ingame/crafting/gamepad/smithingresearch_gamepad.lua:46 -- GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
local function AddEntry(data)
local entry = ZO_GamepadEntryData:New(data.name)
entry:InitializeCraftingInventoryVisualData(data.bag, data.index, data.stack)
self.confirmList:AddEntry(CONFIRM_TEMPLATE_NAME, entry)
end
local function IsResearchableItem(bagId, slotIndex)
return ZO_SharedSmithingResearch.IsResearchableItem(bagId, slotIndex, self.confirmCraftingType, self.confirmResearchLineIndex, self.confirmTraitIndex)
end
local confirmPanel = self.panelContent:GetNamedChild("Confirm")
confirmPanel:GetNamedChild("SelectionText"):SetText(GetString(SI_GAMEPAD_SMITHING_RESEARCH_SELECT_ITEM))
self.confirmList:Clear()
local virtualInventoryList = PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BACKPACK, IsResearchableItem)
PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BANK, IsResearchableItem, virtualInventoryList)
for itemId, itemInfo in pairs(virtualInventoryList) do
itemInfo.name = zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(itemInfo.bag, itemInfo.index))
AddEntry(itemInfo)
end
self.confirmList:Commit()
self.confirmList:Activate()
KEYBIND_STRIP:AddKeybindButtonGroup(self.confirmKeybindStripDescriptor)
elseif newState == SCENE_HIDING then
self.confirmList:Deactivate()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.confirmKeybindStripDescriptor)
GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
end
end)