ingame/skills/gamepad/gamepadskills.lua:171 -- GAMEPAD_SKILLS_LINE_PREVIEW_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self.lineFilterPreviewListRefreshGroup:MarkDirty("List")
self.lineFilterPreviewListRefreshGroup:TryClean()
end
end)