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ZO_MAP_ANTIQUITY_CATEGORY_NONE = 0
ZO_MAP_ANTIQUITY_CATEGORY_IN_PROGRESS = 1
ZO_MAP_ANTIQUITY_CATEGORY_AVAILABLE = 2
ZO_MAP_ANTIQUITY_CATEGORY_TO_HEADER_STRING =
{
[ ZO_MAP_ANTIQUITY_CATEGORY_IN_PROGRESS ] = SI_WORLD_MAP_ANTIQUITIES_IN_PROGRESS ,
[ ZO_MAP_ANTIQUITY_CATEGORY_AVAILABLE ] = SI_WORLD_MAP_ANTIQUITIES_AVAILABLE ,
}
return object
end
end
self . progressIconControlPool = ZO_ControlPool : New ( "ZO_AntiquityMapProgressIcon" , self . control , "AntiquityMapProgressIcon" )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
-- To be overriden
end
-- To be overriden
end
end
end
end
end
end
--To be overriden
end
return ZO_MAP_ANTIQUITY_CATEGORY_IN_PROGRESS
elseif MeetsAntiquityRequirementsForScrying ( antiquityData : GetId ( ) , GetZoneId ( GetCurrentMapZoneIndex ( ) ) ) == ANTIQUITY_SCRYING_RESULT_SUCCESS then
return ZO_MAP_ANTIQUITY_CATEGORY_AVAILABLE
end
return ZO_MAP_ANTIQUITY_CATEGORY_NONE
end
do
local sortKeys =
{
antiquityCategory = { tiebreaker = "antiquityName" , tieBreakerSortOrder = ZO_SORT_ORDER_UP } ,
antiquityName = { } ,
}
end
end
end
local antiquityEntries = { }
if antiquityCategory ~= ZO_MAP_ANTIQUITY_CATEGORY_NONE then
local entryData =
{
antiquityData = antiquityData ,
antiquityCategory = antiquityCategory ,
}
end
end
return antiquityEntries
end |