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local BONUSES_HEADER_DATA = 1
local BONUSES_DATA = 2
manager . shown = false
ZO_ScrollList_AddDataType ( manager . list , BONUSES_HEADER_DATA , "ZO_CampaignBonusesHeaderRow" , 50 , function ( control , data ) manager : SetupBonusesHeaderEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( manager . list , BONUSES_DATA , "ZO_CampaignBonusesBonusRow" , 80 , function ( control , data ) manager : SetupBonusesEntry ( control , data ) end )
if newState == SCENE_FRAGMENT_SHOWN then
manager . shown = true
elseif newState == SCENE_FRAGMENT_HIDDEN then
manager . shown = false
end
end )
control : RegisterForEvent ( EVENT_KEEP_ALLIANCE_OWNER_CHANGED , function ( ) if manager . shown then manager : RefreshData ( ) end end )
control : RegisterForEvent ( EVENT_OBJECTIVES_UPDATED , function ( ) if manager . shown then manager : RefreshData ( ) end end )
return manager
end
end
end
else
end
end
-- No sorting
end
else
end
end
end
end
return ZO_CONTRAST_TEXT
else
return ZO_CONTRAST_TEXT
else
return ZO_DISABLED_TEXT
end
end
end
else
end
end
--Global XML
SkillTooltip : SetScrollBonusAbility ( GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_DEFENSIVE , control . index )
SkillTooltip : SetScrollBonusAbility ( GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_OFFENSIVE , control . index )
SkillTooltip : SetEmperorBonusAbility ( CAMPAIGN_BONUSES . campaignBonuses : GetCurrentCampaignId ( ) , GetUnitAlliance ( "player" ) )
else
end
end
end
end
end
end
end |