--Layout consts, defining the widths of the list's columns as provided by design-- ZO_GAMEPAD_FRIENDS_LIST_USER_FACING_NAME_WIDTH = 310 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_FRIENDS_LIST_CHARACTER_NAME_WIDTH = 205 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_FRIENDS_LIST_ZONE_WIDTH = 260 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X ZO_GAMEPAD_FRIENDS_LIST_HERON_USER_INFO_WIDTH = 100 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X -- Remove 100px from existing columns to make room for the heron user info column. These should add up to 100 so the overall layout is the same width whether or not the heron column is visible ZO_GAMEPAD_FRIENDS_LIST_HERON_USER_FACING_NAME_WIDTH = ZO_GAMEPAD_FRIENDS_LIST_USER_FACING_NAME_WIDTH - 20 ZO_GAMEPAD_FRIENDS_LIST_HERON_CHARACTER_NAME_WIDTH = ZO_GAMEPAD_FRIENDS_LIST_CHARACTER_NAME_WIDTH - 20 ZO_GAMEPAD_FRIENDS_LIST_HERON_ZONE_WIDTH = ZO_GAMEPAD_FRIENDS_LIST_ZONE_WIDTH - 60 ----------------- -- Friend List ----------------- local FriendsList_Gamepad = ZO_GamepadSocialListPanel:Subclass() function FriendsList_Gamepad:New(...) return ZO_GamepadSocialListPanel.New(self, ...) end function FriendsList_Gamepad:Initialize(control, rowTemplate) ZO_GamepadSocialListPanel.Initialize(self, control, FRIENDS_LIST_MANAGER, rowTemplate) self:SetTitle(GetString(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_TITLE)) self:SetEmptyText(GetString(SI_GAMEPAD_CONTACTS_FRIENDS_LIST_NO_FRIENDS_MESSAGE)); self:SetupSort(FRIENDS_LIST_ENTRY_SORT_KEYS, "status", ZO_SORT_ORDER_UP) GAMEPAD_FRIENDS_LIST_SCENE = ZO_Scene:New("gamepad_friends", SCENE_MANAGER) GAMEPAD_FRIENDS_LIST_SCENE:AddFragment(self:GetListFragment()) end function FriendsList_Gamepad:GetAddKeybind() local platform = GetUIPlatform() if platform ~= UI_PLATFORM_XBOX then local keybind = { alignment = KEYBIND_STRIP_ALIGN_LEFT, name = GetString(SI_GAMEPAD_CONTACTS_ADD_FRIEND_BUTTON_LABEL), keybind = "UI_SHORTCUT_SECONDARY", callback = function() local platform = GetUIPlatform() if platform == UI_PLATFORM_PC or platform == UI_PLATFORM_HERON then ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SOCIAL_ADD_FRIEND_DIALOG") else ZO_ShowConsoleAddFriendDialogFromUserListSelector() end end, } return keybind end end function FriendsList_Gamepad:LayoutTooltip(tooltipManager, tooltip, data) tooltipManager:LayoutFriend(tooltip, ZO_FormatUserFacingDisplayName(data.displayName), data.characterName, data.class, data.gender, data.level, data.championPoints, data.formattedAllianceName, data.formattedZone, not data.online, data.secsSinceLogoff, data.timeStamp, data.heronName) end function FriendsList_Gamepad:OnNumOnlineChanged() if GAMEPAD_CONTACTS then GAMEPAD_CONTACTS:UpdateOnline() end end function FriendsList_Gamepad:OnNumTotalFriendsChanged() if GAMEPAD_CONTACTS then GAMEPAD_CONTACTS:UpdateOnline() end end function FriendsList_Gamepad:OnShowing() if IsConsoleUI() and RequestSocialListForActiveProfile then EVENT_MANAGER:RegisterForUpdate("FriendsListConsoleRefresh", 60000, function() RequestSocialListForActiveProfile() end) RequestSocialListForActiveProfile() end FRIENDS_LIST_MANAGER:RefreshData() self:Activate() ZO_GamepadSocialListPanel.OnShowing(self) end function FriendsList_Gamepad:CommitScrollList() ZO_GamepadSocialListPanel.CommitScrollList(self) --This just sets the empty text, the visibility of the empty text is contorlled by SortFilterList when the filtered list is empty --The text is reset by GamepadInteractiveSortFilterList.CommitScrollList where it sets the text to No Friends or Filter Returned None as appropriate and this overrides it if the players are offline if #self.masterList > 0 then if self:GetCurrentSearch() == "" and GetSetting_Bool(SETTING_TYPE_UI, UI_SETTING_SOCIAL_LIST_HIDE_OFFLINE) then self.emptyRowMessage:SetText(GetString(SI_FRIENDS_LIST_ALL_FRIENDS_OFFLINE)) end end end function FriendsList_Gamepad:OnHidden() if IsConsoleUI() then EVENT_MANAGER:UnregisterForUpdate("FriendsListConsoleRefresh") end end function FriendsList_Gamepad:BuildOptionsList() local groupId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildWhisperOption, ZO_SocialOptionsDialogGamepad.ShouldAddWhisperOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildInviteToGroupOption, ZO_SocialOptionsDialogGamepad.ShouldAddInviteToGroupOptionAndIsSelectedDataLoggedIn) local function BuildTravelToFriendPlayerOption() return self:BuildTravelToPlayerOption(JumpToFriend) end self:AddOptionTemplate(groupId, BuildTravelToFriendPlayerOption, ZO_SocialOptionsDialogGamepad.SelectedDataIsLoggedIn) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildVisitPlayerHouseOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildSendMailOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildGamerCardOption, IsConsoleUI) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildInviteToGameOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildIgnoreOption) self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildRemoveFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddRemoveFriendOption) self:AddInviteToGuildOptionTemplates() end function ZO_FriendsList_Gamepad_OnInitialized(self) -- Set up columns before initializing panel local rowTemplate local headersTemplate if IsHeronUI() then rowTemplate = "ZO_GamepadFriendsListRow_Heron" headersTemplate = "ZO_GamepadFriendsListHeaders_Heron" else rowTemplate = "ZO_GamepadFriendsListRow" headersTemplate = "ZO_GamepadFriendsListHeaders" end ApplyTemplateToControl(self:GetNamedChild("ContainerHeaders"), headersTemplate) ZO_FRIENDS_LIST_GAMEPAD = FriendsList_Gamepad:New(self, rowTemplate) end