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local ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_HEIGHT = 1024
local ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_BOTTOM_OFFSET = 643
local ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_HEIGHT = 512
local ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_BOTTOM_OFFSET = 453
local ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_HEIGHT = 256
local ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_BOTTOM_OFFSET = 256
-- Standard Document Configuration
ZO_ANTIQUITY_LORE_DOCUMENT_CONTROL_WIDTH = 1024
local ANTIQUITY_LORE_DOCUMENT_FILE_WIDTH = 1024
local ANTIQUITY_LORE_DOCUMENT_SCALE_MODIFIER = ZO_ANTIQUITY_LORE_DOCUMENT_CONTROL_WIDTH / ANTIQUITY_LORE_DOCUMENT_FILE_WIDTH
local ANTIQUITY_LORE_DOCUMENT_LARGE_FILE_HEIGHT = 1024
local ANTIQUITY_LORE_DOCUMENT_LARGE_FILE_BOTTOM_OFFSET = 576
ZO_ANTIQUITY_LORE_DOCUMENT_LARGE_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_LARGE_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_DOCUMENT_LARGE_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_LARGE_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_LARGE_FILE_HEIGHT
ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_HEIGHT
local ANTIQUITY_LORE_DOCUMENT_MEDIUM_FILE_HEIGHT = 512
local ANTIQUITY_LORE_DOCUMENT_MEDIUM_FILE_BOTTOM_OFFSET = 448
ZO_ANTIQUITY_LORE_DOCUMENT_MEDIUM_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_MEDIUM_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_DOCUMENT_MEDIUM_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_MEDIUM_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_MEDIUM_FILE_HEIGHT
ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_HEIGHT
local ANTIQUITY_LORE_DOCUMENT_SMALL_FILE_HEIGHT = 256
local ANTIQUITY_LORE_DOCUMENT_SMALL_FILE_BOTTOM_OFFSET = 256
ZO_ANTIQUITY_LORE_DOCUMENT_SMALL_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_SMALL_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_DOCUMENT_SMALL_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_SMALL_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_SMALL_FILE_HEIGHT
ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_HEIGHT
-- Wide Document Configuration
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_CONTROL_WIDTH = 1200
local ANTIQUITY_LORE_WIDE_DOCUMENT_FILE_WIDTH = 1024
local ANTIQUITY_LORE_WIDE_DOCUMENT_SCALE_MODIFIER = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_CONTROL_WIDTH / ANTIQUITY_LORE_WIDE_DOCUMENT_FILE_WIDTH
local ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_FILE_HEIGHT = 1024
local ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_FILE_BOTTOM_OFFSET = 576
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_CONTROL_HEIGHT = ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_WIDE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_FILE_HEIGHT
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_LARGE_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_WIDE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_LARGE_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_FILE_HEIGHT
local ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_FILE_HEIGHT = 512
local ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_FILE_BOTTOM_OFFSET = 448
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_CONTROL_HEIGHT = ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_WIDE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_FILE_HEIGHT
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_MEDIUM_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_WIDE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_MEDIUM_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_FILE_HEIGHT
local ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_FILE_HEIGHT = 256
local ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_FILE_BOTTOM_OFFSET = 256
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_CONTROL_HEIGHT = ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_WIDE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_FILE_HEIGHT
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_SMALL_CONTROL_HEIGHT = ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_BOTTOM_OFFSET * ANTIQUITY_LORE_WIDE_DOCUMENT_SCALE_MODIFIER
ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_SMALL_TEXTURE_COORDS_BOTTOM = ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_BOTTOM_OFFSET / ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_FILE_HEIGHT
-- General Configuration
ZO_ANTIQUITY_LORE_MAGIC_MIN_ALPHA = 0.5
ZO_ANTIQUITY_LORE_MAGIC_MAX_ALPHA = 0.1
ZO_ANTIQUITY_LORE_BACKGROUND_PADDING_X = 60
ZO_ANTIQUITY_LORE_BACKGROUND_PADDING_Y = 45
ZO_ANTIQUITY_LORE_BACKGROUND_DOUBLE_PADDING_X = ZO_ANTIQUITY_LORE_BACKGROUND_PADDING_X * 2
ZO_ANTIQUITY_LORE_LABEL_PADDING_Y = 15
local ANTIQUITY_LORE_NON_LABEL_DEADSPACE_Y = ZO_ANTIQUITY_LORE_BACKGROUND_PADDING_Y + ZO_ANTIQUITY_LORE_BACKGROUND_PADDING_Y + ZO_ANTIQUITY_LORE_LABEL_PADDING_Y
local NUM_DOCUMENT_VARIANTS = 10
local LABEL_ALIGNMENTS =
{
TEXT_ALIGN_LEFT ,
TEXT_ALIGN_CENTER ,
TEXT_ALIGN_RIGHT ,
}
local ANTIQUITY_CODEX_TEXTURE_FORMATTER = "EsoUI/Art/Antiquities/Codex/AntiquityLore_%s_%d.dds"
local ANTIQUITY_CODEX_WIDE_TEXTURE_FORMATTER = "EsoUI/Art/Antiquities/Codex/AntiquityLore_%s_%d.dds"
local ANTIQUITY_CODEX_MAGIC_PAPER_TEXTURE_FORMATTER = "EsoUI/Art/Antiquities/Codex/Antiquity_Entry_DIGGING_%s.dds"
local ANTIQUITY_CODEX_END_TEXTURE_FORMATTER = "EsoUI/Art/Antiquities/Codex/Digging_PostGame_End_%s.dds"
local ANTIQUITY_CODEX_MAGIC_TEXTURE_FORMATTER = "EsoUI/Art/Antiquities/Codex/Digging_PostGame_Magic_%s.dds"
return manager
end
control . highlightAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityLoreDocument_HighlightAnimation" , control )
end )
end )
{
pool = widePool ,
metaPools = { } ,
fileFormatter = ANTIQUITY_CODEX_WIDE_TEXTURE_FORMATTER ,
sizeDescriptors =
{
{
maxLabelHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_CONTROL_HEIGHT - ANTIQUITY_LORE_NON_LABEL_DEADSPACE_Y ,
textureHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_CONTROL_HEIGHT ,
textureCoordBottom = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_SMALL_TEXTURE_COORDS_BOTTOM ,
endsTextureHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_SMALL_CONTROL_HEIGHT ,
endsTextureCoordBottom = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_SMALL_TEXTURE_COORDS_BOTTOM ,
imageQualifier = "Small" ,
} ,
{
maxLabelHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_CONTROL_HEIGHT - ANTIQUITY_LORE_NON_LABEL_DEADSPACE_Y ,
textureHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_CONTROL_HEIGHT ,
textureCoordBottom = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_MEDIUM_TEXTURE_COORDS_BOTTOM ,
endsTextureHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_MEDIUM_CONTROL_HEIGHT ,
endsTextureCoordBottom = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_MEDIUM_TEXTURE_COORDS_BOTTOM ,
imageQualifier = "Medium" ,
} ,
{
maxLabelHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_CONTROL_HEIGHT - ANTIQUITY_LORE_NON_LABEL_DEADSPACE_Y ,
textureHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_CONTROL_HEIGHT ,
textureCoordBottom = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_LARGE_TEXTURE_COORDS_BOTTOM ,
endsTextureHeight = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_LARGE_CONTROL_HEIGHT ,
endsTextureCoordBottom = ZO_ANTIQUITY_LORE_WIDE_DOCUMENT_ENDS_LARGE_TEXTURE_COORDS_BOTTOM ,
imageQualifier = "Large" ,
} ,
} ,
}
local standardPool = ZO_ControlPool : New ( "ZO_AntiquityLoreStandardDocument" , nil , "LoreStandardDocument" )
control . highlightAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityLoreDocument_HighlightAnimation" , control )
end )
end )
{
pool = standardPool ,
metaPools = { } ,
fileFormatter = ANTIQUITY_CODEX_TEXTURE_FORMATTER ,
sizeDescriptors =
{
{
maxLabelHeight = ZO_ANTIQUITY_LORE_DOCUMENT_SMALL_CONTROL_HEIGHT - ANTIQUITY_LORE_NON_LABEL_DEADSPACE_Y ,
textureHeight = ZO_ANTIQUITY_LORE_DOCUMENT_SMALL_CONTROL_HEIGHT ,
textureCoordBottom = ZO_ANTIQUITY_LORE_DOCUMENT_SMALL_TEXTURE_COORDS_BOTTOM ,
endsTextureHeight = ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_CONTROL_HEIGHT ,
endsTextureCoordBottom = ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_SMALL_TEXTURE_COORDS_BOTTOM ,
imageQualifier = "Small" ,
} ,
{
maxLabelHeight = ZO_ANTIQUITY_LORE_DOCUMENT_MEDIUM_CONTROL_HEIGHT - ANTIQUITY_LORE_NON_LABEL_DEADSPACE_Y ,
textureHeight = ZO_ANTIQUITY_LORE_DOCUMENT_MEDIUM_CONTROL_HEIGHT ,
textureCoordBottom = ZO_ANTIQUITY_LORE_DOCUMENT_MEDIUM_TEXTURE_COORDS_BOTTOM ,
endsTextureHeight = ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_CONTROL_HEIGHT ,
endsTextureCoordBottom = ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_MEDIUM_TEXTURE_COORDS_BOTTOM ,
imageQualifier = "Medium" ,
} ,
{
maxLabelHeight = ZO_ANTIQUITY_LORE_DOCUMENT_LARGE_CONTROL_HEIGHT - ANTIQUITY_LORE_NON_LABEL_DEADSPACE_Y ,
textureHeight = ZO_ANTIQUITY_LORE_DOCUMENT_LARGE_CONTROL_HEIGHT ,
textureCoordBottom = ZO_ANTIQUITY_LORE_DOCUMENT_LARGE_TEXTURE_COORDS_BOTTOM ,
endsTextureHeight = ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_CONTROL_HEIGHT ,
endsTextureCoordBottom = ZO_ANTIQUITY_LORE_DOCUMENT_ENDS_LARGE_TEXTURE_COORDS_BOTTOM ,
imageQualifier = "Large" ,
} ,
} ,
}
end
-- Never hold on to a control indefinitely. Make sure to always call ReleaseAllObjects when you no longer need them, or at least when leaving your scene
function ZO_AntiquityLoreDocument_Manager : AcquireWideDocumentForLoreEntry ( parentControl , antiquityId , loreEntryIndex , useMagicView )
return self : InternalAcquireDocumentForLoreEntry ( self . wideControlAcquisitionDescriptor , parentControl , antiquityId , loreEntryIndex , useMagicView )
end
-- Never hold on to a control indefinitely. Make sure to always call ReleaseAllObjects when you no longer need them, or at least when leaving your scene
function ZO_AntiquityLoreDocument_Manager : AcquireDocumentForLoreEntry ( parentControl , antiquityId , loreEntryIndex , useMagicView )
return self : InternalAcquireDocumentForLoreEntry ( self . standardControlAcquisitionDescriptor , parentControl , antiquityId , loreEntryIndex , useMagicView )
end
function ZO_AntiquityLoreDocument_Manager : InternalAcquireDocumentForLoreEntry ( acquisitionDescriptor , parentControl , antiquityId , loreEntryIndex , useMagicView )
local loreEntryData = nil
if ANTIQUITY_DATA_MANAGER then
if antiquityData then
end
else
-- Internal doesn't have the manager, so just build the data manually
if loreEntryIndex <= numEntries then
loreEntryData =
{
displayName = displayName ,
}
end
end
if not loreEntryData then
-- Invalid lore entry args
return nil
end
-- Spread the seeds far apart because seeds that are very close to eachother typically have the same first number, then throw out the first number for good measure
-- This will allow for 20 lore per antiquity with 20k antiquities (numbers we "should" never hit)
-- http://lua-users.org/lists/lua-l/2007-03/msg00564.html
local seed = ( loreEntryIndex * 100000000 ) + ( antiquityId * 1000 )
-- BEGIN DETERMINISTIC "RANDOM" SPECIFICATIONS --
local colorR = 1
local colorG = 1
local colorB = 1
local alpha = 1
local desaturation = nil
if loreEntryData . unlocked then
else
alpha = 0.4
desaturation = 1
end
-- END DETERMINISTIC "RANDOM" SPECIFICATIONS --
-- Every system gets a meta pool
local metaPool = acquisitionDescriptor . metaPools [ parentControl ]
if not metaPool then
acquisitionDescriptor . metaPools [ parentControl ] = metaPool
end
-- Choose the correctly sized control info
local sizeDescriptor = nil
if totalLabelHeight <= descriptor . maxLabelHeight or index == # acquisitionDescriptor . sizeDescriptors then
break
end
end
local backgroundTexturePath
if useMagicView then
backgroundTexturePath = string . format ( ANTIQUITY_CODEX_MAGIC_PAPER_TEXTURE_FORMATTER , sizeDescriptor . imageQualifier )
flipHorizontalTextureCoords = true
else
backgroundTexturePath = string . format ( acquisitionDescriptor . fileFormatter , sizeDescriptor . imageQualifier , documentVariant )
end
if flipHorizontalTextureCoords then
else
end
backgroundTexture : SetVertexColors ( VERTEX_POINTS_TOPRIGHT , 0.9 * colorR , 0.9 * colorG , 0.9 * colorB , alpha )
backgroundTexture : SetVertexColors ( VERTEX_POINTS_BOTTOMLEFT , 0.65 * colorR , 0.65 * colorG , 0.65 * colorB , alpha )
backgroundTexture : SetVertexColors ( VERTEX_POINTS_BOTTOMRIGHT , 0.25 * colorR , 0.25 * colorG , 0.25 * colorB , alpha )
if useMagicView then
local endTexturePath = string . format ( ANTIQUITY_CODEX_END_TEXTURE_FORMATTER , sizeDescriptor . imageQualifier )
magicTexture : SetTexture ( string . format ( ANTIQUITY_CODEX_MAGIC_TEXTURE_FORMATTER , sizeDescriptor . imageQualifier ) )
magicTexture . flowTimeline : GetFirstAnimation ( ) : SetBaseTextureCoords ( 0 , 1 , 0 , sizeDescriptor . textureCoordBottom )
else
end
end
if metaPool then
end
if metaPool then
end
end
animatedControl . backgroundTexture : SetTextureSampleProcessingWeight ( TEX_SAMPLE_PROCESSING_WEIGHT_RGB , zo_lerp ( 0.4 , 1.5 , easedProgress ) )
local drawLayer = progress > 0 and DL_CONTROLS or DL_BACKGROUND
end
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