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end
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Back
-- Read book
{
if selectedData and selectedData . bookIndex then
else
ZO_AlertNoSuppression ( UI_ALERT_CATEGORY_ALERT , nil , zo_strformat ( SI_LORE_LIBRARY_UNKNOWN_BOOK , selectedData . text ) )
end
end
end ,
end ,
} ,
}
-- Jump to next section.
end
list : AddDataTemplate ( "ZO_GamepadSubMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadSubMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
local bookListIndex = libraryData . bookListIndex or 1
local categoryIndex = libraryData . categoryIndex
local collectionIndex = libraryData . collectionIndex
if ( self . bookListIndex ~= bookListIndex ) or ( self . categoryIndex ~= categoryIndex ) or ( self . collectionIndex ~= collectionIndex ) then
end
end
end
end
-- Get the list of books we need to show.
local collectionName , description , numKnownBooks , totalBooks , hidden = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
local books = { }
local knownBooks = 0
for bookIndex = 1 , totalBooks do
if known then
knownBooks = knownBooks + 1
end
end
-- Add the books to the list.
entryData . bookIndex = bookData . bookIndex
entryData . bookListIndex = i
else
end
end
-- Update the collection count label.
self . headerData . data1Text = zo_strformat ( SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED , knownBooks , totalBooks )
-- Update the key bindings.
-- Update the header.
end
end
end |