ingame/deathrecap/deathrecap.lua:71 -- DEATH_RECAP_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
self:RefreshBossBarVisibility()
self:RefreshUnitFrameVisibility()
if(newState == SCENE_FRAGMENT_SHOWING) then
if(self.animateOnShow) then
self.animateOnShow = nil
self:Animate()
end
end
end)