- ingame/fence/keyboard/fence_keyboard.lua:89 --
self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_FENCE_LAYOUT_FRAGMENT }, sellButtonData, stackAllButton)
- ingame/fence/keyboard/fence_keyboard.lua:101 --
self.modeBar:Add(SI_FENCE_LAUNDER_TAB, { INVENTORY_FRAGMENT, BACKPACK_LAUNDER_LAYOUT_FRAGMENT }, launderButtonData, stackAllButton)
- ingame/inventory/inventorymenubar.lua:148 --
self.modeBar:Add(SI_INVENTORY_MODE_ITEMS, { INVENTORY_FRAGMENT, additionalFragment }, self.inventoryButtonData, keybinds)
- ingame/inventory/inventorymenubar.lua:150 --
self.modeBar:Add(SI_INVENTORY_MODE_CRAFT_BAG, { CRAFT_BAG_FRAGMENT, additionalFragment }, self.craftBagButtonData, keybinds)
- ingame/inventory/inventorymenubar.lua:152 --
self.modeBar:Add(SI_INVENTORY_MODE_CURRENCY, { WALLET_FRAGMENT, additionalFragment }, self.currencyButtonData, keybinds)
- ingame/inventory/inventorymenubar.lua:154 --
self.modeBar:Add(SI_INVENTORY_MODE_QUICKSLOTS, { QUICKSLOT_FRAGMENT, QUICKSLOT_CIRCLE_FRAGMENT, additionalFragment }, self.quickslotsButtonData, keybinds)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:30 --
self.modeBar:Add(SI_MAP_INFO_MODE_QUESTS, { WORLD_MAP_QUESTS_FRAGMENT }, questButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:36 --
self.modeBar:Add(SI_MAP_INFO_MODE_KEY, { WORLD_MAP_KEY_FRAGMENT }, keyButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:42 --
self.modeBar:Add(SI_MAP_INFO_MODE_FILTERS, { WORLD_MAP_KEY_FILTERS_FRAGMENT }, filtersButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:48 --
self.modeBar:Add(SI_MAP_INFO_MODE_LOCATIONS, { WORLD_MAP_LOCATIONS_FRAGMENT }, locationButtonData)
- ingame/map/keyboard/worldmapinfo_keyboard.lua:54 --
self.modeBar:Add(SI_MAP_INFO_MODE_HOUSES, { WORLD_MAP_HOUSES:GetFragment() }, housesButtonData)
- ingame/map/keyboard/worldmapkeepinfo_keyboard.lua:44 --
self.modeBar:Add(text, fragments, buttonData)
- ingame/stable/keyboard/stable_keyboard.lua:123 --
self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/stable/keyboard/stable_keyboard.lua:131 --
self.modeBar:Add(SI_STABLE_STABLES_TAB, { STABLES_FRAGMENT }, stablesButtonData)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:344 --
self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, self.buyButtonData)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:346 --
self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_STORE_LAYOUT_FRAGMENT }, self.sellButtonData, self.stackAllButton)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:347 --
self.modeBar:Add(SI_STORE_MODE_BUY_BACK, { BUY_BACK_FRAGMENT }, self.buyBackButtonData)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:349 --
self.modeBar:Add(SI_STORE_MODE_REPAIR, { REPAIR_FRAGMENT }, self.repairButtonData)