTED
    local shouldHide = not isListed
    self:UpdateRefreshMessage(guildData ~= nil)
end
function ZO_GuildBrowser_GuildInfo_Shared:UpdateRefreshMessage(hasGuildData)
    if hasGuildData and GetGuildRecruitmentStatusAttribute(self.currentGuildId) == GUILD_RECRUITMENT_STATUS_ATTRIBUTE_VALUE_NOT_LISTED then
        self.refreshMessageLabel:SetText(GetString(SI_GUILD_INFO_DATA_UNAVAILABLE))
    else
        self.refreshMessageLabel:SetText(GetString(SI_GUILD_INFO_FETCHING_DATA))
    end
end
function ZO_GuildBrowser_GuildInfo_Shared:GetCurrentGuildId()
    return self.currentGuildId
end
function ZO_GuildBrowser_GuildInfo_Shared:ShowWithGuild(guildId, closeCallback)
    assert(false) -- must be overridden
end
function ZO_GuildBrowser_GuildInfo_Shared:GetAllianceIcon(alliance)
    assert(false) -- must be overridden
end
function ZO_GuildBrowser_GuildInfo_Shared:SetInLoadingMode(shouldHide)
    assert(false) -- must be overridden
end
function ZO_GuildBrowser_GuildInfo_Shared:OnShowing()
end
function ZO_GuildBrowser_GuildInfo_Shared:OnHidden()
    self.currentGuildId = 0
end
function ZO_GuildBrowser_GuildInfo_Shared:IsShown()
    asset(false) -- To be overridden
end