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local P2P_UNIT_TAG = "reticleoverplayer"
local INTERACT_TYPE_AGENT_CHAT_REQUEST = 1
local INTERACT_TYPE_RITUAL_OF_MARA = 2
local INTERACT_TYPE_TRADE_INVITE = 3
local INTERACT_TYPE_GROUP_INVITE = 4
local INTERACT_TYPE_QUEST_SHARE = 5
local INTERACT_TYPE_FRIEND_REQUEST = 6
local INTERACT_TYPE_GUILD_INVITE = 7
local INTERACT_TYPE_CAMPAIGN_QUEUE = 8
local INTERACT_TYPE_WORLD_EVENT_INVITE = 9
local INTERACT_TYPE_LFG_FIND_REPLACEMENT = 10
local INTERACT_TYPE_GROUP_ELECTION = 11
local INTERACT_TYPE_DUEL_INVITE = 12
local INTERACT_TYPE_LFG_READY_CHECK = 13
local INTERACT_TYPE_CLAIM_LEVEL_UP_REWARDS = 14
local INTERACT_TYPE_GIFT_RECEIVED = 15
local INTERACT_TYPE_TRACK_ZONE_STORY = 16
local INTERACT_TYPE_CAMPAIGN_QUEUE_JOINED = 17
local INTERACT_TYPE_CAMPAIGN_LOCK_PENDING = 18
local INTERACT_TYPE_TRAVEL_TO_LEADER = 19
local TIMED_PROMPTS =
{
[ INTERACT_TYPE_LFG_READY_CHECK ] = true ,
[ INTERACT_TYPE_CAMPAIGN_QUEUE ] = true ,
[ INTERACT_TYPE_WORLD_EVENT_INVITE ] = true ,
[ INTERACT_TYPE_GROUP_ELECTION ] = true ,
[ INTERACT_TYPE_CAMPAIGN_LOCK_PENDING ] = true ,
-- Campaign Queue is the only timed prompt without a fixed expiration time; instead it's manually removed when the queue it's a part of pops.
-- This means it does not define expiresAtS or expirationCallback, and it refreshes every second without necessarily needing to; it doesn't show a timer.
[ INTERACT_TYPE_CAMPAIGN_QUEUE_JOINED ] = true ,
}
end
return playerToPlayer
end
do
local KEYBOARD_STYLE =
{
targetFont = "ZoInteractionPrompt" ,
additionalInfoFont = "ZoInteractionPrompt" ,
pendingResurrectInfoFont = "ZoFontKeybindStripDescription" ,
keybindButtonStyle = KEYBIND_STRIP_STANDARD_STYLE ,
}
local GAMEPAD_STYLE =
{
targetFont = "ZoFontGamepad36" ,
additionalInfoFont = "ZoFontGamepad36" ,
pendingResurrectInfoFont = "ZoFontGamepad27" ,
keybindButtonStyle = KEYBIND_STRIP_GAMEPAD_STYLE ,
}
end
self . resurrectProgressAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "PlayerToPlayerResurrectAnimation" , self . resurrectProgress )
ZO_PlatformStyle : New ( function ( style ) self : ApplyPlatformStyle ( style ) end , KEYBOARD_STYLE , GAMEPAD_STYLE )
end
end
end
self . gamepadMenu = ZO_RadialMenu : New ( ZO_PlayerToPlayerMenu_Gamepad , "ZO_RadialMenuHUDEntryTemplate_Gamepad" , "DefaultRadialMenuAnimation" , "DefaultRadialMenuEntryAnimation" , "RadialMenu" )
end )
end
self . keyboardMenu = ZO_RadialMenu : New ( ZO_PlayerToPlayerMenu_Keyboard , "ZO_PlayerToPlayerMenuEntryTemplate_Keyboard" , "DefaultRadialMenuAnimation" , "DefaultRadialMenuEntryAnimation" , "RadialMenu" )
end )
end
--Gets or creates the radial menu for the current keyboard/gamepad mode
end
else
end
end
end
--Gets the radial menu that was most recently interacted with. This resolves issues where switching platform type during an interaction sent the close events to the wrong menu
internalassert ( self . isLastRadialMenuGamepad ~= nil , "GetLastActiveRadialMenu() called without a previous active menu" )
else
end
end
end
self . control : RegisterForEvent ( EVENT_START_SOUL_GEM_RESURRECTION , function ( eventCode , ... ) self : OnStartSoulGemResurrection ( ... ) end )
self . control : RegisterForEvent ( EVENT_END_SOUL_GEM_RESURRECTION , function ( eventCode , ... ) self : OnEndSoulGemResurrection ( ... ) end )
end
local campaignRulesetTypeString = GetString ( "SI_CAMPAIGNRULESETTYPE" , GetCampaignRulesetType ( GetCampaignRulesetId ( campaignId ) ) )
local campaignData =
{
campaignId = campaignId ,
isGroup = isGroup ,
campaignName = campaignName ,
messageFormat = SI_CAMPAIGN_QUEUE_MESSAGE ,
messageParams = { campaignRulesetTypeString , campaignName } ,
}
return campaignData
end
local campaignRulesetTypeString = GetString ( "SI_CAMPAIGNRULESETTYPE" , GetCampaignRulesetType ( GetCampaignRulesetId ( campaignId ) ) )
local campaignData =
{
campaignId = campaignId ,
campaignName = campaignName ,
messageFormat = isAboutToAllianceLock and SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_WITH_ALLIANCE_LOCK_MESSAGE or SI_CAMPAIGN_QUEUE_JOINED_AS_GROUP_MESSAGE ,
}
return campaignData
end
local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary ( inviterDisplayName , inviterCharacterName )
self : AddPromptToIncomingQueue ( INTERACT_TYPE_DUEL_INVITE , inviterCharacterName , inviterDisplayName , zo_strformat ( SI_PLAYER_TO_PLAYER_INCOMING_DUEL , ZO_SELECTED_TEXT : Colorize ( userFacingName ) ) ,
function ( )
end ,
function ( )
end ,
function ( )
end )
end
end
if not self : ExistsInQueue ( INTERACT_TYPE_GROUP_INVITE , inviterCharacterName , inviterDisplayName ) then
local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary ( inviterDisplayName , inviterCharacterName )
self : AddPromptToIncomingQueue ( INTERACT_TYPE_GROUP_INVITE , inviterCharacterName , inviterDisplayName , zo_strformat ( SI_PLAYER_TO_PLAYER_INCOMING_GROUP , ZO_SELECTED_TEXT : Colorize ( userFacingName ) ) ,
function ( )
end ,
function ( )
end ,
function ( )
end )
end
end
end
local userFacingName = ZO_GetPrimaryPlayerNameWithSecondary ( inviterDisplayName , inviterCharacterName )
-- There is server message received when trade is cancelled/accepted/declined, which sends a Lua event which will play a sound in AlertHandlers.lua
self : AddPromptToIncomingQueue ( INTERACT_TYPE_TRADE_INVITE , inviterCharacterName , inviterDisplayName , zo_strformat ( SI_PLAYER_TO_PLAYER_INCOMING_TRADE , ZO_SELECTED_TEXT : Colorize ( userFacingName ) ) ,
function ( )
end ,
function ( )
end ,
function ( )
end )
end
end
local data = self : AddPromptToIncomingQueue ( INTERACT_TYPE_QUEST_SHARE , characterName , displayName , zo_strformat ( SI_PLAYER_TO_PLAYER_INCOMING_QUEST_SHARE , ZO_SELECTED_TEXT : Colorize ( name ) , questName ) ,
function ( )
end ,
function ( )
end ,
function ( )
end )
}
end
-- No need to play a sound for this now, the client might automatically remove stale quest shares.
end
local userFacingTargetName = ZO_GetPrimaryPlayerNameWithSecondary ( targetDisplayName , targetCharacterName )
local ritualPromptStringId = isSender and SI_PLAYER_TO_PLAYER_OUTGOING_RITUAL_OF_MARA or SI_PLAYER_TO_PLAYER_INCOMING_RITUAL_OF_MARA
local ritualPromptText = zo_strformat ( ritualPromptStringId , ZO_SELECTED_TEXT : Colorize ( userFacingTargetName ) )
{
mainTextParams =
{
}
} )
end
local data = self : AddPromptToIncomingQueue ( INTERACT_TYPE_RITUAL_OF_MARA , targetCharacterName , targetDisplayName , ritualPromptText , AcceptRitualOfMara )
end
end
self : AddPromptToIncomingQueue ( INTERACT_TYPE_FRIEND_REQUEST , inviterName , nil , zo_strformat ( SI_PLAYER_TO_PLAYER_INCOMING_FRIEND_REQUEST , ZO_SELECTED_TEXT : Colorize ( displayName ) ) ,
function ( )
end ,
function ( )
end ,
function ( )
end )
end
end
local allianceIconSize = 24
allianceIconSize = 36
end
local guildNameAlliance = zo_iconTextFormat ( GetPlatformAllianceSymbolIcon ( guildAlliance ) , allianceIconSize , allianceIconSize , ZO_SELECTED_TEXT : Colorize ( guildName ) )
local data = self : AddPromptToIncomingQueue ( INTERACT_TYPE_GUILD_INVITE , nil , formattedInviterName , zo_strformat ( SI_PLAYER_TO_PLAYER_INCOMING_GUILD_REQUEST , ZO_SELECTED_TEXT : Colorize ( formattedInviterName ) , guildNameAlliance ) ,
function ( )
end ,
function ( )
end ,
function ( )
end )
end
end
self : AddPromptToIncomingQueue ( INTERACT_TYPE_AGENT_CHAT_REQUEST , nil , nil , GetString ( SI_PLAYER_TO_PLAYER_INCOMING_AGENT_CHAT_REQUEST ) ,
function ( )
end ,
function ( )
end ,
function ( )
end )
end
end
end
if state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING then
end
end
end
--Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
local promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_CAMPAIGN_QUEUE , campaignId , campaignId , nil , AcceptCampaignEntry , DeclineCampaignEntry , DeferDecisionCallback )
promptData . messageFormat = campaignQueueData . messageFormat
promptData . messageParams = campaignQueueData . messageParams
promptData . expiresAtS = campaignQueueData . expiresAtS
else
--Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
end
end
if not isMemberOfGroup then
return
end
local showAllianceLockWarning = willBeLockedToAlliance ~= ALLIANCE_NONE
else
end
end
-- Dismiss prompt automatically
end
--Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
local NO_TARGET_LABEL = nil
local promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_CAMPAIGN_QUEUE_JOINED , campaignId , campaignId , NO_TARGET_LABEL , AcceptCampaignEntry , DeclineCampaignEntry )
promptData . messageFormat = campaignQueueData . messageFormat
promptData . messageParams = campaignQueueData . messageParams
end
--Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
end
local allianceString = ZO_SELECTED_TEXT : Colorize ( ZO_CampaignBrowser_FormatPlatformAllianceIconAndName ( alliance ) )
end
end
--Campaign is super hacky and uses the campaignId in the name field. It works because it only uses that field to do comparisons for removing the entry.
local NO_TARGET_LABEL = nil
local NO_DECLINE_CALLBACK = nil
local promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_CAMPAIGN_LOCK_PENDING , campaignId , campaignId , NO_TARGET_LABEL , AcceptCallback , NO_DECLINE_CALLBACK )
-- the time left is added automatically to messageParams in position <<3>>
promptData . messageParams = { colorizedCampaignName , allianceString }
end
end
end
function ( )
end ,
function ( )
end )
end
if inviterName == "" then
if questName == "" then
else
end
else
if questName == "" then
else
end
end
}
end
end
if pendingRewardLevel then
local data = self : AddPromptToIncomingQueue ( INTERACT_TYPE_CLAIM_LEVEL_UP_REWARDS , nil , nil , zo_strformat ( SI_LEVEL_UP_REWARDS_AVAILABLE_NOTIFICATION , pendingRewardLevel ) ,
function ( )
else
end
end )
end
end
local NO_CHARACTER_NAME = nil
local data = self : AddPromptToIncomingQueue ( INTERACT_TYPE_GIFT_RECEIVED , NO_CHARACTER_NAME , gift : GetPlayerName ( ) , zo_strformat ( SI_PLAYER_TO_PLAYER_GIFT_RECEIVED , ZO_SELECTED_TEXT : Colorize ( gift : GetUserFacingPlayerName ( ) ) ) ,
function ( )
end ,
function ( )
end )
end
end
end
self . control : RegisterForEvent ( EVENT_SCRIPTED_WORLD_EVENT_INVITE_REMOVED , OnScriptedWorldEventInviteRemoved )
self . control : RegisterForEvent ( EVENT_GROUPING_TOOLS_READY_CHECK_UPDATED , function ( event , ... ) self : OnGroupingToolsReadyCheckUpdated ( ... ) end )
self . control : RegisterForEvent ( EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED , function ( event , ... ) self : OnGroupingToolsReadyCheckCancelled ( ... ) end )
--Find member replacement prompt on a member leaving
end
local promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_LFG_FIND_REPLACEMENT , nil , nil , text , AcceptActivityFindReplacementNotification , DeclineActivityFindReplacementNotification , DeferDecisionCallback )
end
end
self . control : RegisterForEvent ( EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_NEW , OnGroupingToolsFindReplacementNotificationNew )
self . control : RegisterForEvent ( EVENT_GROUPING_TOOLS_FIND_REPLACEMENT_NOTIFICATION_REMOVED , OnGroupingToolsFindReplacementNotificationRemoved )
end
end
end
local messageFormat , messageParams
else
end
messageParams = { }
else
if electionType == GROUP_ELECTION_TYPE_KICK_MEMBER then
messageFormat = SI_GROUP_ELECTION_KICK_MESSAGE
elseif electionType == GROUP_ELECTION_TYPE_NEW_LEADER then
messageFormat = SI_GROUP_ELECTION_PROMOTE_MESSAGE
end
messageParams = { primaryName , secondaryName }
end
local promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_GROUP_ELECTION , nil , nil , nil , AcceptCallback , DeclineCallback , DeferDecisionCallback )
promptData . messageFormat = messageFormat
promptData . messageParams = messageParams
promptData . uniqueSounds = {
}
end
end
self . control : RegisterForEvent ( EVENT_GROUP_ELECTION_NOTIFICATION_ADDED , function ( event , ... ) OnGroupElectionNotificationAdded ( ... ) end )
self . control : RegisterForEvent ( EVENT_GROUP_ELECTION_NOTIFICATION_REMOVED , function ( event , ... ) OnGroupElectionNotificationRemoved ( ... ) end )
local numCompletedActivities , totalActivities , _ , _ , progressText = ZO_ZoneStories_Manager . GetActivityCompletionProgressValuesAndText ( zoneId , zoneCompletionType )
if numCompletedActivities == totalActivities and not CanZoneStoryContinueTrackingActivities ( zoneId ) then
return
end
local SET_AUTO_MAP_NAVIGATION_TARGET = true
local COMPLETION_TYPE_ALL = nil
end
end
local promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_TRACK_ZONE_STORY , nil , nil , nil , AcceptCallback , DeclineCallback )
promptData . messageFormat = GetString ( "SI_ZONECOMPLETIONTYPE_PROGRESSDESCRIPTION" , zoneCompletionType )
promptData . messageParams = { ZO_SELECTED_TEXT : Colorize ( progressText ) , ZO_SELECTED_TEXT : Colorize ( GetZoneNameById ( zoneId ) ) }
promptData . uniqueSounds =
{
}
end
self . control : RegisterForEvent ( EVENT_TRACKED_ZONE_STORY_ACTIVITY_COMPLETED , function ( event , ... ) OnTrackedZoneStoryActivityCompleted ( ... ) end )
end
self . control : RegisterForEvent ( EVENT_ZONE_STORY_ACTIVITY_TRACKED , function ( event , ... ) OnZoneStoryActivityTracked ( ... ) end )
local pendingJumpToGroupLeaderPrompt = nil
-- LFG groups use their own jump notification
return
end
-- The location of the group leader may not be available immediately
if pendingJumpToGroupLeaderPrompt then
if groupLeaderZoneName ~= "" then
pendingJumpToGroupLeaderPrompt = nil
if canJump then
end
end
local promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_TRAVEL_TO_LEADER , nil , nil , nil , AcceptCallback , DeclineCallback )
promptData . messageFormat = GetString ( GetUnitZone ( "player" ) == groupLeaderZoneName and SI_JUMP_TO_GROUP_LEADER_OCCURANCE_PROMPT or SI_JUMP_TO_GROUP_LEADER_WORLD_PROMPT )
promptData . messageParams = { groupLeaderZoneName }
elseif result == JUMP_TO_PLAYER_RESULT_ZONE_COLLECTIBLE_LOCKED then
local message = zo_strformat ( SI_COLLECTIBLE_LOCKED_FAILURE_CAUSED_BY_JUMP_TO_GROUP_LEADER , groupLeaderZoneName )
local marketOperation = MARKET_OPEN_OPERATION_DLC_FAILURE_TELEPORT_TO_GROUP
ZO_Dialogs_ShowPlatformDialog ( "COLLECTIBLE_REQUIREMENT_FAILED" , { collectibleData = collectibleData , marketOpenOperation = marketOperation } , { mainTextParams = { message , collectibleName , categoryName } } )
end
end
end
end
end
end
end
end
end
if isLocalPlayer then
pendingJumpToGroupLeaderPrompt = true
end
end
end
if pendingJumpToGroupLeaderPrompt then
end
end
if isLocalPlayer then
if incomingEntry . incomingType == INTERACT_TYPE_TRAVEL_TO_LEADER then
break
end
end
end
end
self . control : RegisterForEvent ( EVENT_GROUP_MEMBER_JOINED , function ( event , ... ) OnGroupMemberJoined ( ... ) end )
self . control : RegisterForEvent ( EVENT_LEADER_UPDATE , function ( event , ... ) OnGroupMemberJoined ( ... ) end )
self . control : RegisterForEvent ( EVENT_GROUP_MEMBER_LEFT , function ( event , ... ) OnGroupMemberLeft ( ... ) end )
if duelState == DUEL_STATE_INVITE_CONSIDERING then
end
if inviterCharaterName ~= "" or inviterDisplayName ~= "" then
end
if tradeInviterCharacterName ~= "" and tradeInviterDisplayName ~= "" then
end
end
if pledgeTargetCharacterName ~= "" then
end
if chatRequested then
end
for i = 1 , scriptedEventInviteCount do
if isValid then
end
end
end
end
end
end
local NO_EVENT_ID = nil
end
end
end
end
--Close the menu when we enter UI mode
end
end )
-- If we're logging out and we have a time sensistive decision, just opt out. Not only does this
-- make sure that any other players waiting on a response get it, but it eliminates any dialogs in the way (ESO-635856)
if TIMED_PROMPTS [ incomingEntry . incomingType ] then
end
end
end
end
end
end
end
local INCOMING_MESSAGE_TEXT = {
}
if typeString then
end
end
end
end
end
else
end
end
end
end
else
end
end
end
local deferDecisionText = data . deferDecisionText or GetString ( SI_GAMEPAD_NOTIFICATIONS_DEFER_OPTION )
"EsoUI/Art/HUD/Gamepad/gp_radialIcon_defer_down.dds" ,
"EsoUI/Art/HUD/Gamepad/gp_radialIcon_defer_down.dds" ,
function ( )
end )
end
"EsoUI/Art/HUD/Gamepad/gp_radialIcon_accept_down.dds" ,
"EsoUI/Art/HUD/Gamepad/gp_radialIcon_accept_down.dds" ,
function ( )
end )
end
"EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds" ,
"EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds" ,
function ( )
end )
end
end
do
-- leftData is the entry we're trying to add, rightData is the iterated existing entry to compare against
local isAddingTimedPrompt = TIMED_PROMPTS [ leftData . incomingType ]
local isComparingTimedPrompt = TIMED_PROMPTS [ rightData . incomingType ]
if isAddingTimedPrompt ~= isComparingTimedPrompt then
if isAddingTimedPrompt then
return - 1 -- Time prompts trump non-timed prompts, move to front of queue
else
return 1 -- Non-timed prompt, move to after all timed prompts
end
else
-- Timed and Non-timed prompts are last in first out, most recent should go to the front of the queue
return - 1
end
end
local formattedInviterName = nil
if displayName and characterName then
-- displayName and characterName don't always actually correspond with with the display name/character name of another player, but if both are defined they should.
-- in that case, inviterName will be defined and should be used to describe the player that caused the event: eg. if we're invited to a group it should represent the inviter.
end
incomingType = incomingType ,
targetLabel = targetLabel ,
inviterName = formattedInviterName ,
pendingResponse = true ,
displayName = displayName ,
characterName = characterName ,
}
end
end
function ZO_PlayerToPlayer : AddPromptToIncomingQueue ( interactType , characterName , displayName , targetLabel , acceptCallback , declineCallback , deferDecisionCallback )
end
do
if firstEntry . incomingType == secondEntryType then
local doesCharacterNameMatch = not secondCharacterName or firstEntry . characterName == secondCharacterName
local doesDisplayNameMatch = not secondDisplayName or firstEntry . displayName == secondDisplayName
return doesCharacterNameMatch and doesDisplayNameMatch
end
return false
end
return true
end
end
return false
end
end
break
end
end
end
end
end
end
end
return incomingEntry
end
end
return nil
end
end
if incomingEntry . incomingType == INTERACT_TYPE_GUILD_INVITE and incomingEntry . guildId == guildId then
break
end
end
end
if incomingEntry . incomingType == INTERACT_TYPE_QUEST_SHARE and incomingEntry . questId == questId then
break
end
end
end
if incomingEntry . incomingType == INTERACT_TYPE_WORLD_EVENT_INVITE and ( incomingEntry . eventId == eventId or incomingEntry . questName == questName ) then
end
break
end
end
end
if incomingEntryToMatch then
if incomingEntryToMatch == incomingEntry then
return i
end
end
end
return nil
end
if not promptData then
end
local messageFormat , messageParams
local generalActivityText = ZO_ACTIVITY_FINDER_GENERALIZED_ACTIVITY_DESCRIPTORS [ activityType ]
if role == LFG_ROLE_INVALID then
messageFormat = SI_LFG_READY_CHECK_NO_ROLE_TEXT
messageParams = { activityTypeText , generalActivityText }
else
messageFormat = SI_LFG_READY_CHECK_TEXT
messageParams = { activityTypeText , generalActivityText , roleIconFormat , GetString ( "SI_LFGROLE" , role ) }
end
promptData = self : AddPromptToIncomingQueue ( INTERACT_TYPE_LFG_READY_CHECK , nil , nil , nil , AcceptLFGReadyCheckNotification , DeclineLFGReadyCheckNotification , DeferDecisionCallback )
promptData . messageFormat = messageFormat
promptData . messageParams = messageParams
end
else
end
end
end
local NO_LEADING_EDGE = false
self . resurrectProgress : StartCooldown ( duration , duration , CD_TYPE_RADIAL , CD_TIME_TYPE_TIME_REMAINING , NO_LEADING_EDGE )
end
end
end
--if there is only one option just accept it instead of showing a radial with one option
end
else
end
return true
end
end
return false
end
end
-- most interactions require a target, but on gamepad, response prompts don't. Response prompts on keyboard do.
local doesInteractionHaveTarget = self : HasTarget ( ) or ( IsInGamepadPreferredMode ( ) and self . showingResponsePrompt )
if not doesInteractionHaveTarget then
if self . hasRequiredSoulGem and not self . failedRaidRevives and not self . isBeingResurrected and not self . hasResurrectPending then
else
return
end
else
end
end
end
end
end
if radialMenu then
end
end
if radialMenu then
end
end
end
end
end
if index then
if not incomingEntry . dontRemoveOnAccept then
end
else
end
end
end
if index then
if not incomingEntry . dontRemoveOnDecline then
end
else
end
end
end
do
local oneExists = false
if oneExists then
return false
else
oneExists = true
end
end
end
return oneExists
end
return DoesOnlyOneExist ( incomingEntry . acceptCallback , incomingEntry . declineCallback , incomingEntry . deferDecisionCallback )
end
end
--With proper timing, both of these events can fire in the same frame, making it possible to be responding but having already cleared the incoming queue
if not incomingEntryToRespondTo . dontRemoveOnAccept then
end
end
end
if not incomingEntryToRespondTo . dontRemoveOnDecline then
end
end
end
if TIMED_PROMPTS [ incomingEntry . incomingType ] then
ZO_Dialogs_ReleaseAllDialogsOfName ( "PTP_TIMED_RESPONSE_PROMPT" , function ( dialogData ) return dialogData == incomingEntry end )
end
return incomingEntry
end
self . currentTargetCharacterName = zo_strformat ( SI_PLAYER_TO_PLAYER_TARGET , self . currentTargetCharacterNameRaw )
end
local RAID_LIFE_ICON_MARKUP = "|t32:32:EsoUI/Art/Trials/VitalityDepletion.dds|t"
self . targetLabel : SetText ( ZO_GetPrimaryPlayerNameWithSecondary ( self . currentTargetDisplayName , self . currentTargetCharacterName ) )
else
end
else
local soulGemSuccess , coloredFilledText , coloredSoulGemIconMarkup = ZO_Death_GetResurrectSoulGemText ( targetLevel )
local finalText
finalText = zo_strformat ( soulGemSuccess and SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE or SI_PLAYER_TO_PLAYER_RESURRECT_GEM_LIFE_FAILED , coloredFilledText , coloredSoulGemIconMarkup , RAID_LIFE_ICON_MARKUP )
else
finalText = zo_strformat ( soulGemSuccess and SI_PLAYER_TO_PLAYER_RESURRECT_GEM or SI_PLAYER_TO_PLAYER_RESURRECT_GEM_FAILED , coloredFilledText , coloredSoulGemIconMarkup )
end
end
return true
end
return false
end
end
self . targetLabel : SetText ( zo_strformat ( interactLabel , ZO_GetPrimaryPlayerNameWithSecondary ( self . currentTargetDisplayName , self . currentTargetCharacterName ) ) )
return true
end
return false
end
else
return true
end
end
return false
end
end
if incomingEntry . targetLabel then
return incomingEntry . targetLabel
elseif incomingEntry . messageFormat then
if incomingEntry . expiresAtS then
local formattedTime = ZO_FormatTime ( remainingTime , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
end
end
if incomingEntry . pendingResponse then
-- Set text on the label
--Check for expiration
if incomingEntry . messageFormat and incomingEntry . expiresAtS and incomingEntry . expirationCallback then
end
end
responseString = incomingEntry . acceptText
responseString = incomingEntry . declineText
responseString = incomingEntry . deferDecisionText
end
end
end
else
end
end
end
incomingEntry . seen = true
return true
end
end
return false
end
end
end
if TIMED_PROMPTS [ incomingEntry . incomingType ] and not incomingEntry . seen and SCENE_MANAGER : IsInUIMode ( ) then
-- For time sensitive prompts, the player probably won't see them if they are currently in a UI menu. Let's throw up a dialog before it's too late to respond
incomingEntry . seen = true
end
end
end
local hideSelf , hideTargetLabel
-- Dialogs are prioritized above interact labels, so we don't accidentally show the same p2p notification that a dialog is currently showing
hideSelf = true
hideTargetLabel = true
-- TryShowingResurrectLabel has to be checked first to set the state of the pendingResurrectInfo label
hideSelf = false
hideTargetLabel = false
elseif not self . isInteracting and ( self . showingGamepadResponseMenu or not IsUnitInCombat ( "player" ) ) and self : TryShowingResponseLabel ( ) then
hideSelf = false
elseif not self . isInteracting and isReticleTargetInteractable and self : TryShowingStandardInteractLabel ( ) then
hideTargetLabel = hideSelf
hideSelf = false
hideTargetLabel = true
else
hideSelf = true
hideTargetLabel = true
end
-- These must be called after we've determined what state they should be in
-- Because if we simply hide and re-show them, the Chroma behavior will not function correctly
-- SetHidden isn't guaranteed to unhide us, so if something else is showing in the shared information
-- area, we shouldn't push our keybind layer
end
else
end
end
else
end
end
end
local KEYBOARD_INTERACT_ICONS =
{
[ SI_PLAYER_TO_PLAYER_WHISPER ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_whisper_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_whisper_over.dds" ,
disabledNormal = "EsoUI/Art/HUD/radialIcon_whisper_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/radialIcon_whisper_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_ADD_GROUP ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_inviteGroup_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_inviteGroup_over.dds" ,
disabledNormal = "EsoUI/Art/HUD/radialIcon_inviteGroup_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/radialIcon_inviteGroup_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_REMOVE_GROUP ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_removeFromGroup_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_removeFromGroup_over.dds" ,
disabledNormal = "EsoUI/Art/HUD/radialIcon_removeFromGroup_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/radialIcon_removeFromGroup_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_ADD_FRIEND ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_addFriend_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_addFriend_over.dds" ,
disabledNormal = "EsoUI/Art/HUD/radialIcon_addFriend_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/radialIcon_addFriend_disabled.dds" ,
} ,
[ SI_CHAT_PLAYER_CONTEXT_REPORT ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_reportPlayer_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_reportPlayer_over.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_INVITE_DUEL ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_duel_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_duel_over.dds" ,
disabledNormal = "EsoUI/Art/HUD/radialIcon_duel_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/radialIcon_duel_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_INVITE_TRADE ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_trade_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_trade_over.dds" ,
disabledNormal = "EsoUI/Art/HUD/radialIcon_trade_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/radialIcon_trade_disabled.dds" ,
} ,
[ SI_RADIAL_MENU_CANCEL_BUTTON ] =
{
enabledNormal = "EsoUI/Art/HUD/radialIcon_cancel_up.dds" ,
enabledSelected = "EsoUI/Art/HUD/radialIcon_cancel_over.dds" ,
} ,
}
local GAMEPAD_INTERACT_ICONS =
{
[ SI_PLAYER_TO_PLAYER_WHISPER ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_down.dds" ,
disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_whisper_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_ADD_GROUP ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_down.dds" ,
disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_inviteGroup_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_REMOVE_GROUP ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_down.dds" ,
disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_removeFromGroup_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_ADD_FRIEND ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_down.dds" ,
disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_addFriend_disabled.dds" ,
} ,
[ SI_CHAT_PLAYER_CONTEXT_REPORT ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_reportPlayer_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_reportPlayer_down.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_INVITE_DUEL ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_down.dds" ,
disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_duel_disabled.dds" ,
} ,
[ SI_PLAYER_TO_PLAYER_INVITE_TRADE ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_down.dds" ,
disabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_disabled.dds" ,
disabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_trade_disabled.dds" ,
} ,
[ SI_RADIAL_MENU_CANCEL_BUTTON ] =
{
enabledNormal = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds" ,
enabledSelected = "EsoUI/Art/HUD/Gamepad/gp_radialIcon_cancel_down.dds" ,
} ,
}
self : GetRadialMenu ( ) : AddEntry ( GetString ( GetGamerCardStringId ( ) ) , "EsoUI/Art/HUD/Gamepad/gp_radialIcon_gamercard_down.dds" , "EsoUI/Art/HUD/Gamepad/gp_radialIcon_gamercard_down.dds" ,
function ( )
ZO_ShowGamerCardFromDisplayNameOrFallback ( targetDisplayName , ZO_ID_REQUEST_TYPE_CHARACTER_NAME , targetCharacterName )
end )
end
end
do
local ALERT_IGNORED_STRING = IsConsoleUI ( ) and SI_PLAYER_TO_PLAYER_BLOCKED or SI_PLAYER_TO_PLAYER_IGNORED
end
local primaryNameInternal = ZO_GetPrimaryPlayerName ( currentTargetDisplayName , currentTargetCharacterName , USE_INTERNAL_FORMAT )
local platformIcons = IsInGamepadPreferredMode ( ) and GAMEPAD_INTERACT_ICONS or KEYBOARD_INTERACT_ICONS
local ENABLED = true
local DISABLED = false
local ENABLED_IF_NOT_IGNORED = not isIgnored
--Gamecard--
end
--Whisper--
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_WHISPER ) , platformIcons [ SI_PLAYER_TO_PLAYER_WHISPER ] , ENABLED_IF_NOT_IGNORED , whisperFunction )
end
--Group--
end
local groupKickEnabled = isGroupModificationAvailable and isSoloOrLeader and not groupModicationRequiresVoting
if groupKickEnabled then
else
end
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_REMOVE_GROUP ) , platformIcons [ SI_PLAYER_TO_PLAYER_REMOVE_GROUP ] , groupKickEnabled , groupKickFunction )
else
local groupInviteEnabled = ENABLED_IF_NOT_IGNORED and isGroupModificationAvailable and isSoloOrLeader
if groupInviteEnabled then
local NOT_SENT_FROM_CHAT = false
local DISPLAY_INVITED_MESSAGE = true
end
else
if ENABLED_IF_NOT_IGNORED then
else
end
end
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_ADD_GROUP ) , platformIcons [ SI_PLAYER_TO_PLAYER_ADD_GROUP ] , groupInviteEnabled , groupInviteFunction )
end
--Friend--
local function AlreadyFriendsWarning ( ) ZO_AlertNoSuppression ( UI_ALERT_CATEGORY_ALERT , nil , SI_PLAYER_TO_PLAYER_ALREADY_FRIEND ) end
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_ADD_FRIEND ) , platformIcons [ SI_PLAYER_TO_PLAYER_ADD_FRIEND ] , DISABLED , AlreadyFriendsWarning )
else
else
end
end
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_ADD_FRIEND ) , platformIcons [ SI_PLAYER_TO_PLAYER_ADD_FRIEND ] , ENABLED_IF_NOT_IGNORED , ENABLED_IF_NOT_IGNORED and RequestFriendOption or AlertIgnored )
end
--Report--
end
self : AddMenuEntry ( GetString ( SI_CHAT_PLAYER_CONTEXT_REPORT ) , platformIcons [ SI_CHAT_PLAYER_CONTEXT_REPORT ] , ENABLED , ReportCallback )
--Duel--
if duelState ~= DUEL_STATE_IDLE then
return function ( )
end
end
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_INVITE_DUEL ) , platformIcons [ SI_PLAYER_TO_PLAYER_INVITE_DUEL ] , DISABLED , AlreadyDuelingWarning ( duelState , partnerCharacterName , partnerDisplayName ) )
else
end
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_INVITE_DUEL ) , platformIcons [ SI_PLAYER_TO_PLAYER_INVITE_DUEL ] , ENABLED_IF_NOT_IGNORED , ENABLED_IF_NOT_IGNORED and DuelInviteOption or AlertIgnored )
end
--Trade--
self : AddMenuEntry ( GetString ( SI_PLAYER_TO_PLAYER_INVITE_TRADE ) , platformIcons [ SI_PLAYER_TO_PLAYER_INVITE_TRADE ] , ENABLED_IF_NOT_IGNORED , tradeInviteFunction )
--Cancel--
self : AddMenuEntry ( GetString ( SI_RADIAL_MENU_CANCEL_BUTTON ) , platformIcons [ SI_RADIAL_MENU_CANCEL_BUTTON ] , ENABLED )
end
end
end |