- pregame/characterselect/characterselect_eventbanner_shared.lua:25 --
CHARACTER_SELECT_MANAGER:RegisterCallback("EventAnnouncementExpired", function() self:PopulateCarousel() end)
- pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1156 --
CHARACTER_SELECT_MANAGER:RegisterCallback("OnSavedDataReady", function() ZO_CharacterSelect_Gamepad_ShowEventAnnouncementsBanner(CHARACTER_SELECT_MANAGER:GetEventAnnouncementAutoShowIndex()) end)
- pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1298 --
CHARACTER_SELECT_MANAGER:RegisterCallback("EventAnnouncementsReceived", function()
if PregameIsFullyLoaded() then
ZO_CharacterSelect_Gamepad_ShowEventAnnouncementsBanner(CHARACTER_SELECT_MANAGER:GetEventAnnouncementAutoShowIndex())
end
end)
- pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1304 --
CHARACTER_SELECT_MANAGER:RegisterCallback("CharacterListUpdated", function()
if self.refreshAfterCharacterDeleted then
if CHARACTER_SELECT_MANAGER:GetNumCharacters() == 0 then
return -- We are going to the character create screen
end
PlaySound(SOUNDS.GAMEPAD_MENU_BACK)
ZO_CharacterSelect_Gamepad_ReturnToCharacterList(ACTIVATE_VIEWPORT)
self.characterList:Clear()
self.refreshAfterCharacterDeleted = false
end
RecreateList(self)
end)
- pregame/characterselect/gamepad/zo_characterselect_gamepad.lua:1318 --
CHARACTER_SELECT_MANAGER:RegisterCallback("CharacterOrderChanged", function(targetCharacterData)
CreateList(self)
local listIndex = self.characterList:FindFirstIndexByEval(function(entry) return AreId64sEqual(targetCharacterData.id, entry.id) end)
local ALLOW_EVEN_IF_DISABLED = true
local FORCE_ANIMATION = false
self.characterList:SetSelectedIndexWithoutAnimation(listIndex, ALLOW_EVEN_IF_DISABLED, FORCE_ANIMATION)
end)
- pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:366 --
CHARACTER_SELECT_MANAGER:RegisterCallback("CharacterListUpdated", function()
SetupCharacterList()
end)
- pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:370 --
CHARACTER_SELECT_MANAGER:RegisterCallback("CharacterOrderChanged", function()
ZO_ScrollList_Clear(ZO_CharacterSelectScrollList)
SetupScrollList()
end)
- pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:375 --
CHARACTER_SELECT_MANAGER:RegisterCallback("SelectedCharacterUpdated", function(characterData)
ZO_ScrollList_SelectData(ZO_CharacterSelectScrollList, characterData)
end)
- pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:379 --
CHARACTER_SELECT_MANAGER:RegisterCallback("EventAnnouncementExpired", function() PopulateCarousel() end)