ingame/skillsadvisor/keyboard/skillsadvisor_keyboard.lua:39 -- SKILLS_ADVISOR_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_SHOWN then
self:OnShown()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)