- pregame/pregameanimatedbackground/morrowindbackground.lua:208 --
self.node:ComputeSizeForDepth(self.sparksSize * magnification, self.sparksSize * magnification, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:211 --
self.node:ComputeSizeForDepth(self.sparksMinVelocity * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:212 --
self.node:ComputeSizeForDepth(self.sparksMaxVelocity * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:215 --
self.node:ComputeSizeForDepth(self.spawnX1 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:216 --
self.node:ComputeSizeForDepth(self.spawnY1 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:217 --
self.node:ComputeSizeForDepth(self.spawnX2 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:218 --
self.node:ComputeSizeForDepth(self.spawnY2 * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:222 --
self.node:ComputeSizeForDepth(self.positionX * magnification, self.positionY * magnification, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:289 --
self.node:ComputeSizeForDepth(self.startX * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:290 --
self.node:ComputeSizeForDepth(self.endX * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:291 --
self.node:ComputeSizeForDepth(self.startY * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:292 --
self.node:ComputeSizeForDepth(self.endY * magnification, 0, 0, CAMERA_START_DEPTH)
- pregame/pregameanimatedbackground/morrowindbackground.lua:294 --
self.node:ComputeSizeForDepth(self.size * magnification, 0, 0, CAMERA_START_DEPTH)