ingame/leaderboards/keyboard/campaignleaderboards_keyboard.lua:128 -- CAMPAIGN_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self.selector.dataRegistration:Refresh()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self.selector.dataRegistration:Refresh()
end
end)