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local ENTRY_PADDING = 2
local ENTRY_WIDTH = 16
local SELECTED_ENTRY_WIDTH = 24
local DEFAULT_STRIDE = 10 -- Might make this adjustable later.
-- Just use GuiRoot as parent, since all of these controls will be reparented to the correct swatch picker
end
entryControl . m_key = nil
entryControl . m_paletteIndex = nil
end
end
picker . m_paletteEntries = { }
return picker
end
local stride = DEFAULT_STRIDE
local halfSize = size / 2
local offsetWithPad = size + pad
nudge = nudge or 0
local offsetX = ( col * offsetWithPad ) + halfSize + nudge
local offsetY = ( row * offsetWithPad ) + halfSize + nudge
return offsetX , offsetY
end
end
entryControl . m_key = entryKey
entryControl . m_paletteIndex = paletteIndex
end
end
end
end
end
end
-- Unpress current entry
if ( pressed == entry ) then return end
if ( pressed ) then
end
-- Press new entry
if ( entry ) then
end
end
end
else
-- Do not desaturate the disabled-selected color.
end
else
else
end
end
end
end
end
end
end
end
end
end
-- TODO: Better updating for locked controls...something like show selected in color, desaturate the rest?
end |