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ESO Lua File v100024

publicallingames/tooltip/maptooltips.lua

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local QUEST_BULLET_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet.dds"
-- TODO: These icons may need to be shifted to gamepad icons.
local GROUP_LEADER_ICON = "EsoUI/Art/Compass/groupLeader.dds"
local CURRENT_PLAYER_ICON = "EsoUI/Art/Icons/mapKey/mapKey_player.dds"
local GROUP_MEMBER_ICON = "EsoUI/Art/Icons/mapKey/mapKey_groupMember.dds"
local TOOLTIP_MONEY_FORMAT
--Section Generators
ZO_MapInformationTooltip_Gamepad_Mixin = {}
function ZO_MapInformationTooltip_Gamepad_Mixin:LayoutIconStringLine(baseSection, icon, string, ...)
    local iconStyle
    if not icon then
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipNoIcon")
    else
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipIcon")
    end
    local lineSection = baseSection:AcquireSection(self.tooltip:GetStyle("mapLocationTooltipContentSection"))
    lineSection:AddTexture(icon, iconStyle, ...)
    lineSection:AddLine(string, self.tooltip:GetStyle("mapLocationTooltipContentLabel"), ...)
    baseSection:AddSection(lineSection)
end
function ZO_MapInformationTooltip_Gamepad_Mixin:LayoutLargeIconStringLine(baseSection, icon, string, ...)
    local iconStyle
    if not icon then
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipNoIcon")
    else
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipLargeIcon")
    end
    local lineSection = baseSection:AcquireSection(self.tooltip:GetStyle("mapLocationTooltipContentSection"))
    lineSection:AddTexture(icon, iconStyle, ...)
    lineSection:AddLine(string, self.tooltip:GetStyle("mapLocationTooltipContentLabel"), ...)
    baseSection:AddSection(lineSection)
end
function ZO_MapInformationTooltip_Gamepad_Mixin:LayoutStringLine(baseSection, string, ...)
    local lineSection = baseSection:AcquireSection(self.tooltip:GetStyle("mapLocationTooltipContentSection"))
    lineSection:AddLine(string, self.tooltip:GetStyle("mapLocationTooltipContentLabel"), ...)
    baseSection:AddSection(lineSection)
end
function ZO_MapInformationTooltip_Gamepad_Mixin:LayoutIconStringRightStringLine(baseSection, icon, string, rightString, ...)
    local iconStyle
    if not icon then
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipNoIcon")
    else
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipIcon")
    end
    local lineSection = baseSection:AcquireSection(self.tooltip:GetStyle("mapLocationTooltipContentSection"))
    lineSection:AddTexture(icon, iconStyle, ...)
    lineSection:AddLine(string, self.tooltip:GetStyle("mapLocationTooltipContentLeftLabel"), ...)
    lineSection:AddLine(rightString, self.tooltip:GetStyle("mapLocationTooltipContentRightLabel"), ...)
    baseSection:AddSection(lineSection)
end
function ZO_MapInformationTooltip_Gamepad_Mixin:LayoutGroupHeader(baseSection, icon, string, ...)
    local iconStyle
    if not icon then
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipNoIcon")
    else
        iconStyle = self.tooltip:GetStyle("mapLocationTooltipIcon")
    end
    local lineSection = baseSection:AcquireSection(self.tooltip:GetStyle("mapLocationTooltipContentSection"))
    lineSection:AddTexture(icon, iconStyle)
    local textSection = lineSection:AcquireSection(self.tooltip:GetStyle("mapLocationHeaderTextSection"))
    textSection:AddLine(string, self.tooltip:GetStyle("mapLocationTooltipContentLabel"), ...)
    lineSection:AddSection(textSection)
    baseSection:AddSection(lineSection)
end
function ZO_MapInformationTooltip_Gamepad_Mixin:AppendUnitName(unitTag)
    -- NOTE: This function currently only supports group members, which are the only
    -- pins currently shown on the map.
    local icon
    if IsUnitGroupLeader(unitTag) then
        icon = GROUP_LEADER_ICON
    elseif unitTag == "player" then
        icon = CURRENT_PLAYER_ICON
    else
        icon = GROUP_MEMBER_ICON
    end
    local text = GenerateUnitNameTooltipLine(unitTag)
    self:LayoutIconStringLine(self.tooltip, icon, ZO_FormatUserFacingDisplayName(text), self.tooltip:GetStyle("mapUnitName"), self.tooltip:GetStyle("keepBaseTooltipContent"))
end
function ZO_MapInformationTooltip_Gamepad_Mixin:AppendQuestEnding(questIndex)
    local isFocusedQuest = GetTrackedIsAssisted(TRACK_TYPE_QUEST, questIndex)
    local colorStyle = self.tooltip:GetStyle(isFocusedQuest and "mapQuestFocused" or "mapQuestNonFocused")
    local text = GenerateQuestEndingTooltipLine(questIndex)
    self:LayoutIconStringLine(self.tooltip, QUEST_BULLET_ICON, text, colorStyle, self.tooltip:GetStyle("keepBaseTooltipContent"))
end
function ZO_MapInformationTooltip_Gamepad_Mixin:AppendQuestCondition(questIndex, stepIndex, conditionIndex)
    local isFocusedQuest = GetTrackedIsAssisted(TRACK_TYPE_QUEST, questIndex)
    local colorStyle = self.tooltip:GetStyle(isFocusedQuest and "mapQuestFocused" or "mapQuestNonFocused")
    local text = GenerateQuestConditionTooltipLine(questIndex, stepIndex, conditionIndex)
    if text ~= "" then
        self:LayoutIconStringLine(self.tooltip, QUEST_BULLET_ICON, text, colorStyle, self.tooltip:GetStyle("keepBaseTooltipContent"))
    end
end
function ZO_MapInformationTooltip_Gamepad_Mixin:AppendMapPing(pinType, unitTag)
    local text = GenerateMapPingTooltipLine(pinType, unitTag)
    self:LayoutIconStringLine(self.tooltip, nil, text, self.tooltip:GetStyle("keepBaseTooltipContent"))
end
function ZO_MapInformationTooltip_Gamepad_Mixin:AppendAvAObjective(queryType, keepId, objectiveId, objectivePinTier)
    local text, interfaceColorType, color = GenerateAvAObjectiveConditionTooltipLine(queryType, keepId, objectiveId, objectivePinTier)
    local objectiveColorStyle =
    {
        fontColorType = interfaceColorType,
        fontColorField = color,
    }
    self:LayoutIconStringLine(self.tooltip, nil, text, objectiveColorStyle, self.tooltip:GetStyle("keepBaseTooltipContent"))
end
function ZO_MapInformationTooltip_Gamepad_Mixin:AddMoney(baseSection, amount, reason, notEnough, ...)
    -- Lazy setup of the local money format as the global one is not available at the time this file is loaded.
    if not TOOLTIP_MONEY_FORMAT then
        TOOLTIP_MONEY_FORMAT = ZO_ShallowTableCopy(ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT)
        TOOLTIP_MONEY_FORMAT.font = "ZoFontGamepad42"
        TOOLTIP_MONEY_FORMAT.iconSize = 40
    end
    local lineSection = baseSection:AcquireSection(self.tooltip:GetStyle("mapLocationTooltipDoubleContentSection"))
    lineSection:AddTexture(nil, iconStyle, self.tooltip:GetStyle("mapLocationTooltipNoIcon"))
    if reason then
        lineSection:AddLine(reason, ...)
    end
    if amount > 0 then
        lineSection:AddSimpleCurrency(CURT_MONEY, amount, TOOLTIP_MONEY_FORMAT, CURRENCY_DONT_SHOW_ALL, notEnough, ...)
    end
    baseSection:AddSection(lineSection)
end
function ZO_MapInformationTooltip_Gamepad_Mixin:AppendWayshrineTooltip(pin)
    local wayshrineSection = self.tooltip:AcquireSection(self.tooltip:GetStyle("mapLocationTooltipSection"))
    local nodeIndex = pin:GetFastTravelNodeIndex()
    local currentNodeIndex = ZO_Map_GetFastTravelNode()
    local known, name, _, _, icon, glowIcon, poiType, isShown, linkedCollectibleIsLocked = GetFastTravelNodeInfo(nodeIndex) --TODO: Implement a tooltip for linkedCollectibleIsLocked
    local isCurrentLoc = (currentNodeIndex == nodeIndex)
    local isUsingRecall = currentNodeIndex == nil
    local isOutboundOnly, outboundOnlyErrorStringId = GetFastTravelNodeOutboundOnlyInfo(nodeIndex)
    local nodeIsHousePreview = poiType == POI_TYPE_HOUSE and not HasCompletedFastTravelNodePOI(nodeIndex)
    self:LayoutIconStringLine(wayshrineSection, icon, zo_strformat(SI_WORLD_MAP_LOCATION_NAME, name), self.tooltip:GetStyle("mapLocationTooltipWayshrineHeader"))
    if isCurrentLoc then --NO BUTTON: Can't travel to origin
        self:LayoutIconStringLine(wayshrineSection, nil, zo_strformat(SI_TOOLTIP_WAYSHRINE_CURRENT_LOC, name), self.tooltip:GetStyle("mapKeepAt"), self.tooltip:GetStyle("keepBaseTooltipContent"))
    elseif isUsingRecall and IsInCampaign() then --NO BUTTON: Can't recall while inside AvA zone
        self:LayoutIconStringLine(wayshrineSection, nil, zo_strformat(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_AVA, name), self.tooltip:GetStyle("mapKeepInaccessible"), self.tooltip:GetStyle("keepBaseTooltipContent"))
    elseif isOutboundOnly then --NO BUTTON: Can't travel to this wayshrine, only from it
        local message = GetErrorString(outboundOnlyErrorStringId)
        self:LayoutIconStringLine(wayshrineSection, nil, message, self.tooltip:GetStyle("mapKeepInaccessible"), self.tooltip:GetStyle("keepBaseTooltipContent"))
    elseif not CanLeaveCurrentLocationViaTeleport() then --NO BUTTON: Current Zone or Subzone restricts jumping
        local cantLeaveStringId
        if IsInOutlawZone() then
            cantLeaveStringId = SI_TOOLTIP_WAYSHRINE_CANT_RECALL_OUTLAW_REFUGE
        else
            cantLeaveStringId = SI_TOOLTIP_WAYSHRINE_CANT_RECALL_FROM_LOCATION
        end
        self:LayoutIconStringLine(wayshrineSection, nil, GetString(cantLeaveStringId), self.tooltip:GetStyle("mapKeepInaccessible"), self.tooltip:GetStyle("keepBaseTooltipContent"))
    elseif pin:IsLockedByLinkedCollectible() then --BUTTON: Open the store/Upgrade Chapter
        local icon
        if pin:GetLinkedCollectibleType() == COLLECTIBLE_CATEGORY_TYPE_DLC then
            icon = ZO_Currency_GetGamepadCurrencyIcon(CURT_CROWNS)
        end
        self:LayoutIconStringLine(wayshrineSection, icon, ZO_WorldMap_GetWayshrineTooltipCollectibleLockedText(pin), self.tooltip:GetStyle("mapLocationTooltipWayshrineLinkedCollectibleLockedText"))
    elseif IsUnitDead("player") then -- NO BUTTON: Dead
        local message = GetString(SI_TOOLTIP_WAYSHRINE_CANT_RECALL_WHEN_DEAD)
        self:LayoutIconStringLine(wayshrineSection, nil, message, self.tooltip:GetStyle("mapKeepInaccessible"), self.tooltip:GetStyle("keepBaseTooltipContent"))
    elseif isUsingRecall then --Recall
        local keyText = ZO_Keybindings_GetKeyText(KEY_GAMEPAD_BUTTON_1)
        local travelStringId = nodeIsHousePreview and SI_GAMEPAD_TOOLTIP_WAYSHRINE_PREVIEW_HOUSE_INTERACT or SI_GAMEPAD_TOOLTIP_WAYSHRINE_RECALL_INTERACT
        local travelText = zo_strformat(travelStringId, keyText)
        self:LayoutIconStringLine(wayshrineSection, nil, travelText, self.tooltip:GetStyle("mapKeepAccessible"), self.tooltip:GetStyle("keepBaseTooltipContent"))
        local _, premiumTimeLeft = GetRecallCooldown()
        if premiumTimeLeft == 0 then --BUTTON: Recall
            local cost = GetRecallCost(nodeIndex)
            local currency = GetRecallCurrency(nodeIndex)
            local hasEnoughMoney = (cost <= GetCurrencyAmount(currency, CURRENCY_LOCATION_CHARACTER))
            if cost > 0 then
                self:AddMoney(wayshrineSection, cost, GetString(SI_GAMEPAD_WORLD_MAP_TOOLTIP_RECALL_COST), not hasEnoughMoney, self.tooltip:GetStyle("mapLocationTooltipContentLeftLabel"), self.tooltip:GetStyle("mapRecallCost"))
            end
        else --NO BUTTON: Waiting on cooldown
            local cooldownText = zo_strformat(SI_TOOLTIP_WAYSHRINE_RECALL_COOLDOWN, ZO_FormatTimeMilliseconds(premiumTimeLeft, TIME_FORMAT_STYLE_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS))
            self:LayoutIconStringLine(wayshrineSection, nil, cooldownText, self.tooltip:GetStyle("mapKeepInaccessible"), self.tooltip:GetStyle("keepBaseTooltipContent"))
        end
    else --BUTTON: Fast Travel
        local keyText = ZO_Keybindings_GetKeyText(KEY_GAMEPAD_BUTTON_1)
        local travelStringId = nodeIsHousePreview and SI_GAMEPAD_TOOLTIP_WAYSHRINE_PREVIEW_HOUSE_INTERACT or SI_GAMEPAD_TOOLTIP_WAYSHRINE_FAST_TRAVEL_INTERACT
        local travelText = zo_strformat(travelStringId, keyText)
        self:LayoutIconStringLine(wayshrineSection, nil, travelText, self.tooltip:GetStyle("mapKeepAccessible"), self.tooltip:GetStyle("keepBaseTooltipContent"))
    end
    self.tooltip:AddSection(wayshrineSection)
end
function ZO_MapInformationTooltip_Gamepad_Mixin:LayoutKeepUpgrade(name, description)
    local keepUpgradeSection = self.tooltip:AcquireSection(self.tooltip:GetStyle("keepInfoSection"))                
    self:LayoutStringLine(keepUpgradeSection, name, self.tooltip:GetStyle("mapTitle"))                
    self:LayoutStringLine(keepUpgradeSection, description, self.tooltip:GetStyle("keepUpgradeTooltipContent"))
    self.tooltip:AddSection(keepUpgradeSection)
end