ingame/restyle/gamepad/restyle_station_gamepad.lua:28 -- GAMEPAD_RESTYLE_STATION_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnFragmentShowing()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnFragmentHidden()
end
end)