ingame/group/keyboard/zo_grouplist_keyboard.lua:49 -- GROUP_LIST_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_FRAGMENT_SHOWN then
self:RefreshData()
TriggerTutorial(TUTORIAL_TRIGGER_YOUR_GROUP_OPENED)
elseif newState == SCENE_FRAGMENT_HIDDEN then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)