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ESO Function Data v100025
AddRefreshGroup()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/achievements/keyboard/achievements.lua:1102 -- self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:OnAchievementsUpdated()
end,
})
- ingame/achievements/keyboard/achievements.lua:1109 -- self.refreshGroups:AddRefreshGroup("AchievementUpdated",
{
RefreshSingle = function(achievementId)
self:OnAchievementUpdated(achievementId)
end,
})
- ingame/achievements/keyboard/achievements.lua:1116 -- self.refreshGroups:AddRefreshGroup("AchievementAwarded",
{
RefreshSingle = function(achievementId)
self:OnAchievementAwarded(achievementId)
end,
})
- ingame/collections/keyboard/collectionsbook.lua:73 -- self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:UpdateCollection()
end,
})
- ingame/collections/keyboard/collectionsbook.lua:80 -- self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
self:UpdateCollectible(collectibleId)
end,
})
- ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:172 -- self.refreshGroups:AddRefreshGroup("RefreshList",
{
RefreshAll = function()
self:RefreshListInternal()
end,
})
- ingame/collections/keyboard/specializedcollectionsbook_keyboard.lua:179 -- self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
local node = self.collectibleIdToTreeNode[collectibleId]
if node then
node:RefreshControl()
if node == self.navigationTree:GetSelectedNode() then
self:RefreshDetails()
end
end
end,
})
- ingame/crowncrates/crowngemification_shared.lua:19 -- self.refreshGroup:AddRefreshGroup("Gemifiable",
{
RefreshAll = function()
self:RefreshList()
end,
RefreshSingle = function(gemifiable)
self:RefreshGemifiable(gemifiable)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:72 -- self.refreshGroups:AddRefreshGroup("UpdatePlacementFurniture",
{
RefreshAll = function()
self.placeableFurnitureCategoryTreeData:Clear()
local itemFurnitureCache = self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_ITEM)
for bagId, bagEntries in pairs(itemFurnitureCache) do
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, bagEntries, self.placementFurnitureTheme)
end
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_COLLECTIBLE), self.placementFurnitureTheme)
self.placeableFurnitureCategoryTreeData:SortCategoriesRecursive()
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.placeableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:88 -- self.refreshGroups:AddRefreshGroup("UpdateRetrievableFurniture",
{
RefreshAll = function()
self.retrievableFurnitureCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.retrievableFurnitureCategoryTreeData, self:GetRetrievableFurnitureCache())
self.retrievableFurnitureCategoryTreeData:SortCategoriesRecursive()
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.retrievableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:100 -- self.refreshGroups:AddRefreshGroup("UpdateMarketProducts",
{
RefreshAll = function()
self.marketProductCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.marketProductCategoryTreeData, self:GetMarketProductCache(), self.purchaseFurnitureTheme)
self.marketProductCategoryTreeData:SortCategoriesRecursive()
end,
})
- ingame/inventory/sharedinventory.lua:41 -- self.refresh:AddRefreshGroup("inventory",
{
RefreshAll = function()
self:RefreshInventory(BAG_BACKPACK)
self:RefreshInventory(BAG_WORN)
self:RefreshInventory(BAG_VIRTUAL)
-- with the addition of Craft Bags the bank bag could be modified by the automatic transfer
-- of bank contents to the Craft Bag on joining a region
self:RefreshInventory(BAG_BANK)
self:RefreshInventory(BAG_SUBSCRIBER_BANK)
for bag = BAG_HOUSE_BANK_ONE, BAG_HOUSE_BANK_TEN do
self:RefreshInventory(bag)
end
end,
RefreshSingle = function(...)
self:RefreshSingleSlot(...)
end,
})
- ingame/inventory/sharedinventory.lua:60 -- self.refresh:AddRefreshGroup("guild_bank",
{
RefreshAll = function()
self:RefreshInventory(BAG_GUILDBANK)
end,
})
- ingame/inventory/sharedinventory.lua:67 -- self.refresh:AddRefreshGroup("quest_inventory",
{
RefreshAll = function()
self:RefreshAllQuests()
end,
RefreshSingle = function(questIndex)
self:RefreshSingleQuest(questIndex)
end,
})
- ingame/map/cmaphandlers.lua:17 -- self.refresh:AddRefreshGroup("keep",
{
RefreshAll = function()
self:RefreshKeeps()
end,
RefreshSingle = function(...)
self:RefreshKeep(...)
end,
})
- ingame/map/worldmap.lua:7130 -- g_mapRefresh:AddRefreshGroup("keep",
{
RefreshAll = RefreshKeeps,
RefreshSingle = RefreshKeep,
IsShown = IsPresentlyShowingKeeps,
})
- ingame/map/worldmap.lua:7137 -- g_mapRefresh:AddRefreshGroup("keepNetwork",
{
RefreshAll = function()
if(g_keepNetworkManager) then
g_keepNetworkManager:RefreshLinks()
end
end,
IsShown = IsPresentlyShowingKeeps,
})
- ingame/map/worldmap.lua:7147 -- g_mapRefresh:AddRefreshGroup("objective",
{
RefreshAll = RefreshObjectives,
})
- ingame/map/worldmap.lua:7152 -- g_mapRefresh:AddRefreshGroup("group",
{
RefreshAll = ZO_WorldMap_RefreshGroupPins,
})
- ingame/map/worldmap.lua:7157 -- g_mapRefresh:AddRefreshGroup("location",
{
RefreshAll = function()
g_mapLocationManager:RefreshLocations()
end,
})