- ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:122 --
self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, price, ZO_STORE_FORCE_VALID_PRICE, self.mode)
- ingame/fence/gamepad/fencewindowlaunder_gamepad.lua:50 --
self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, price, not ZO_STORE_FORCE_VALID_PRICE, self.mode)
- ingame/fence/gamepad/fencewindowsell_gamepad.lua:100 --
self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, calcSellPrice, ZO_STORE_FORCE_VALID_PRICE, self.mode)
- ingame/storewindow/gamepad/storewindowbuyback_gamepad.lua:91 --
self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, data.sellPrice, not ZO_STORE_FORCE_VALID_PRICE, ZO_MODE_STORE_BUY_BACK)
- ingame/storewindow/gamepad/storewindowbuy_gamepad.lua:198 --
self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, price, not ZO_STORE_FORCE_VALID_PRICE, ZO_MODE_STORE_BUY)
- ingame/storewindow/gamepad/storewindowrepair_gamepad.lua:88 --
self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, data.repairCost, not ZO_STORE_FORCE_VALID_PRICE, ZO_MODE_STORE_REPAIR)
- ingame/storewindow/gamepad/storewindowsell_gamepad.lua:156 --
self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, price, ZO_STORE_FORCE_VALID_PRICE, ZO_MODE_STORE_SELL)