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--------------------------------------------
-- SocialOptionsDialog Gamepad
--------------------------------------------
end
self . control : RegisterForEvent ( EVENT_FRIEND_PLAYER_STATUS_CHANGED , function ( _ , displayName , characterName , oldStatus , newStatus ) self : OnPlayerStatusChanged ( displayName , characterName , oldStatus , newStatus ) end )
self . control : RegisterForEvent ( EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED , function ( _ , _ , displayName , characterName , oldStatus , newStatus ) self : OnPlayerStatusChanged ( displayName , characterName , oldStatus , newStatus ) end )
end
local parametricList = { }
parametricList = parametricList ,
}
--Saving the displayName and online state of the person the dialog is being opened for.
end
-- This function is meant to be overridden by a subclass
end
local grouping =
{
options = { } ,
}
return id
end
assert ( grouping ~= nil , "You must get a valid id from AddOptionTemplateGroup before adding options" )
table . insert ( grouping . options , { buildFunction = buildFunction , conditionFunction = conditionFunction } )
end
end
end
end
end
else
end
end
return conditionMet
end
return true
end
end
end
return false
end
function ZO_SocialOptionsDialogGamepad : BuildOptionEntry ( header , label , callback , finishedCallback , icon )
local entry = {
template = "ZO_GamepadMenuEntryTemplate" ,
templateData = {
} ,
icon = icon ,
}
return entry
end
if option == nil then
return
end
end
end
end
function ZO_SocialOptionsDialogGamepad : AddSocialOptionsKeybind ( descriptor , callback , keybind , name , sound , enabledCallback )
descriptor [ # descriptor + 1 ] =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end ,
}
end
--Hiding the options dialog if the player's online status changes.
function ZO_SocialOptionsDialogGamepad : OnPlayerStatusChanged ( displayName , characterName , oldStatus , newStatus )
local isOnline = newStatus ~= PLAYER_STATUS_OFFLINE
end
end
end
--Shared Options
end
end
end
end
}
end
end
end
else
MAIL_MANAGER_GAMEPAD : GetSend ( ) : ComposeMailTo ( ZO_FormatUserFacingCharacterOrDisplayName ( self . socialData . displayName ) )
end
end
end
end
local finishCallback = function ( ) StartChatInput ( "" , CHAT_CHANNEL_WHISPER , self . socialData . displayName ) end
end
return IsGroupModificationAvailable ( ) and not self : SelectedDataIsPlayer ( ) and IsUnitSoloOrGroupLeader ( "player" )
end
end
return function ( )
local NOT_SENT_FROM_CHAT = false
local DISPLAY_INVITED_MESSAGE = true
end
end
end
end
end
end
end
end
--To make sure we use the correct index if friends list was updated while the dialog is being displayed.
if ( updatedData ) then
ZO_ShowGamerCardFromDisplayNameOrFallback ( displayName , ZO_ID_REQUEST_TYPE_DISPLAY_NAME , displayName )
end
ZO_ShowGamerCardFromDisplayNameOrFallback ( displayName , ZO_ID_REQUEST_TYPE_IGNORE_INFO , data . ignoreIndex )
elseif ( displayName ) then
else
end
end
end
return nil
end
if ( accountName ) then
end
end
end
end
local stringId
if platform == UI_PLATFORM_PC or platform == UI_PLATFORM_HERON then
stringId = SI_FRIEND_MENU_IGNORE
ZO_Dialogs_ShowGamepadDialog ( "CONFIRM_IGNORE_FRIEND" , self . socialData , { mainTextParams = { ZO_FormatUserFacingDisplayName ( self . socialData . displayName ) } } )
end
stringId = SI_GAMEPAD_CONTACTS_MENU_IGNORE
ZO_ShowConsoleIgnoreDialogFromDisplayNameOrFallback ( self . socialData . displayName , ZO_ID_REQUEST_TYPE_FRIEND_INFO , self . socialData . friendIndex )
end
end
end
return nil
end
end
ZO_Dialogs_ShowGamepadDialog ( "CONFIRM_REMOVE_FRIEND" , self . socialData , { mainTextParams = { ZO_FormatUserFacingDisplayName ( self . socialData . displayName ) } } )
end
end
end
end
return not IsFriend ( DecorateDisplayName ( self . socialData . displayName ) ) and not IsIgnored ( DecorateDisplayName ( self . socialData . displayName ) ) and not self : SelectedDataIsPlayer ( )
end
else
end
end
end |