ingame/leaderboards/gamepad/housingleaderboards_gamepad.lua:12 -- GAMEPAD_HOUSING_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:UpdateAllInfo()
local NO_NAME, NO_ICON
GAMEPAD_LEADERBOARDS:SetActiveCampaign(NO_NAME, NO_ICON)
end
end)