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ZO_UPCOMING_LEVEL_UP_REWARDS_KEYBOARD_REWARD_ROW_HEIGHT = 40
ZO_UPCOMING_LEVEL_UP_REWARDS_KEYBOARD_REWARD_CONTAINER_SPACING = 20
ZO_UPCOMING_LEVEL_UP_REWARDS_KEYBOARD_SHOW_DURATION_MS = 1250
--The static part of the window (everything not including reward entries)
local WINDOW_HEIGHT_WITHOUT_DYNAMIC_CONTROLS = 380
end
self . fadeInContentsAnimationTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_UpcomingLevelUpRewardsFadeInContentsAnimation" , self . scrollContainer )
function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
end
if rewardType then
local r , g , b = GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , data : GetItemDisplayQuality ( ) )
else
end
if icon then
else
end
end
function ZO_LevelUpRewardsUpcoming_Keyboard : LayoutRewardsForLevel ( level , levelRewards , rewardContainer )
end
local ANCHOR_TO_PARENT = nil
if attributePoints > 0 then
end
if skillPoints > 0 then
end
end
end
end
local totalDynamicHeight = 0
end
end
local staticHeight = WINDOW_HEIGHT_WITHOUT_DYNAMIC_CONTROLS
staticHeight = staticHeight - self . nextMilestoneContainer . frameTexture : GetHeight ( ) - ZO_UPCOMING_LEVEL_UP_REWARDS_KEYBOARD_REWARD_CONTAINER_SPACING - ZO_LEVEL_UP_REWARDS_ART_REWARDS_SPACING
end
self . control : SetHeight ( zo_min ( staticHeight + totalDynamicHeight , ZO_LEVEL_UP_REWARDS_KEYBOARD_MAX_SCREEN_HEIGHT ) )
end
if fadeInContents then
end
end
end
end
end
end
--
--[[ XML Handlers ]] --
--
end |