internalingame/market/gamepad/marketdialogs_gamepad.lua:92 -- self.marketPurchaseScene:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWN then
local queuedDialogInfo = self.queuedDialogInfo
if queuedDialogInfo then
ZO_Dialogs_ShowGamepadDialog(queuedDialogInfo.dialogName, queuedDialogInfo.dialogData, queuedDialogInfo.dialogParams)
end
end
end)