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--Attribute Spinners
function ZO_AttributeSpinner_Keyboard : New ( attributeControl , attributeType , attributeManager , valueChangedCallback )
local attributeSpinner = ZO_AttributeSpinner_Shared . New ( self , attributeControl , attributeType , attributeManager , valueChangedCallback )
return attributeSpinner
end
end
end
--Stats
local SHOW_HIDE_INSTANT = 1
local SHOW_HIDE_ANIMATED = 2
return stats
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end )
end
end
self . control : RegisterForEvent ( EVENT_ATTRIBUTE_UPGRADE_UPDATED , function ( ) self : UpdateSpendablePoints ( ) end )
end
end
end
end
end
else
end
end
end
end
local attributesHeaderTitleInView = ZO_Scroll_IsControlFullyInView ( self . scroll , self . attributesHeaderTitle )
end
end
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
-- Commit
{
end ,
end ,
} ,
-- Level Up Help
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
local helpCategoryIndex , helpIndex = GetLevelUpHelpIndicesForLevel ( ZO_LEVEL_UP_REWARDS_MANAGER : GetPendingRewardLevel ( ) )
return helpCategoryIndex ~= nil
end ,
local helpCategoryIndex , helpIndex = GetLevelUpHelpIndicesForLevel ( ZO_LEVEL_UP_REWARDS_MANAGER : GetPendingRewardLevel ( ) )
end ,
} ,
}
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end
raceClassControl : SetText ( zo_strformat ( SI_STATS_RACE_CLASS , GetUnitRace ( "player" ) , GetUnitClass ( "player" ) ) )
end )
end )
self . equipmentBonus . iconPool = ZO_ControlPool : New ( "ZO_StatsEquipmentBonusIcon" , equipmentBonusIcons )
end
if self . equipmentBonus . value < EQUIPMENT_BONUS_SUPERIOR and self . equipmentBonus . lowestEquipSlot ~= EQUIP_SLOT_NONE then
local lowestItemText
if equipSlotHasItem then
else
lowestItemText = zo_strformat ( SI_STATS_EQUIPMENT_BONUS_TOOLTIP_EMPTY_SLOT , GetString ( "SI_EQUIPSLOT" , self . equipmentBonus . lowestEquipSlot ) )
end
InformationTooltip : AddLine ( zo_strformat ( SI_STATS_EQUIPMENT_BONUS_LOWEST_PIECE_KEYBOARD , lowestItemText ) , "" , ZO_NORMAL_TEXT : UnpackRGBA ( ) )
end
end
end
-- Titles --
end
end
-- Outfits --
end
end
-- Alliance Ranks --
if rank == 0 then
else
end
iconRow . value : SetText ( zo_strformat ( SI_STAT_RANK_NAME_FORMAT , GetAvARankName ( GetUnitGender ( "player" ) , rank ) ) )
end
-- Bounty --
end
self . attributesHeaderTitle . text = { GetString ( SI_STATS_ATTRIBUTES ) , GetString ( SI_STATS_ATTRIBUTES_LEVEL_UP ) }
self . attributesHeaderTitleTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AttributesHeaderCrossFade" , self . attributesHeaderTitle )
self : SetUpAttributeControl ( attributesRow : GetNamedChild ( "Health" ) , STAT_HEALTH_MAX , ATTRIBUTE_HEALTH , POWERTYPE_HEALTH )
self : SetUpAttributeControl ( attributesRow : GetNamedChild ( "Magicka" ) , STAT_MAGICKA_MAX , ATTRIBUTE_MAGICKA , POWERTYPE_MAGICKA )
self : SetUpAttributeControl ( attributesRow : GetNamedChild ( "Stamina" ) , STAT_STAMINA_MAX , ATTRIBUTE_STAMINA , POWERTYPE_STAMINA )
end
do
local IGNORE_CALLBACK = true
local UNEQUIP_OUTFIT = nil
if equippedOutfitIndex == entry . outfitIndex then
break
end
end
end
end
end
ShowMarketAndSearch ( GetString ( SI_CROWN_STORE_SEARCH_ADDITIONAL_OUTFITS ) , MARKET_OPEN_OPERATION_UNLOCK_NEW_OUTFIT )
end
local unequippedOutfitEntry = ZO_ComboBox : CreateItemEntry ( GetString ( SI_NO_OUTFIT_EQUIP_ENTRY ) , OnUnequipOutfitSelected )
local defaultEntry = unequippedOutfitEntry
for outfitIndex = 1 , numOutfits do
entry . outfitIndex = outfitIndex
if equippedOutfitIndex == outfitIndex then
defaultEntry = entry
end
end
if numOutfits < MAX_OUTFIT_UNLOCKS then
dropdown : AddItem ( ZO_ComboBox : CreateItemEntry ( GetString ( SI_OUTFIT_PURCHASE_MORE_ENTRY ) , OnUnlockNewOutfitsSelected ) , ZO_COMBOBOX_SUPRESS_UPDATE )
end
end
end
end
end
local totalAddedPoints = 0
totalAddedPoints = totalAddedPoints + addedPoints
end
local availablePoints = totalSpendablePoints - totalAddedPoints
end
end
local shouldAnimate = totalSpendablePoints > 0
if shouldAnimate ~= isAnimating then
if shouldAnimate then
attributesHeaderTitle . textIndex = 1
else
end
end
end
end
local skipAnimation = showHideMethod == SHOW_HIDE_INSTANT
if self . attributesHeaderTitle ~= nil and totalSpendablePoints ~= nil and STATS_SCENE : IsShowing ( ) then
self . attributesPointerBox : SetContentsControl ( self . control : GetNamedChild ( "AttributesPointerBoxContents" ) )
end
else
end
end
end
end
local points = 0
end
return points
end
PurchaseAttributes ( self . attributeControls [ ATTRIBUTE_HEALTH ] . pointLimitedSpinner . addedPoints , self . attributeControls [ ATTRIBUTE_MAGICKA ] . pointLimitedSpinner . addedPoints , self . attributeControls [ ATTRIBUTE_STAMINA ] . pointLimitedSpinner . addedPoints )
end
end , 1000 )
end
end
end
end
end
local BAR_TEXTURES =
{
[ POWERTYPE_HEALTH ] = "EsoUI/Art/Stats/stats_healthBar.dds" ,
[ POWERTYPE_MAGICKA ] = "EsoUI/Art/Stats/stats_magickaBar.dds" ,
[ POWERTYPE_STAMINA ] = "EsoUI/Art/Stats/stats_staminaBar.dds" ,
}
attributeControl . pointLimitedSpinner = ZO_AttributeSpinner_Keyboard : New ( attributeControl , attributeType , self )
attributeControl . statType = statType
attributeControl . attributeType = attributeType
attributeControl . powerType = powerType
end
end
end
end
if statEntry then
end
end
if timeUntilCanBeTrained == 0 then
else
if not ridingSkillMaxedOut then
stableRow . timerOverlay : StartCooldown ( timeUntilCanBeTrained , totalTrainedWaitDuration , CD_TYPE_RADIAL , CD_TIME_TYPE_TIME_UNTIL , NO_LEADING_EDGE )
end
end
end
if timeUntilCanBeTrained > 0 then
if stableRow . timer . mouseInside then
local timeLeft = ZO_FormatTimeMilliseconds ( timeUntilCanBeTrained , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
end
end
end
end
end
else
end
end
end
return dropdownRow
end
return iconRow
end
return bountyRow
end
end
else
end
end
local numControlTypeName = "num" .. controlType
return self : AddRawControl ( CreateControlFromVirtual ( "$(parent)" , self . scrollChild , template , controlType .. self [ numControlTypeName ] ) )
end
if statType1 then
self . statEntries [ statType1 ] = ZO_StatEntry_Keyboard : New ( row : GetNamedChild ( "Stat1" ) , statType1 , self )
end
if statType2 then
self . statEntries [ statType2 ] = ZO_StatEntry_Keyboard : New ( row : GetNamedChild ( "Stat2" ) , statType2 , self )
end
end
local leftIsArtificial , rightIsArtificial = left . isArtificial , right . isArtificial
if leftIsArtificial ~= rightIsArtificial then
--Artificial before real
return leftIsArtificial
else
if leftIsArtificial then
--Both artificial, use def defined sort order
return left . sortOrder < right . sortOrder
else
--Both real, use time
end
end
end
local effectsRows = { }
--Artificial effects--
local displayName , iconFile , effectType , sortOrder , startTime , endTime = GetArtificialEffectInfo ( effectId )
effectsRow . effectType = effectType
local duration = startTime - endTime
effectsRow . sortOrder = sortOrder
effectsRow . tooltipTitle = displayName
effectsRow . effectId = effectId
effectsRow . isArtificial = true
end
local buffName , startTime , endTime , buffSlot , stackCount , iconFile , buffType , effectType , abilityType , statusEffectType = GetUnitBuffInfo ( "player" , i )
if buffSlot > 0 and buffName ~= "" then
local duration = startTime - endTime
effectsRow . effectType = effectType
effectsRow . buffSlot = buffSlot
effectsRow . isArtificial = false
end
end
local prevRow
if prevRow then
else
end
prevRow = effectsRow
end
end
end
end
end
local fadeInUpcomingContents = wasClaimShowing
else
end
end
end
--
--[[ XML Handlers ]] --
--
end
end
end
local ATTRIBUTE_DESCRIPTIONS =
{
[ ATTRIBUTE_HEALTH ] = SI_ATTRIBUTE_TOOLTIP_HEALTH ,
[ ATTRIBUTE_MAGICKA ] = SI_ATTRIBUTE_TOOLTIP_MAGICKA ,
[ ATTRIBUTE_STAMINA ] = SI_ATTRIBUTE_TOOLTIP_STAMINA ,
}
end
end
else
end
control . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ShowOnMouseOverLabelAnimation" , control : GetNamedChild ( "Highlight" ) )
end
end
end
end
end
end
-- Infamy and bounty meters
end |