- ingame/globals/autocomplete.lua:74 --
ZO_AutoComplete.AddFlag(function(results, input, onlineOnly, include)
IncludeOrExcludePlayersFromRecentPlayerTracker(g_recentInteractions, results, include)
end)
- ingame/globals/autocomplete.lua:78 --
ZO_AutoComplete.AddFlag(function(results, input, onlineOnly, include)
IncludeOrExcludePlayersFromRecentPlayerTracker(g_recentTargets, results, include)
end)
- ingame/globals/autocomplete.lua:82 --
ZO_AutoComplete.AddFlag(function(results, input, onlineOnly, include)
IncludeOrExcludePlayersFromRecentPlayerTracker(g_recentChat, results, include)
end)
- ingame/globals/autocomplete.lua:86 --
ZO_AutoComplete.AddFlag(function(results, input, onlineOnly, include)
for i = 1, GetNumGuilds() do
local guildId = GetGuildId(i)
local guildName = GetGuildName(guildId)
ZO_AutoComplete.IncludeOrExcludeResult(results, zo_strformat("<<1>>", guildName), include)
end
end)
- publicallingames/globals/autocomplete.lua:15 --
ZO_AutoComplete.AddFlag(function(results, input, onlineOnly, include)
for i = 1, GetNumFriends() do
local displayName, _, playerStatus = GetFriendInfo(i)
if not onlineOnly or playerStatus ~= PLAYER_STATUS_OFFLINE then
--No @ symbols and no character names on console
ZO_AutoComplete.IncludeOrExcludeResult(results, ZO_FormatUserFacingDisplayName(displayName), include)
if not IsConsoleUI() then
local hasCharacter, characterName = GetFriendCharacterInfo(i)
if hasCharacter then
ZO_AutoComplete.IncludeOrExcludeResult(results, zo_strformat("<<1>>", characterName), include)
end
end
end
end
end)
- publicallingames/globals/autocomplete.lua:32 --
ZO_AutoComplete.AddFlag(function(results, input, onlineOnly, include)
for i = 1, GetNumGuilds() do
local guildId = GetGuildId(i)
local numMembers = GetNumGuildMembers(guildId)
for memberIndex = 1, numMembers do
local displayName, _, _, playerStatus = GetGuildMemberInfo(guildId, memberIndex)
if not onlineOnly or playerStatus ~= PLAYER_STATUS_OFFLINE then
--No @ symbols and no character names on console
ZO_AutoComplete.IncludeOrExcludeResult(results, ZO_FormatUserFacingDisplayName(displayName), include)
if not IsConsoleUI() then
local hasCharacter, characterName = GetGuildMemberCharacterInfo()
if hasCharacter then
ZO_AutoComplete.IncludeOrExcludeResult(results, zo_strformat("<<1>>", characterName), include)
end
end
end
end
end
end)